Final Fantasy Tactics: The War of the Lions
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06-14-2016, 08:57 PM
Post: #545
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RE: Final Fantasy Tactics: The War of the Lions
The problem is, texture upscaling is actually an expensive process. Unless you're actually using a super computer you stole from some government agency, there's a pretty good chance your computer couldn't handle scaling all the textures on the screen - at least, not with acceptable FPS.
Because of this, upscaled textures are cached, and we scale what we can each frame. Whatever didn't make it gets scaled on a later frame, when there's time, so that FPS stays okay. That's why they seem to "load up", because they are. It may be distracting, but FPS drops can be even more distracting. The best solution (using a recent git build) is probably texture replacement. If you search the forum, there's a topic about it - basically, you (or someone else) can export upscaled PNGs of the game's textures, clean them up as necessary, etc. It's much faster to load a PNG than upscale a texture, so this can improve the situation. Lazy texture hashing causes texture updates to be detected less often, and might indeed interact poorly with upscaling changing textures. -[Unknown] |
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