Dissidia 012: Duodecim Final Fantasy
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03-27-2013, 12:43 PM
(This post was last modified: 03-27-2013 12:50 PM by kenny43.)
Post: #24
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RE: Dissidia 012: Duodecim Final Fantasy
In game, having shantotto be summoned as an assist, have her as enemy or as a played character, will break the graphics allowing nothing but the hud and attacks to be visible (no chars or map)
Here's the log and screenshoot: http://db.tt/zKkBZblS http://db.tt/aeZ2JtWn This other is where the game crashes entering the "Gulg gateway" on chapter two moving it to this threat instead: https://www.dropbox.com/s/tq4ow3hqoimjx7...-43-33.txt "I'll post a log soon (It's about dissidia 012 though, but since it's almost the same and they share somewhat the same bugs as I could experience) Both games run fine on battles, though, Dissidia crashes a lot more often than Dissidia 012 for some reason, anyways, the moments it always has a "chance" to crash, are while entering a gate way, entering a new map, after a battle (the same, since after the battle I supose the map has to be loaded the same way) and during an EX burst, right now that's all I remember... But the thing is, the game has kinda a "chance" to crash in those situations, as it might or might not crash, though on this one gate I am now, I get nothing but crashes.. Seems impossible to enter it, that's the one I took to make the log with, I hope it will be of some help, thanks in advance." That's my overall experience on Dissidia 012 apart of the already known bugs with characters textures (having four or more eyes scattered around the body) No background after HP attack, etc. -Samsung galaxy S3 International version - Android 4.4.2 -Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz -Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz -1GB ram, boo.. |
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