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0.9.8 Released
03-24-2014, 02:18 PM (This post was last modified: 03-24-2014 02:23 PM by OverCastKid.)
Post: #16
RE: 0.9.8 Released
(03-22-2014 04:08 PM)Obi55 Wrote:  Maybe 0.9.9 will update adhoc and online support.

I hope so Smile but it won't be easy, just leave it to them Wink
and also, I'm glad there's more stable release Big Grin
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03-24-2014, 04:33 PM
Post: #17
RE: 0.9.8 Released
Graphics bug slipped in on some latest build with software skinning on..
However if software skinning is off evrything becomes ok and kinda slow.
Screenshots below.. .
Pleas work on this sir..


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03-24-2014, 10:09 PM
Post: #18
Ipad 4 fps problem
Can u fix the ipad4 fps problem the game's go to slow ??
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03-25-2014, 09:10 AM
Post: #19
RE: 0.9.8 Released
Thanks Aarinnze, problem found and fixed.
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03-26-2014, 10:10 AM
Post: #20
RE: 0.9.8 Released
This may be a little of post but I'm asking off this strange problem on my Win7x64....when I start it it gives the 0x0000007b error when I try a 64 bit build, the 32 bit works fine. Any advice? I've installed/unninstaled vcredits from 2005-2013 2 times....
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03-26-2014, 11:33 AM
Post: #21
RE: 0.9.8 Released
Thanks guys for developing this amazing emu!!

Let me inform a bug (since 9.7): In Tenchu, on the second stage, the game freezes when you try to cross the door in the first screen. I would be grateful if you guys fix it!!

Nice work!!

I was an Xperia Play gamer until my dog ate my beloved phone!

Now I’m an Xperia ZL/ZQ gamer!
Quad-Core 1.5 GHZ
2GB RAM

It works better, but i miss the gamepad!! T_T'
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03-26-2014, 11:46 AM
Post: #22
RE: 0.9.8 Released
We won't have adhoc until people that went "on break" get back so we might even never see adhoc ~.~

My sausage is your sausage just ask for it .




SGS3 LTE Octa Core 4.4.3 32GB+64
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03-26-2014, 05:21 PM
Post: #23
RE: 0.9.8 Released
@Homo87 Not really, this is an open source project, even the reason we have partial adhoc support is that a work of 3 different people was put into this not to mention endless community support, nobody has to "return" for anything new to be done, it just needs time since it's not soo crucial as other existing issues. There's absolutely no reason to panic, PPSSPP is very young emulator existing for just slightly over 1 year and that's really all that is to it, learn a bit of patience, because there's lots of things to do and developers do what they can and feel like doing.

The only way to actually speed something up in open source projects is giving your own time, resources and knowledge to help. You don't have to be a programmer genius to help, loads of people put their time to help moderate or give support in the forums, translate the project to their own languages, help testing stuff or even donating money. Everything counts... well except crying over things which are still not done;3.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-26-2014, 07:24 PM
Post: #24
RE: 0.9.8 Released
Thats cool i am so into games and web stuff but all i know about programing is based on Windows not really into java and android Sad i would hive all of my effort to help it develop but i don't even got time in my life for "pleasures"since im running my own buisness.. Im wondering would things go better if we could donate huge money to make devs have a point to work? We live in buisness world why not? Smile Jeeez im so addicted to PPSSPP now that even in bath im playing .

My sausage is your sausage just ask for it .




SGS3 LTE Octa Core 4.4.3 32GB+64
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03-26-2014, 10:30 PM
Post: #25
RE: 0.9.8 Released
Sure, you can donate, if you want the best bang for your buck you're probably best off contacting the people who made the partial ad-hoc support in the first place and ask them.
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03-27-2014, 07:04 AM
Post: #26
RE: 0.9.8 Released
i cant make work cheats in 0.9.8 Confused
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03-27-2014, 10:33 AM (This post was last modified: 03-27-2014 10:36 AM by KickMan.)
Post: #27
RE: 0.9.8 Released
Crashed game patapon 3 on iphone 4s, iphone 5, iphone 5s - ios 7, 9.7 ver all work Smile
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03-27-2014, 05:09 PM (This post was last modified: 03-27-2014 05:13 PM by Teancum.)
Post: #28
RE: 0.9.8 Released
I can't speak for others, but Marvel Ultimate Alliance now locks up on my RK3188 Android Smart HDMI PC. I can't get past the menus, whereas in up to 0.9.7.2 I could get in-game and get around 1/2 FPS without frameskipping. I haven't yet tested other games on this chip, but if it helps, here are the specs: en.wikipedia.org/wiki/Rockchip#RK31xx_series

*EDIT*
Also on that note, previous versions could not play the videos (black screen) though the audio was fine. X-Men Legends II, Marvel Ultimate Alliance, and Marvel Ultimate Alliance II all use SofDec video if that helps. It's some sort of MPEG variant.
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03-28-2014, 05:41 PM
Post: #29
RE: 0.9.8 Released
(03-26-2014 07:24 PM)Homo87 Wrote:  Thats cool i am so into games and web stuff but all i know about programing is based on Windows not really into java and android Sad i would hive all of my effort to help it develop but i don't even got time in my life for "pleasures"since im running my own buisness.. Im wondering would things go better if we could donate huge money to make devs have a point to work? We live in buisness world why not? Smile Jeeez im so addicted to PPSSPP now that even in bath im playing .

Ask the devs if that would make any difference to the ad-hoc functionality being a high priority.....for now its on the low end of their "to do list"( if I'm correct), but IMHO there are no doubts that by the end of this year will have ad-hoc fully working....
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03-29-2014, 06:24 PM
Post: #30
RE: 0.9.8 Released
(03-27-2014 10:33 AM)KickMan Wrote:  Crashed game patapon 3 on iphone 4s, iphone 5, iphone 5s - ios 7, 9.7 ver all work Smile
On last update all work, thnx you! Blush
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