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Shin Megami Tensei: Persona 3 Portable
05-07-2013, 12:57 AM
Post: #166
RE: Shin Megami Tensei: Persona 3
(05-06-2013 03:02 PM)orangeapple Wrote:  it seems that p3p runs slower now than the previous builds

That's strange. It's running way faster for me now O_o
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05-07-2013, 06:10 AM
Post: #167
RE: Shin Megami Tensei: Persona 3
Try clearing the ppsspp data from the settings @_@

As long as you put your heart in something, It never goes in vein.
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05-10-2013, 11:43 PM
Post: #168
RE: Shin Megami Tensei: Persona 3
Hello, I'm on what I believe to be the boss of the game, the Hanged Man full moon boss, and the game keeps crashing on me. I'm using an Xperia Play and while two of the times I have been able to finish the boss fight the game immediately crashed when I tried to save afterwards. Any advice would be greatly appreciated!
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05-11-2013, 12:53 AM
Post: #169
RE: Shin Megami Tensei: Persona 3
Newest build makes this game crashes everytime..... use previous build that don't have ffmpeg update (below v7.6-470)
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05-11-2013, 03:32 AM
Post: #170
RE: Shin Megami Tensei: Persona 3
(05-11-2013 12:53 AM)sius95 Wrote:  Newest build makes this game crashes everytime..... use previous build that don't have ffmpeg update (below v7.6-470)

Specifically, use v0.7.6-387 as it is the last one not to have the ffmpeg update.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-11-2013, 02:38 PM
Post: #171
RE: Shin Megami Tensei: Persona 3
Any devs reading this thread? It's a pain in the butt to have to maintain different versions of PPSSPP just so I can have cutscenes in one ver and Persona 3 in the other.
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05-14-2013, 11:12 PM
Post: #172
RE: Shin Megami Tensei: Persona 3
Why in the latest build this game becom unplayable,it always black screen and hang
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05-14-2013, 11:17 PM
Post: #173
RE: Shin Megami Tensei: Persona 3
(05-14-2013 11:12 PM)unknown Wrote:  Why in the latest build this game becom unplayable,it always black screen and hang
A problem with trying to run the intro. You can either get the custom FFMPEG build that adds cutscene support (which will show you the intro of this game, keep it from crashing, and add BGM/vid support in other games), or just downgrade to an older version of PPSSPP. I took the 1st route, but the 2nd one is much easier.
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05-15-2013, 02:20 AM
Post: #174
RE: Shin Megami Tensei: Persona 3
(05-14-2013 11:12 PM)unknown Wrote:  Why in the latest build this game becom unplayable,it always black screen and hang

I don't know what you're talking about, I just tried the game on the latest git build 0.7.6-589, managed to skip the intro video just fine, and it didn't hang or crash on me. Voices and music work just fine.

Made a New Game, got through the 1st day of school just fine.

Tested on Windows with the rig in sig.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-15-2013, 08:13 AM
Post: #175
RE: Shin Megami Tensei: Persona 3
You need to make sure that your buffered render and media engine are enabled

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05-15-2013, 03:16 PM
Post: #176
RE: Shin Megami Tensei: Persona 3
So I noticed one thing about Enemy Status bug...
When I want to analyze it the image is rendering properly but when I want to attack/use spell aside from analyze the enemy status rendering will be buggy. is there a way to fix all enemy status rendering =analyze rendering?
Sry for my bad english.....

My Rig:
Intel Core i5-4690 3.5Ghz
Gigabyte H97 Gaming 3
MSI Geforce GTX 960 2048MB DDR5 - Gaming 100ME - Limited Edition
8GB DDR3
Windows 10 Pro 64 Bit (Build 14393)
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05-15-2013, 09:53 PM
Post: #177
RE: Shin Megami Tensei: Persona 3
(05-15-2013 03:16 PM)Tsuruga Wrote:  So I noticed one thing about Enemy Status bug...
When I want to analyze it the image is rendering properly but when I want to attack/use spell aside from analyze the enemy status rendering will be buggy. is there a way to fix all enemy status rendering =analyze rendering?
Sry for my bad english.....

Yeah, the problem has plagued this game for quite a while now. For anyone who hasn't seen it: when you're analyzing an enemy, the status indicators are all correct. However, when you go to attack them, the status indicators are replaced with other sections of the screen (only tinted). This only happens when buffered rendering is turned on, however.
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05-25-2013, 06:01 AM
Post: #178
RE: Shin Megami Tensei: Persona 3
Anyone able to get this one working on the latest build?
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05-25-2013, 06:10 AM
Post: #179
RE: Shin Megami Tensei: Persona 3
@nightmesh

Yep. Works just fine for me on windows. Just tried out build 799 and 800.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-25-2013, 07:44 AM
Post: #180
RE: Shin Megami Tensei: Persona 3
You got past the intro video?
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