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buffered rendering and frameskip
03-02-2013, 03:55 PM (This post was last modified: 03-02-2013 03:57 PM by m45t3r.)
Post: #6
RE: buffered rendering and frameskip
(03-01-2013 03:51 PM)Merivex Wrote:  
(02-26-2013 08:57 AM)thedicemaster Wrote:  buffered rendering is the fix for the flickering.

try playing dragonball evolution .. disable buffered rendering and when you get into fight ,, there are no flickering and it get 59-60 fps .. so why when we enable buffured renderring ,, fps down to 30-40 ?

No Buffered Rendering is basically a speed hack that works on some games, but the majority of them it causes the game to flicker. If I remember correctly, PSP can show any frame from it's buffer and lot's of games use this to show a frame more than one time and archieve 60FPS. If you disable Buffered Rendering the game can't repeat a frame anymore and this cause a flicker.

This is why it's difficult to implement frame skip on PSP too, since if you skip a frame that is buffered it will flicker the same way as if you don't have Buffered Rendering.
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Messages In This Thread
buffered rendering and frameskip - unknown - 02-26-2013, 02:48 AM
RE: buffered rendering and frameskip - m45t3r - 03-02-2013 03:55 PM

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