Final Fantasy Tactics: The War of the Lions
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09-20-2016, 09:39 AM
(This post was last modified: 09-21-2016 04:41 AM by LunaMoo.)
Post: #549
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RE: Final Fantasy Tactics: The War of the Lions
@jurassci9 there are 3 ways to do that:
- texture scaling + higher rendering res - might not affect everything and some textures will be affected with delays for performance reasons, - texture replacement with higher definition images + higher rendering res - might work for more/possibly all things better, but requires manual work, - 5xBR postprocessing shader - does not look as good on stretched graphics which this game has, it will also look worse on 3D elements, applies to whole screen and comparing to the other two is very light. Technically if you can build PPSSPP by yourself, you can tweak/disable some performance features to reduce/remove automatic texture scaling delays, but it will make it much heavier and instead of textures being changed when possible, game might slow down/pause whenever bunch of textures are processed. Wouldn't really recommend messing with it as scaling textures in real time in many games would be very slow even on powerful gaming pc's. ============================ Might as well use the occasion to dump some cwcheat patches I made for this game: Code: _S ULES-00850 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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