Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A better way to handle texture scale/cache
06-23-2014, 02:20 PM (This post was last modified: 06-23-2014 02:29 PM by Arborea.)
Post: #9
RE: A better way to handle texture scale/cache
Would be possible to inject for example depth maps or displacement maps for Parallax Occlusion Mapping/Displacement Mapping/Tessellation or it requires full texture replacement ? Or even lightmaps , environment maps , shadow maps for more advanced lighting/shadows ?
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: A better way to handle texture scale/cache - Arborea - 06-23-2014 02:20 PM

Forum Jump: