Enabling multiple post-processing shaders at a time.
|
05-27-2014, 01:09 PM
Post: #3
|
|||
|
|||
RE: Enabling multiple post-processing shaders at a time.
(05-26-2014 12:28 PM)LunaMoo Wrote: Currently I guess nothing was done for supporting it, so only one post processing shader is possible, you can however mix multiply simpler effects in one shader without much trouble. For that you have to know a bit of GLSL(it's pretty easy to learn actually, if you already knew any kind of programming or scripting language doesn't matter how basic it was) and math, pretty much you can just take a result of one effect as an input to another one etc. remembering that some effects are counter-productive and shouldn't be used together like sharpen and blur or any other kind of AA filters. Well, guess I'll try that then. Thanks :3 My specs: Phenom X3 8450 ~2.3GHz PowerColor HD6850 1GB 4 gigs of DDR2-800 RAM ~400GB HDD Windows 8.0 x64 |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Enabling multiple post-processing shaders at a time. - Nightquaker - 05-26-2014, 08:41 AM
RE: Enabling multiple post-processing shaders at a time. - LunaMoo - 05-26-2014, 12:28 PM
RE: Enabling multiple post-processing shaders at a time. - Nightquaker - 05-27-2014 01:09 PM
|