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Dissidia 012: Duodecim Final Fantasy
02-11-2016, 01:46 AM
Post: #1063
RE: Dissidia 012: Duodecim Final Fantasy
We'll probably lump the feature (which has always been enabled on OpenGL) added in v1.1.1-882-ga1ff899 into the "slow buffer effects" category. So check that box, and some future build will likely be as fast as it was before on your hardware.

I don't know if there were bugs affecting this game in v1.1.1. I'd recommend trying the latest git build, it's most certainly more stable on the whole, especially if you use savestates, savedata, a mobile device, any game that plays background music, or etc. There have been an almost silly number of stability improvements since v0.9.8.

However, if you're using an older Intel card, your drivers are likely going to make things hard. Unfortunately, I don't have many suggestions - v0.9.8 might just not trip the old Intel driver bug landmines, so then it might be the best for those particular cards.

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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - [Unknown] - 02-11-2016 01:46 AM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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