Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
3/2/13 armjit update...WOW!
03-03-2013, 01:00 AM
Post: #1
3/2/13 armjit update...WOW!
Just wanted to drop by and thank all the devs for their hard work. Today's armjit updates made a *huge* difference in speed! Ridge racer 2 fluctuates from 25 up to 50 fps now on my HTC one s!

Everyone post up your results!
Find all posts by this user
Quote this message in a reply
03-03-2013, 04:33 AM
Post: #2
RE: 3/2/13 armjit update...WOW!
good speed boost on my xperia play too Wink around 5 to 10 fps Smile

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

--Current Mobile device--
Htc one, Xplay, Walkman z, Samsung ace IIx (crap)

--Current Computer--
1x (e8200, shitty ram (3go), 9600gt)
1x (e6750, better ram (2go), no video card)
1x (i5-3210M, ram (4Go),650M)
Visit this user's website Find all posts by this user
Quote this message in a reply
03-03-2013, 05:47 AM
Post: #3
RE: 3/2/13 armjit update...WOW!
Yeah, it makes Project DIVA Extended almost playable on my Galaxy Nexus.
Find all posts by this user
Quote this message in a reply
03-03-2013, 11:18 AM
Post: #4
RE: 3/2/13 armjit update...WOW!
with the latest build you should try disabling buffered rendering.
on my galaxy note 2 i now consistently get about 60fps.

it did introduce a bug for me though: if i disable buffered rendering from the main settings screen ppsspp freezes, but it works fine if i enter the settings screen while a game is loaded.

you can't use frameskip though, it breaks the flicker-fix.
Find all posts by this user
Quote this message in a reply
03-03-2013, 11:31 AM (This post was last modified: 03-03-2013 11:42 AM by Henrik.)
Post: #5
RE: 3/2/13 armjit update...WOW!
Fixed both those issues Smile

Hmm, not quite it seems. Works for Wipeout though.
Find all posts by this user
Quote this message in a reply
03-03-2013, 11:43 AM
Post: #6
RE: 3/2/13 armjit update...WOW!
frameskip still flickers in project diva whenever a frame is skipped, but i no longer have a need for it now that project diva runs at full speed.
Find all posts by this user
Quote this message in a reply
03-03-2013, 12:39 PM
Post: #7
RE: 3/2/13 armjit update...WOW!
60 fps on ridgeracer 2, on S3, frameskip flickers and buffered rendering off drops frames by 10%, wipeout pulse is much faster than before with buffer off but crashes after a short while, buffer on still has big bloom effect, Grand turismo goes into menu but black screens when game starts, still the logs shows activity and shaders are loaded and frames are being rendered, overall a big improvement thanks Henrik and team Smile
Find all posts by this user
Quote this message in a reply
03-03-2013, 03:03 PM (This post was last modified: 03-03-2013 03:09 PM by GamerzHell9137.)
Post: #8
RE: 3/2/13 armjit update...WOW!
Better edit the title name to March 2nd or something like that, cause there are people from Europe who think its February 3rd.
Btw i can't find the armjit March 2nd, there is just armjit March 3rd.

And still, the load/save screen on Project Diva can't be seen nor the 44100 Hz Sound isn't fixed(Windows version)

Disk I/O usage bug isn't fixed either.
Find all posts by this user
Quote this message in a reply
03-03-2013, 04:04 PM
Post: #9
RE: 3/2/13 armjit update...WOW!
load-save screen works fine if you have assets/ from the last release
Find all posts by this user
Quote this message in a reply
03-03-2013, 04:48 PM
Post: #10
RE: 3/2/13 armjit update...WOW!
(03-03-2013 05:47 AM)m45t3r Wrote:  Yeah, it makes Project DIVA Extended almost playable on my Galaxy Nexus.

Use faux kernel(also franco but faux is better) and it'll become playable Wink
Find all posts by this user
Quote this message in a reply
03-03-2013, 07:19 PM
Post: #11
RE: 3/2/13 armjit update...WOW!
Latest build has broken Persona 3 JIT almost completely, it gets stuck on the loading screen after loading a save, where the loading animation loops forever... Works with JIT turned off, but that is of course very slow.
Find all posts by this user
Quote this message in a reply
03-03-2013, 07:27 PM
Post: #12
RE: 3/2/13 armjit update...WOW!
Android right? When did it last work?

-[Unknown]
Find all posts by this user
Quote this message in a reply
03-03-2013, 07:39 PM (This post was last modified: 03-03-2013 07:40 PM by ssshadow.)
Post: #13
RE: 3/2/13 armjit update...WOW!
(03-03-2013 07:27 PM)[Unknown] Wrote:  Android right? When did it last work?

-[Unknown]

Yes, Android. It does work on Windows. I tested the latest versions, and loading broke in v0.6-906-g650c02c. It did work in the version before that.

The logcat seems to just be a spam of E/NativeApp(30668): 33:26:176 jni/../../Core/HLE/sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue

Which it always kind of was, so the crash is possibly silent?
Find all posts by this user
Quote this message in a reply
03-03-2013, 07:54 PM
Post: #14
RE: 3/2/13 armjit update...WOW!
try to start the game without armjit and then when running enable armjit?

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

--Current Mobile device--
Htc one, Xplay, Walkman z, Samsung ace IIx (crap)

--Current Computer--
1x (e8200, shitty ram (3go), 9600gt)
1x (e6750, better ram (2go), no video card)
1x (i5-3210M, ram (4Go),650M)
Visit this user's website Find all posts by this user
Quote this message in a reply
03-03-2013, 07:56 PM
Post: #15
RE: 3/2/13 armjit update...WOW!
(03-03-2013 07:54 PM)cloud1250000 Wrote:  try to start the game without armjit and then when running enable armjit?

Has no effect, stays at 10 fps.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: