Post Reply 
 
Thread Rating:
  • 3 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Silent Hill: Origins
01-08-2015, 12:15 PM
Post: #121
RE: Silent Hill: Origins
Played for minutes on Android/PowerVR/x86/OpenGL 2.0 . It looks like very good, flashlite is working like on youtube's videos.

For some more speed I disabled slower effects[with them video is choppy] and turned brightness in game to max[to offset brightness to slower effects].
Also turned CPU clock to 45.
And enabled block transfer for video to avoid black word-chaos.
Find all posts by this user
Quote this message in a reply
01-14-2015, 08:07 AM
Post: #122
RE: Silent Hill: Origins
silent hill origins a 1080p ppsspp en youtube buscar el video para que vean que esta al 100 el juego.

buscarlo con este nombre: silent hill origins ppsspp 0.9.9.1 100% jugable playable 1080p 60fps
Find all posts by this user
Quote this message in a reply
02-05-2015, 01:49 AM
Post: #123
RE: Silent Hill: Origins
I'm using the newest ppsspp version. 1.0 and I've been having problems with this game as far as the menu not showing up at the title screen. The rest of the game basically works okay, it's just that one issue. Also been having problems with shattered memories having nothing but a black screen but that's a problem for another thread. :c
I have messed around with my settings quite a bit trying to resolve this myself but nothings worked.
Find all posts by this user
Quote this message in a reply
02-07-2015, 11:07 AM
Post: #124
RE: Silent Hill: Origins
Is this playable until the end? I managed to reach hospital, but I don't want to spend time if there is a game breaking bug later.
1.0 PC.

Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling
Ge-Force GTX 260 896mb
4GB RAM Corsair 1066mhz
Windows 7 X64 ultimate
Find all posts by this user
Quote this message in a reply
02-08-2015, 09:33 AM
Post: #125
RE: Silent Hill: Origins
Ingame cutscenes are still bugged.
github.com/hrydgard/ppsspp/issues/6636
Find all posts by this user
Quote this message in a reply
02-08-2015, 10:45 AM
Post: #126
RE: Silent Hill: Origins
(02-08-2015 09:33 AM)ratfield Wrote:  Ingame cutscenes are still bugged.
github.com/hrydgard/ppsspp/issues/6636

to fix flashlight go to graphic's options and put a check in
"disable stencil test"
Find all posts by this user
Quote this message in a reply
02-08-2015, 11:50 PM
Post: #127
RE: Silent Hill: Origins
(02-07-2015 11:07 AM)DarkBolo Wrote:  Is this playable until the end? I managed to reach hospital, but I don't want to spend time if there is a game breaking bug later.
1.0 PC.

i let you this


Find all posts by this user
Quote this message in a reply
02-09-2015, 03:29 PM (This post was last modified: 02-09-2015 03:29 PM by DarkBolo.)
Post: #128
RE: Silent Hill: Origins
(02-08-2015 11:50 PM)jonaand Wrote:  
(02-07-2015 11:07 AM)DarkBolo Wrote:  Is this playable until the end? I managed to reach hospital, but I don't want to spend time if there is a game breaking bug later.
1.0 PC.

i let you this



Thank you! I will play it tonight.

Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling
Ge-Force GTX 260 896mb
4GB RAM Corsair 1066mhz
Windows 7 X64 ultimate
Find all posts by this user
Quote this message in a reply
02-09-2015, 05:05 PM (This post was last modified: 02-09-2015 05:08 PM by ratfield.)
Post: #129
RE: Silent Hill: Origins
(02-08-2015 10:45 AM)jonaand Wrote:  
(02-08-2015 09:33 AM)ratfield Wrote:  Ingame cutscenes are still bugged.
github.com/hrydgard/ppsspp/issues/6636

to fix flashlight go to graphic's options and put a check in
"disable stencil test"

Issue 6636 (ingame cutscenes don't work) not related to "flaslight glitch" at all.

Issue 6636 is:
Quote:Everything works fine, until the cutscene when you first meet Lisa. Cutscene just stops playng after few seconds, when Travis say "Well, I'm done here". Then game continues normally. All cutscenes after this point, acts the same way - stops playing after few seconds.
Find all posts by this user
Quote this message in a reply
02-14-2015, 10:03 AM
Post: #130
RE: Silent Hill: Origins
So, the glitch with cutscenes are still there?

Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling
Ge-Force GTX 260 896mb
4GB RAM Corsair 1066mhz
Windows 7 X64 ultimate
Find all posts by this user
Quote this message in a reply
02-14-2015, 10:08 PM
Post: #131
RE: Silent Hill: Origins
When I turn on "disable stencil test" whole screen except main character become black. And flashlight still don't work.

My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
Find all posts by this user
Quote this message in a reply
02-16-2015, 07:31 AM
Post: #132
RE: Silent Hill: Origins
(02-14-2015 10:03 AM)DarkBolo Wrote:  So, the glitch with cutscenes are still there?

Yes unfortunately... Latest win32 devbuild.
Find all posts by this user
Quote this message in a reply
03-03-2015, 04:47 PM (This post was last modified: 03-05-2015 02:53 PM by mrdeathjr.)
Post: #133
RE: Silent Hill: Origins
In my case works, played until after butcher and ok, lantern bug still present

This test using wine on linux





And this using native linux version

http://www.youtube.com/watch?v=uuRKRqzDY2o

Smile
Find all posts by this user
Quote this message in a reply
03-04-2015, 04:48 AM
Post: #134
RE: Silent Hill: Origins
(03-03-2015 04:47 PM)mrdeathjr Wrote:  In my case works, played until after butcher and ok, lantern bug still present

This test using wine on linux

http://www.youtube.com/watch?v=jWOxO75Vsno

And this using native linux version

http://www.youtube.com/watch?v=uuRKRqzDY2o

Smile
And cutscenes bug is still there... On the second video ( 1:00:30 ) Travis say "Well, I'm done here", and cutscene stops playing.
Find all posts by this user
Quote this message in a reply
03-04-2015, 11:16 AM (This post was last modified: 03-04-2015 11:20 AM by mrdeathjr.)
Post: #135
RE: Silent Hill: Origins
(03-04-2015 04:48 AM)ratfield Wrote:  
(03-03-2015 04:47 PM)mrdeathjr Wrote:  In my case works, played until after butcher and ok, lantern bug still present

This test using wine on linux

http://www.youtube.com/watch?v=jWOxO75Vsno

And this using native linux version

http://www.youtube.com/watch?v=uuRKRqzDY2o

Smile
And cutscenes bug is still there... On the second video ( 1:00:30 ) Travis say "Well, I'm done here", and cutscene stops playing.

Yes this bug also remains in butcher scene appears too (thanks for take your time and play video until this time), however in sanitorium other world in some rooms is needed turn on light because appears dark room

Maybe more later upload next gameplay in sanitorium* (where stay playing now) where appears this bug

Next gameplay maybe use on wine because i like test wine capabilities, in wine use opengl and runs very similar to native version

Smile
Added second test from sanitorium until theatre





Added third test from theatre until discount store



Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: