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Emulator crashes when minimizing in buffered rendering mode
06-06-2014, 10:00 AM
Post: #1
Emulator crashes when minimizing in buffered rendering mode
Hi guys,

first of all. Many thanks for your great work in developing this emulator! Keep it going!

Every time when I minimize the emulator at a point where the buffered rendering is used the emulator crashes.
In non-buffered rendering mode I can minimized it when ever I want to without any crash.

I am playing Yu-Gi-Oh! GX Tag Force 3 (European version) and Yu-Gi-Oh! 5D's Tag Force 5 (US version). Since the cards won't display during duels with non-buffered rendering I am using the buffered rendering.
When I minimize the emulator in buffered rendering mode in the games main menu it won't crash.

I only changed the rendering, the other settings are at default and I tried different builds and also new created saves and old saves.

Is there a workaround for this issue besides change the rendering before minimizing?
Or any chance that this will be fixed?

I'm sorry if this issue has already been reported...
Many thanks in advance!
Greetings Chacu
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06-06-2014, 10:22 AM (This post was last modified: 06-06-2014 10:23 AM by vnctdj.)
Post: #2
RE: Emulator crashes when minimizing in buffered rendering mode
Moved.

Have you tested other games than Yu-Gi-Oh! games ?

Anyway, could you provide more information about your system ?

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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06-07-2014, 12:57 PM (This post was last modified: 06-07-2014 09:22 PM by Chacu.)
Post: #3
RE: Emulator crashes when minimizing in buffered rendering mode
I have not tested any other game yet, but I could do next week.

Windows 7 Home Premium x64
Intel Core i5-2410M
6 GB RAM
NVIDIA Geforce GT 540M

Edit:
I forgot to say that this didn't happen in the old version 0.9.6.2. But it seems it already happens in 0.9.7.
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06-24-2014, 09:06 AM
Post: #4
RE: Emulator crashes when minimizing in buffered rendering mode
Sorry for bumping and for my late reply. I wasn't able to test any other game yet, but I found a solution for this problem (thanks to a friend).

The rendering resolution should not be set to automatic to prevent this crash.
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