"non-buffered rendering" cause crash in some games.
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06-06-2014, 12:45 PM
Post: #1
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"non-buffered rendering" cause crash in some games.
Hi, thank you this nice emulator.
PPSSPP crashes when load the iso file if "non-buffered rendering" mode selected. this case was confirmed MHP3 (ULJM-05800) and MHP2ndG (ULJM-05500) to crash. if "buffered rendering" mode selected, i can load the iso file and then i can change to "Non-buffered rendering" mode. i restored PPSSPP's settings to default and i have tried several build. OK -> v0.9.8-1020-g48d4c4c-windows-amd64 OK -> v0.9.8-1030-ge8ab820-windows-amd64 NG -> v0.9.8-1033-g7c70f71-windows-amd64 NG -> v0.9.8-1042-gb57c3e0-windows-amd64 Windows7 x64 SP1 AMD A10-7850K iGPU Radeon R7 Graphics Catalyst 14.4 thank you. Sorry, I'm not good at English... |
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06-06-2014, 02:17 PM
Post: #2
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RE: "non-buffered rendering" cause crash in some games.
Is there a reason to have non-buffered rendering when buffered rendering works?
Sure, buffered rendering is slower, but if that works with you, then why not just stick with it? Also, look at this thread. WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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06-06-2014, 03:08 PM
(This post was last modified: 06-06-2014 03:08 PM by TheDax.)
Post: #3
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RE: "non-buffered rendering" cause crash in some games.
On a PC with a graphics card like that, there's almost no reason not to use buffered rendering (unless you're really that much of a stickler about antialiasing, which can be forced with non-buffered rendering, and not regular buffered, yet). In any case, non-buffered is a hack, so don't be surprised if things break or don't work at all because if it..
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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06-06-2014, 03:10 PM
Post: #4
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RE: "non-buffered rendering" cause crash in some games.
Yep. In short, just pick buffered rendering.
WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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06-06-2014, 03:27 PM
Post: #5
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RE: "non-buffered rendering" cause crash in some games.
thank you for reply.
why i want to use "non-buffered rendering", there is two resons. - I like the graphic quality of the "non-buffered rendering" than "buffered rendering" non shader and any shader - it was working fine until v0.9.8-1030-ge8ab820-windows-amd64 thank you. Sorry, I'm not good at English... |
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06-06-2014, 11:42 PM
Post: #6
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RE: "non-buffered rendering" cause crash in some games.
thank you for fix of this issue.
i confirmed v0.9.8-1043-g48d0b8f-windows-amd64. it is very nice, because i start directly ISO on the command line options. Sorry, I'm not good at English... |
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