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Dissidia 012: Duodecim Final Fantasy
03-08-2015, 03:04 PM
Post: #1021
RE: Dissidia 012: Duodecim Final Fantasy
(03-08-2015 02:52 PM)denslife16 Wrote:  looks like the problem is the buffered rendering mode, if you dont like that ghost shadow use non buffered rendering but it will make some places dark and when performing finishing blow

Non - buffered rendering makes everything dark. also I remember one time buffered rendering didn't have that problem of making double images. Why does buffered rendering do that?
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03-10-2015, 06:50 AM
Post: #1022
RE: Dissidia 012: Duodecim Final Fantasy
Hello I'm using ppsspp on an android and whenever i play dissidia 012 final fantasy my character isn't visible (neither is the opponent) eveythinh else seems to be working fine. How do i fix this?
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03-13-2015, 08:50 PM
Post: #1023
RE: Dissidia 012: Duodecim Final Fantasy
(03-08-2015 01:29 PM)Jozma7 Wrote:  
(03-08-2015 11:22 AM)denslife16 Wrote:  do you have screen shot of that ghostly shadow?

Look at the red circles and pointers I put on the images below. You will understand after you experience those ugly shadows that burns in everyone's eyes!!!

1 - 2 -

3 - 4 -

I was also trying to figure out what was causing this and decided to check the game on my PSP (umd), turns out those ghosts are actually in game as well.

Is there any way to get this game to run with all the DLC? It recognises the skins and plays the BGMs but when I start a battle with any DLC skin it crashes.... =(
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03-14-2015, 05:41 AM (This post was last modified: 03-15-2015 05:49 AM by Jozma7.)
Post: #1024
RE: Dissidia 012: Duodecim Final Fantasy
(03-13-2015 08:50 PM)CN[ExoSoul] Wrote:  I was also trying to figure out what was causing this and decided to check the game on my PSP (umd), turns out those ghosts are actually in game as well.

I know also, but I just want to ask all this time is it possible to make an option for the emulator that will keep the original resolution for those effects that look bad on higher than normal rendering resolution, especially those ghostly shadows!!!!!!!!!!!!!!!!!!!!!
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03-15-2015, 07:26 AM (This post was last modified: 03-15-2015 07:28 AM by Jozma7.)
Post: #1025
RE: Dissidia 012: Duodecim Final Fantasy
(03-14-2015 05:41 AM)Jozma7 Wrote:  
(03-13-2015 08:50 PM)CN[ExoSoul] Wrote:  I was also trying to figure out what was causing this and decided to check the game on my PSP (umd), turns out those ghosts are actually in game as well.

I know also, but I just want to ask all this time is it possible to make an option for the emulator that will keep the original resolution for those effects that look bad on higher than normal rendering resolution, especially those ghostly shadows!!!!!!!!!!!!!!!!!!!!!

I found out that "Lower resolution for effects (reduces artifacts)" option is supposed to do that function of lowering resolution for those effects I mentioned above, which is doing it in some way, but in the other it doesn't stop those blurred textures from duplicating them selves!!! :\
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03-15-2015, 09:33 AM (This post was last modified: 03-15-2015 01:25 PM by vnctdj.)
Post: #1026
Wink RE: Dissidia 012: Duodecim Final Fantasy
hello guys

in scenario 012 can play smooth until ending got no problem,but
i can't play ending Dissidia 012: Duodecim Final Fantasy in scenario 013...

i use ppsspp version 0.9.9.1 the ending stop after zidane word,the ppsspp got black screen but i still can start the game to skip the scene but i want see the ending...

i upgrade to ppsspp version 1.0.1 the ending still stop after zidane word,but this time no black screen however the scene stop in time zidane above tree...

before i had experienced the same problem in the game Valkyrie Profile Lenneth can't play the ending but after upgrade ppsspp i can play the ending...

do i have download ISO or looking the other versions ppsspp?

sorry if my english is bad...

thanks before...Big Grin

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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03-16-2015, 01:58 PM
Post: #1027
RE: Dissidia 012: Duodecim Final Fantasy
Not sure if this is the right place.
I'm playing in a Moto G 2nd Gen, Lollipop 5.0.2, most recent ppsspp version
When i try to unlock a character with pp it proceeds to a screen showing the character but then i can't exit that screen, i've tried every button and nothing.
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04-13-2015, 03:51 AM (This post was last modified: 04-13-2015 03:51 AM by DreamDropDistance.)
Post: #1028
Dissidia Duodecim Problem...
The neck of the character I'm playing as becomes longer than it should while in a battle. He looks like a girraffe when it happens.

I'm playing in my s3 mini and I'm using unofficial DLC's, if it helps. But the neck problem also happened on my previous phone.
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04-13-2015, 10:57 AM
Post: #1029
RE: Dissidia 012: Duodecim Final Fantasy
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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04-13-2015, 03:13 PM
Post: #1030
RE: Dissidia 012: Duodecim Final Fantasy
Having an issue with this game. Apparently I can't get through the VERY FIRST STAGE of story mode. Everytime I enter "gateway to departure" the game doesn't proceeds. Its like it hangs just after the moment. I would gladly need some help with this. I am playing with a windows 8 laptop.
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04-13-2015, 03:16 PM
Post: #1031
RE: Dissidia 012: Duodecim Final Fantasy
Thank for sharing, i like games Friv and kizi
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04-14-2015, 02:13 PM (This post was last modified: 04-14-2015 07:54 PM by vnctdj.)
Post: #1032
RE: Dissidia 012: Duodecim Final Fantasy
I need help guys. I am playing v1.0.1 on windows 8 and this game is having an issue. Everytime I try to enter the very first stage of story mode, which is "gateway to departure", the game gets stuck, like it hangs and there is white screen forever. Should I download another clean ISO file? Or should I use another version of ppsspp? Would really be glad if some of you would know how to fix this. I'd be very thankful.

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.
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04-18-2015, 02:12 AM (This post was last modified: 04-18-2015 02:35 AM by Sarisa81.)
Post: #1033
RE: Dissidia 012: Duodecim Final Fantasy
I can reproduce this problem in 1.0.1-r432 and 1.0 release. When PPSSPP tries to load the cutscene before the first boss in 013 Epilogue, it hangs on a white screen. The cutscene does load correctly in 0.9.9.1 release, so some commit between 0.9.9.1 and 1.0 broke it.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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04-19-2015, 12:13 AM
Post: #1034
RE: Dissidia 012: Duodecim Final Fantasy
What's the first build it started happening in, and the last build it didn't?

-[Unknown]
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04-19-2015, 08:43 AM
Post: #1035
RE: Dissidia 012: Duodecim Final Fantasy
There are some bloom flickering and intensity issues depending on the stage. It's a minor problem, but it's there in the latest GIT build, which is currently v1.0.1-442.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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