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Shin Megami Tensei: Persona 3 Portable
06-23-2013, 10:04 PM (This post was last modified: 06-23-2013 10:06 PM by Furby.)
Post: #226
RE: Shin Megami Tensei: Persona 3
(06-23-2013 09:35 PM)GabrieliosP Wrote:  For the just released 0.8: nothing, it should work normally.

Previous versions: turn on buffered rendering and use media engine (have to be turned on before the game is loaded), then press X at black screen and you'll be taken to the main menu. Afterwards, deactivate BR and UME for extra speed.

Weird, I just tried it with a self rip from the PSN and it worked, but the one I used before didn't. My other rip must have been bad. Thanks.
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06-24-2013, 06:42 PM
Post: #227
RE: Shin Megami Tensei: Persona 3
I've been encountering a bug in 0.8-36-g8aca797 on my Galaxy S3: Sometimes, while exploring Tartar Sauce Tartarus, the screen will lockup and start flickering, and the only way to fix it is to open up the menu, select an option and go back.
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06-24-2013, 07:10 PM
Post: #228
RE: Shin Megami Tensei: Persona 3
You can report the issue at this page: https://github.com/hrydgard/ppsspp/issues?state=open.
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06-27-2013, 07:03 AM
Post: #229
RE: Shin Megami Tensei: Persona 3
Finally got mine to work on my phone. Although, at first had to keep turning on and off Buffered rendering to see what was happening in the begging. Also
When making decisions and talking to random people, the music tends to lag. I'm on android
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06-27-2013, 09:49 AM
Post: #230
RE: Shin Megami Tensei: Persona 3
Finally, this game on Iphone 5 runs PERFECTLY WITH NO GLITCHES SOUND.
Thank you very much Devs!!!
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06-28-2013, 09:50 AM
Post: #231
RE: Shin Megami Tensei: Persona 3
The update made my undub version of the game beautiful!
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06-28-2013, 12:58 PM
Post: #232
RE: Shin Megami Tensei: Persona 3
I don't know if it's just me, but for some reason now there's no difference between using or not using Frame Skipping, so I can't get a speed boost in Tartarus.

But the audio works perfectly!
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06-28-2013, 10:29 PM
Post: #233
RE: Shin Megami Tensei: Persona 3
Its the same with me. The frame skip doesn't give me a speed boost either.
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07-04-2013, 06:31 PM (This post was last modified: 07-04-2013 06:32 PM by Marche.)
Post: #234
RE: Shin Megami Tensei: Persona 3
Hey so has anyone else been having problems on the 5th block of tartarus?

sometimes(alot of times) the emulator crashes when i get out of a battle. i have buffered rending disabled but i have no idea what to do.
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07-09-2013, 11:36 AM (This post was last modified: 07-09-2013 11:50 AM by mishnix.)
Post: #235
RE: Shin Megami Tensei: Persona 3
HELP! im stuck at the 12th shadow. i already defeated it but the game freezes during or after the fight Sad(( and then the emu crashes. what do i do?? btw im using note 2 and running the latest version of ppsspp
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07-09-2013, 09:16 PM
Post: #236
RE: Shin Megami Tensei: Persona 3
I'm a long way from it in my second playthrough so I can't check it right now. Can you send me your save life? I'm willing to check if the problem is with PPSSPP or your ISO.
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07-10-2013, 01:58 PM
Post: #237
RE: Shin Megami Tensei: Persona 3
I'm enjoying the game, it works fine, but it's just a tad too slow for smooth music and battles. Frameskipping makes my screen flicker a lot. Can I stop the flickering? On Android by the way.
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07-15-2013, 11:52 PM
Post: #238
RE: Shin Megami Tensei: Persona 3
i got 2 bug at the same time.
the bug is where the screen just stop and nothing happen (although fps on 60.0).
What the heck!?!?
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07-16-2013, 12:29 PM
Post: #239
RE: Shin Megami Tensei: Persona 3
Help us help you by stating these things:

- Which build are you using?
- Which settings are activated at the time of the problem?
- When exactly does this problem happen, gameplay-wise? (Before the title screen? During Tartarus explorations? etc.)
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07-16-2013, 04:11 PM
Post: #240
RE: Shin Megami Tensei: Persona 3
Do the save states really break the game or is it a problem on my end?
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