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Progress on linear texture filtering
07-24-2014, 06:07 PM
Post: #6
RE: Progress on linear texture filtering
(07-24-2014 05:58 PM)Nightquaker Wrote:  
(07-24-2014 05:23 PM)cybercjt Wrote:  For scaling... I was using xBRZ and it was set to auto because it will cause some FPS drop on games that has FMV videos and for the bug actually I didn't encounter that weird line glitch as seen on the face and around the Dark Hour text as I observed the emulation when the blink starts.

Well, yet again, the automatic xBRZ texture scaling did set the value high enough that it removed the issue with texture filtering. But it's still not a perfect solution, but seems like the only one at the moment.

All that is left is for the devs to fix this glitch even if the upscaling is off.

Chill and Go with the flow ~d[o_o]b~

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RE: Progress on linear texture filtering - cybercjt - 07-24-2014 06:07 PM

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