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Frame Skipping and Buffered Rendering Issues
02-19-2013, 06:09 AM
Post: #2
RE: Frame Skipping and Buffered Rendering Issues
There is no accurate frameskipping in that generation of consoles, it's just technicaly impossible, hence alot of stuff tend to not work correctly but you can expect things to improve a bit better. As you noticed (and was expected) you cannot skip a frame that needs to pass from the framebuffer in order to be rendered properly, it's exactly the same issue with all emulators (PCSX2, Dolphin etc.) struggle to correct as much as possible.
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RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-19-2013 06:09 AM

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