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Jeanne d'Arc
04-23-2014, 08:43 AM
Post: #226
RE: Jeanne d'Arc
Any input on this,why does it suddenly started to work
According to Speccy
Code:
OpenGL
Version    2.1.2
Vendor    NVIDIA Corporation
Renderer    GeForce 6600 GT/AGP/SSE2
GLU Version    1.2.2.0 Microsoft Corporation
Values
    GL_MAX_LIGHTS    8
    GL_MAX_TEXTURE_SIZE    4096
    GL_MAX_TEXTURE_STACK_DEPTH    10
GL Extensions
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_separate_shader_objects
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_OES_compressed_paletted_texture
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_depth_texture
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_point_size_array
    GL_OES_point_sprite
    GL_OES_rgb8_rgba8
    GL_OES_read_format
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
    GL_EXT_bgra

And Everest
Code:
OpenGL Compliancy
OpenGL 1.1    Yes  (100%)
OpenGL 1.2    Yes  (100%)
OpenGL 1.3    Yes  (100%)
OpenGL 1.4    Yes  (100%)
OpenGL 1.5    Yes  (100%)
OpenGL 2.0    Yes  (100%)
OpenGL 2.1    Yes  (100%)
OpenGL 3.0    No  (42%)
OpenGL 3.1    No  (33%)
OpenGL 3.2    No  (40%)
OpenGL 3.3    No  (50%)
OpenGL 4.0    No  (0%)

Before the update,I tried some of the version I tried now and the characters were not visible before.

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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04-23-2014, 05:27 PM
Post: #227
RE: Jeanne d'Arc
Well, according to Speccy, your GPU supports GL_ARB_framebuffer_object, which is what is needed for the characters to show up, so maybe in older builds, PPSSPP was somehow not detecting it properly? It's rare for that extension to be implemented on hardware that doesn't support OpenGL 3 or higher, so that's why we generally give that statement. I guess the proper response is to tell people that if you don't see 'GL_ARB_framebuffer_object' under the System Info screen -> OGL Extensions, then it won't work.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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04-23-2014, 06:17 PM
Post: #228
RE: Jeanne d'Arc
(04-23-2014 05:27 PM)TheDax Wrote:  It's rare for that extension to be implemented on hardware that doesn't support OpenGL 3 or higher
Yes,I saw somewhere before that my card is kinda unique...not the same as the most of 6600GT cards you can find.

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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04-23-2014, 11:51 PM
Post: #229
RE: Jeanne d'Arc
Actually, I believe it's framebuffer blit that is required, but I see that in your extensions list. Most likely a newer driver that implements the functionality on your card, and was installed during the update.

That's why it's a good idea to install updates and service packs.

-[Unknown]
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04-24-2014, 12:00 AM
Post: #230
RE: Jeanne d'Arc
You sure? The if statement was looking for framebuffer_object, I'm pretty sure. In any case, newer drivers are usually a good thing, but they can also have adverse effects (at least for ATi cards..).

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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05-10-2014, 02:33 PM
Post: #231
RE: Jeanne d'Arc
Anyone know if this is working on the iPhone version of PPSSPP yet?
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06-04-2014, 03:52 PM
Post: #232
RE: Jeanne d'Arc
Hey there. I'm running android 0.9.8 on a note2 n7100. I have the invisible characters problem which i understand is to do with needing open gles 3.0. I have 2.0. Probably a stupid question but can i change to 3.0 anyhow?
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06-04-2014, 05:46 PM (This post was last modified: 06-04-2014 05:47 PM by solarmystic.)
Post: #233
RE: Jeanne d'Arc
(06-04-2014 03:52 PM)loki.6969s Wrote:  Hey there. I'm running android 0.9.8 on a note2 n7100. I have the invisible characters problem which i understand is to do with needing open gles 3.0. I have 2.0. Probably a stupid question but can i change to 3.0 anyhow?

Nope. It's tied to the hardware and requires the purchase of a new device. There's no secret sauce that'll unlock 3.0 in a device that is incapable of it.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-04-2014, 10:35 PM
Post: #234
RE: Jeanne d'Arc
Cheers, Thought as much but checkin seemed worth while incase it was like gettin around tegra. Don't suppose anyone knows if the note 3 or s5 (which should b same spec as a note4 if samsung follow the trend) has open gles 3.0? Upgrade time soon..
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06-09-2014, 05:47 PM
Post: #235
RE: Jeanne d'Arc
Android 4.3 and up has 3.0
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06-09-2014, 07:34 PM
Post: #236
RE: Jeanne d'Arc
(06-09-2014 05:47 PM)id3alistic Wrote:  Android 4.3 and up has 3.0

It's also tied to the hardware. Moving a GLES 2.0-only device to Android 4.3 won't magically make it support 3.0.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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06-24-2014, 05:09 PM (This post was last modified: 06-24-2014 06:21 PM by Jadus Valentino.)
Post: #237
RE: Jeanne d'Arc
When I started this game I noticed how weird text is in it. There is no widow or orphan control in the text bubbles and it's really annoying. Is it the ROM I'm using, the emulator, or is that just how the game is?

I've attached a picture with the issue.
   

Edit: Just discovered that the text is whacky in other places too and the sound is staticy during fights and in game cutscenes. I'm using 9.8
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06-25-2014, 10:29 AM
Post: #238
RE: Jeanne d'Arc
Im running the newest ppsspp on my kindle fire hdx. It runs a modified version of android 4.3 yet I have the disappearing character issue. I only see black shadows
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06-27-2014, 11:27 PM
Post: #239
RE: Jeanne d'Arc
(06-24-2014 05:09 PM)Jadus Valentino Wrote:  When I started this game I noticed how weird text is in it. There is no widow or orphan control in the text bubbles and it's really annoying. Is it the ROM I'm using, the emulator, or is that just how the game is?

I've attached a picture with the issue.


Edit: Just discovered that the text is whacky in other places too and the sound is staticy during fights and in game cutscenes. I'm using 9.8

It's not just you. It's like that with the current builds. Strange, I don't remember seeing that text problem though in the older builds.

(06-25-2014 10:29 AM)thegameksk Wrote:  Im running the newest ppsspp on my kindle fire hdx. It runs a modified version of android 4.3 yet I have the disappearing character issue. I only see black shadows

This has been answered already. Doesn't matter if you have Jellybean or KitKat or whatever. If you don't have GLES 3.0, characters won't appear.

(06-09-2014 07:34 PM)TheDax Wrote:  It's also tied to the hardware. Moving a GLES 2.0-only device to Android 4.3 won't magically make it support 3.0.
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06-28-2014, 07:55 AM
Post: #240
RE: Jeanne d'Arc
If you copy fonts from your PSP, the fonts will look better. A lot of games are affected by the default fonts that come with PPSSPP being super wrong.

See here:
http://forums.ppsspp.org/showthread.php?tid=3245

-[Unknown]
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