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Linear texture filtering problem with later versions
05-12-2014, 06:53 PM (This post was last modified: 05-12-2014 06:56 PM by Nightquaker.)
Post: #3
RE: Linear texture filtering problem with later versions
(05-12-2014 06:49 PM)solarmystic Wrote:  @Nightquaker
This is a known issue, and I've already noted it for another affected game (Tekken 6) on the github 6 months ago here.

The responsible commit is this one merged into master with v0.9.1-2045-ga3f2fcf.

If you have compiling abilities, you can resolve it by changing the following line of code located in GPU/GLES/TextureCache.cpp from

Code:
if ((g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) && !gstate.isColorTestEnabled() && !gstate.isAlphaTestEnabled()) {

to

Code:
if ((g_Config.iTexFiltering == LINEAR || (g_Config.iTexFiltering == LINEARFMV && g_iNumVideos)) && !gstate.isColorTestEnabled()) {

I've also seen that issue being mentioned before and I'm mainly bothered by it pixelating UI elements and such, rather than FMVs.
I'll try to compile the build and intergrate the forementioned fix, but I can't in any way be sure that I'll be able to do that.
I'm also wondering why such a simple fix wasn't integrated already in current versions as that issue persists for a really long period of time now.

My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
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RE: Linear texture filtering problem with later versions - Nightquaker - 05-12-2014 06:53 PM

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