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Dissidia 012: Duodecim Final Fantasy
07-30-2013, 10:25 PM
Post: #391
RE: Dissidia 012: Duodecim Final Fantasy
I don't have an answer to your question but you should put in an issue over at github if you want the dev's to see these newly cropped up issues so that they can fix these regressions, because these forums are a spam fest and the dev's probably don't come reading these much.
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08-01-2013, 07:41 AM
Post: #392
RE: Dissidia 012: Duodecim Final Fantasy
Does anybody have a US complete prologus save ?
i heard that you can get some gallery stuf by importing it.

sorry if i post this in the wrong subforum
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08-01-2013, 09:20 AM
Post: #393
RE: Dissidia 012: Duodecim Final Fantasy
(08-01-2013 07:41 AM)Roswell Wrote:  Does anybody have a US complete prologus save ?
i heard that you can get some gallery stuf by importing it.

sorry if i post this in the wrong subforum

I think the only thing you get is the Aerith assist, which is considered DLC.
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08-01-2013, 10:37 AM
Post: #394
RE: Dissidia 012: Duodecim Final Fantasy
(08-01-2013 09:20 AM)CrimsonFangX Wrote:  
(08-01-2013 07:41 AM)Roswell Wrote:  Does anybody have a US complete prologus save ?
i heard that you can get some gallery stuf by importing it.

sorry if i post this in the wrong subforum

I think the only thing you get is the Aerith assist, which is considered DLC.

ow i see.
in that case i don't think i need it.

thanks for the answer.
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08-01-2013, 05:29 PM
Post: #395
RE: Dissidia 012: Duodecim Final Fantasy
(07-30-2013 06:26 PM)Sarisa81 Wrote:  Ever since 7/25 there have been small errors in saving replays; the replays save (with a few exceptional revs) but the picture isn't saved properly and the text is illegible.

Unfortunately I haven't been keeping good enough records to be sure which rev started the problem, but I'm pretty sure it was not a problem with any rev on or before 7/23.

BTW, does anyone know why for most stages you need to re-set the buffering mode or the screen is vertically distorted? (Sorry about the imprecision; I don't know the terminology.) It doesn't matter what it's set to, but you always have to re-set it, like the buffer loads distorted.

I've seen this happen with regular game saves as well. Just keep pressing up and eventually you'll reach your file.
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08-02-2013, 08:39 AM
Post: #396
RE: Dissidia 012: Duodecim Final Fantasy
Can anyone help me? I have a problem where the screen hangs as soon as you enter a battle in chapter 2.
I'm using the latest build and have tried changing the settings but still hangs when starting a battle.
Logs show me a lot of MemmapFunctions.cpp:119 WriteToHardware: Invalid address
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08-02-2013, 11:10 AM
Post: #397
RE: Dissidia 012: Duodecim Final Fantasy
I still have this problem in where after the cinematic in Gabaranth's battle in Earth Cavern (Im using OK), everything freezes, all is black.
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08-02-2013, 11:47 PM
Post: #398
RE: Dissidia 012: Duodecim Final Fantasy
Hey guys, any news on the black screen problem as of the latest rev?
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08-03-2013, 03:14 AM
Post: #399
RE: Dissidia 012: Duodecim Final Fantasy
Hey, the lastest version have some bug, when i play Dissiadia, i can't see the background!
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08-03-2013, 05:12 AM
Post: #400
RE: Dissidia 012: Duodecim Final Fantasy
(08-02-2013 11:47 PM)Krainz Wrote:  Hey guys, any news on the black screen problem as of the latest rev?

i would like to know this as well.

btw is it a common bug to have only 3/4 of image displayed during the cutscene ? i mean a quarter of image (bottom left of the screen) is not displayed during the cutscene.
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08-03-2013, 04:52 PM (This post was last modified: 08-03-2013 05:23 PM by Monokeros.)
Post: #401
RE: Dissidia 012: Duodecim Final Fantasy
I'm currently playing under rev 1055 and I can't get past the "victory scene" of the first tutorial fight it just spins the camera around Lightning forever and I can't proceed with the story.
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08-03-2013, 05:25 PM
Post: #402
RE: Dissidia 012: Duodecim Final Fantasy
(08-03-2013 04:52 PM)Monokeros Wrote:  I'm currently playing under rev 1055 and I can't get past the "victory scene" of the first tutorial fight it just spins the camera around Lightning forever and I can't proceed with the story.

Using Android?

Go back to rev 1029 or 1030. Current revs have a serious bug with ARMJIT which affects every Android device.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-03-2013, 09:11 PM
Post: #403
RE: Dissidia 012: Duodecim Final Fantasy
i recommend using the 997, but when you go near the wall, your screen will fill with annoying screen
but the rev is good so far
idk about android though

PC that I use :
CPU: Intel i3 530 @2.93Ghz
GPU: Radeon HD 4600 series
RAM: 2Gb DDR3
OS: Windows 7 x86 SP1
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08-04-2013, 06:56 AM
Post: #404
RE: Dissidia 012: Duodecim Final Fantasy
(08-03-2013 05:25 PM)solarmystic Wrote:  
(08-03-2013 04:52 PM)Monokeros Wrote:  I'm currently playing under rev 1055 and I can't get past the "victory scene" of the first tutorial fight it just spins the camera around Lightning forever and I can't proceed with the story.

Using Android?

Go back to rev 1029 or 1030. Current revs have a serious bug with ARMJIT which affects every Android device.

Sorry, I'm currently using Windows 7, mu video card is a GeForce 8800 GTS thats what I'm having issues on.
I think my main issue MAY be the fonts because all of my damage numbers show up as white squares instead of numbers. I'm not actually sure what I should be doing with my font/flash0 folder as it is already present and I don't know if anything might be missing from it that could be causing this issue.
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08-04-2013, 05:58 PM
Post: #405
RE: Dissidia 012: Duodecim Final Fantasy
I am using the latest build on iOS.

A new bug appeared when I updated the last two times: The whole background is totally bugged while fighting and often black. I did not encounter these problems with the older builds.

Testing PPSSPP on:

iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4

ASUS Notebook
Windows 8 64-Bit
8GB RAM, Intel Core i7 processor @ 2,3 GHz
nVidia Geforce GT 635M 2GB
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