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PSP native post-processing effects
06-28-2014, 03:55 PM (This post was last modified: 06-28-2014 04:45 PM by Arborea.)
Post: #12
RE: PSP native post-processing effects
(06-27-2014 10:35 PM)[Unknown] Wrote:  Well, it supports some interesting forms of texture projection, but I don't think it supports depth or height mapping based on my reading of those articles.

It does support "morphs" and "weights". These are just per-vertex numbers that it uses to weight positions, colors, etc. by either a bone matrix or a set of morph weights. I'm not sure if that's similar to weight maps.

-[Unknown]

Thanks for response but I still have question can PSP use shadow mappinghttp://https://en.wikipedia.org/wiki/Shadow_mapping or shadow volumes https://en.wikipedia.org/wiki/Shadow_volume and what kind of lighting techniques PSP supports does it support per-pixel lighting, lightmapping and environment mapping ?
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RE: PSP native post-processing effects - Arborea - 06-28-2014 03:55 PM

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