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Dissidia 012: Duodecim Final Fantasy
06-09-2016, 02:58 PM
Post: #1081
RE: Dissidia 012: Duodecim Final Fantasy
(06-09-2016 01:26 PM)Lunos Wrote:  
(06-09-2016 11:15 AM)Accel Wrote:  
(06-09-2016 10:28 AM)Lunos Wrote:  Getting a crash whenever I try to start the Chapter 02 (Vaan's), "Stern Eyes", after the world map on the screen and the little speech about Vaan's current whereabouts, it crashes.
I'm using PPSSPP v1.2.2-634, i'm I the only one?

EDIT:
Still crashing in v1.2.2-658 u.u ..

EDIT2:
Still crashing in v1.2.2-663 u.u ...

Did you changed some settings? Try reset PPSSPP's settings

Nope, still crashes..
Maybe it's a 64bits Version issue, i'm gonna try the 32bits one and see if it solves it.

EDIT: Nope, it still crashes in the 32bits version, default settings u.u ...

Did you disabled Fast Memory and Timer Hack? These 2 options can cause game crash

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06-09-2016, 03:03 PM
Post: #1082
RE: Dissidia 012: Duodecim Final Fantasy
(06-09-2016 02:58 PM)Accel Wrote:  
(06-09-2016 01:26 PM)Lunos Wrote:  
(06-09-2016 11:15 AM)Accel Wrote:  
(06-09-2016 10:28 AM)Lunos Wrote:  Getting a crash whenever I try to start the Chapter 02 (Vaan's), "Stern Eyes", after the world map on the screen and the little speech about Vaan's current whereabouts, it crashes.
I'm using PPSSPP v1.2.2-634, i'm I the only one?

EDIT:
Still crashing in v1.2.2-658 u.u ..

EDIT2:
Still crashing in v1.2.2-663 u.u ...

Did you changed some settings? Try reset PPSSPP's settings

Nope, still crashes..
Maybe it's a 64bits Version issue, i'm gonna try the 32bits one and see if it solves it.

EDIT: Nope, it still crashes in the 32bits version, default settings u.u ...

Did you disabled Fast Memory and Timer Hack? These 2 options can cause game crash

Ohkay, Disabling Fast Memory avoided the crash, but now the game stucks in an infinite "Now Loading..." :/ ...
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06-09-2016, 03:13 PM
Post: #1083
RE: Dissidia 012: Duodecim Final Fantasy
I dont know that tho
Maybe somebody know about it?

Old laptop: Lenovo G458
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New laptop: Lenovo ideapad 100
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06-10-2016, 05:29 PM (This post was last modified: 06-10-2016 05:31 PM by Lunos.)
Post: #1084
RE: Dissidia 012: Duodecim Final Fantasy
Still the same in v1.2.2-666 u.u ...

EDIT: Actually, it doesn't crash anymore while having Fast Memory Enabled but there's still the endless "Now Loading.." screen, I guess that could be considered a minor progress.
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06-10-2016, 06:48 PM
Post: #1085
RE: Dissidia 012: Duodecim Final Fantasy
(06-10-2016 05:29 PM)Lunos Wrote:  Still the same in v1.2.2-666 u.u ...

EDIT: Actually, it doesn't crash anymore while having Fast Memory Enabled but there's still the endless "Now Loading.." screen, I guess that could be considered a minor progress.

Try using 1.1.1-28
This version was before the current memory allocation changes

Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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06-10-2016, 07:02 PM (This post was last modified: 06-10-2016 07:05 PM by Lunos.)
Post: #1086
RE: Dissidia 012: Duodecim Final Fantasy
(06-10-2016 06:48 PM)Accel Wrote:  
(06-10-2016 05:29 PM)Lunos Wrote:  Still the same in v1.2.2-666 u.u ...

EDIT: Actually, it doesn't crash anymore while having Fast Memory Enabled but there's still the endless "Now Loading.." screen, I guess that could be considered a minor progress.

Try using 1.1.1-28
This version was before the current memory allocation changes

Nope, it still happens. (Crash with Fast Memory and Endless "Now Loading.." without it in both, DX9 and OGL Renderers)

EDIT: And now that I re-downloaded the v1.2.2-666, the crash with Fast Memory Enabled happens again..
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06-10-2016, 08:27 PM
Post: #1087
RE: Dissidia 012: Duodecim Final Fantasy
(06-10-2016 07:02 PM)Lunos Wrote:  
(06-10-2016 06:48 PM)Accel Wrote:  
(06-10-2016 05:29 PM)Lunos Wrote:  Still the same in v1.2.2-666 u.u ...

EDIT: Actually, it doesn't crash anymore while having Fast Memory Enabled but there's still the endless "Now Loading.." screen, I guess that could be considered a minor progress.

Try using 1.1.1-28
This version was before the current memory allocation changes

Nope, it still happens. (Crash with Fast Memory and Endless "Now Loading.." without it in both, DX9 and OGL Renderers)

EDIT: And now that I re-downloaded the v1.2.2-666, the crash with Fast Memory Enabled happens again..

Huh, Im at lost now until somebody came with a solution

Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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06-10-2016, 09:23 PM
Post: #1088
RE: Dissidia 012: Duodecim Final Fantasy
Have you checked that you have a good rip? You could also try uploading your save somewhere for others to try.

God Eater 2's memory issues are a special snowflake due to how it depends on memory pressure. I don't think that affects this game.

Fast memory basically means "if the PSP would crash, let PPSSPP crash." Various things, including cheats and bugs in emulation can cause crashes. Options like "read framebuffers to memory" can also cause crashes.

In Settings, there's an option to "enable compatibility reports". It will be disabled if you're using a dangerous option that we know causes many games to experience crashes and problems. Note: if it is disabled, that means your save could be corrupted too. None of these settings are on by default, but unfortunately they are available as workarounds to certain bugs/issues in other games.

-[Unknown]
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06-13-2016, 05:43 PM
Post: #1089
RE: Dissidia 012: Duodecim Final Fantasy
(06-10-2016 09:23 PM)[Unknown] Wrote:  Have you checked that you have a good rip? You could also try uploading your save somewhere for others to try.

God Eater 2's memory issues are a special snowflake due to how it depends on memory pressure. I don't think that affects this game.

Fast memory basically means "if the PSP would crash, let PPSSPP crash." Various things, including cheats and bugs in emulation can cause crashes. Options like "read framebuffers to memory" can also cause crashes.

In Settings, there's an option to "enable compatibility reports". It will be disabled if you're using a dangerous option that we know causes many games to experience crashes and problems. Note: if it is disabled, that means your save could be corrupted too. None of these settings are on by default, but unfortunately they are available as workarounds to certain bugs/issues in other games.

-[Unknown]

Welp.. as I said before, I'm not getting any crashes nor I got any except for that one and only that one, but here's my savedata if it's of any help.

EDIT: Tried to make a new savefile too, but I'm still getting the exact same crash.
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06-15-2016, 12:09 AM (This post was last modified: 06-15-2016 12:10 AM by Dragonwriter.)
Post: #1090
RE: Dissidia 012: Duodecim Final Fantasy
On the nVidia SHIELD Tablet and the Android TV, the current default Google Play build causes the stage floor and sometimes the background to disappear entirely - not just when an HP attack is performed, but consistently and at all times. The characters are still visible, as are the secondary features of the environment (Cosmos' and Chaos' throne, in their respective stages), but the outer walls of the stage and and sometimes the backgrounds are missing entirely.

Strangely, this problem does not occur on the SHIELD Portable.

Video clip of glitch in question:





Please excuse my menu flitching. That's me, not the emulator - I had the same button set up as both the PSP pause button and the emulator menu button.
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07-09-2016, 04:37 AM
Post: #1091
RE: Dissidia 012: Duodecim Final Fantasy
Hello I'm new to ppsspp and this is my first post I'm facing a problem in this game when I play for more than 15mins I'm running ppsspp on android my settings are:-
Mode-Non-buffere
Display res.-2*psp
minmapping-on
hardware transform-on
software skinning-on
vertex cache-on
lazy texture cache-on
disable slowet effects-on
retained texture-on
anisotrophic filtering-off
texture filtering-auto
all hacks-disabled
fast memory-on
multithread-on
JIT-on;everything works fine with non-buffered but after some time it breaks into pixels or little pieces(im not sure what thats called) im using ppsspp v1.2.2.
Thanks in advance
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09-06-2016, 01:48 AM
Post: #1092
RE: Dissidia 012: Duodecim Final Fantasy
Anybody facing the same problem as me? There is no character voices during cutscenes. When I save state, the game glitches and the screen becomes black-ish. I have to close and re-open ppsspp again. I'm playing on Android.
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09-14-2016, 06:00 PM
Post: #1093
RE: Dissidia 012: Duodecim Final Fantasy
Hi

I getting this graphical bugs in the game, anyone knows what is it?

http://imgur.com/a/HSkMM
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09-25-2016, 07:58 AM
Post: #1094
RE: Dissidia 012: Duodecim Final Fantasy
Try using the ppsspp build provided by orphis[Google it](as I am not allowed to post any link here) and disable all the hacks this solved all my problems.
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09-25-2016, 02:59 PM (This post was last modified: 09-25-2016 03:04 PM by wwsnkneo.)
Post: #1095
RE: Dissidia 012: Duodecim Final Fantasy
(09-25-2016 07:58 AM)Arkadeep Wrote:  Try using the ppsspp build provided by orphis[Google it](as I am not allowed to post any link here) and disable all the hacks this solved all my problems.

Still the same thing Sad

And it's only in Dissidia.
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