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God Eater 2
03-13-2014, 10:44 PM
Post: #1
God Eater 2
I want to play this game online, i have did several trys with a friend, i got this result:

[Image: sdxQmmM.png]

i placed a square in the moment when i join the room.

Problems we got: When someone of us join the Hall1, the other one couldnt join, psp still loading but nothing. The host stays into the game but the other one gets dc, but the host can see the name of the friend, but not the player inside.

Hope someone with idea can help us because not only mh3rd is great online game, if someone fix this game could be awesome.

PD: We tryed with 1.00 version and last ppsspp build 0.9.7.2

>> Please, make God Eater 2 and Toukiden work online!! <<
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03-18-2014, 05:06 PM
Post: #2
RE: God Eater 2
restart the adhocserver, restart the PPSSPP and host again, quit the game from PSP and start again.

CMIIW
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03-19-2014, 08:41 PM (This post was last modified: 03-19-2014 08:42 PM by 1nsane.)
Post: #3
RE: God Eater 2
(03-18-2014 05:06 PM)sukualam Wrote:  restart the adhocserver, restart the PPSSPP and host again, quit the game from PSP and start again.

CMIIW

i tried several times with several builds, is obvius i tried restarting all.

is this game working online for you via PPSSPP-PPSSPP?

>> Please, make God Eater 2 and Toukiden work online!! <<
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06-28-2014, 04:21 AM
Post: #4
RE: God Eater 2
(03-19-2014 08:41 PM)1nsane Wrote:  
(03-18-2014 05:06 PM)sukualam Wrote:  restart the adhocserver, restart the PPSSPP and host again, quit the game from PSP and start again.

CMIIW

i tried several times with several builds, is obvius i tried restarting all.

is this game working online for you via PPSSPP-PPSSPP?

yup it work
PC+Android work perfectly

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-28-2014, 05:18 AM (This post was last modified: 06-28-2014 05:20 AM by AdamN.)
Post: #5
RE: God Eater 2
UDP aren't reliable for online play, unlike TCP where the packets guaranteed to be arrived at destination, UDP usually have some lost packets.
most adhoc games are using UDP due to performance reason, since adhoc multiplayer was designed for a near by connectivity (with minimum lost packet, unless the wireless signal is really bad)
adhoc games usually have a workaround to handle lost packet up to a certain point, but if there are too many lost packets the game will think there is connection issue and disconnect it.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-28-2014, 06:06 AM
Post: #6
RE: God Eater 2
Oh so Adhoc for GE2 is work now? Hopefully it will work for the latest PPSSPP hack build. This is still far from perfect since it still have some problem, which is playing with NPC will crash the game after a mission. I don't know if this will affect multiplayer too o.o

o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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06-28-2014, 07:31 AM
Post: #7
RE: God Eater 2
(06-28-2014 06:06 AM)Raimoo Wrote:  Oh so Adhoc for GE2 is work now? Hopefully it will work for the latest PPSSPP hack build. This is still far from perfect since it still have some problem, which is playing with NPC will crash the game after a mission. I don't know if this will affect multiplayer too o.o
If it happened on single player, it will probably also happened with multiplayer

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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06-28-2014, 01:29 PM
Post: #8
RE: God Eater 2
hi, i have a problems with the Game, the game go good in mission, but at end mission, and go the next mission the emulator give me error, and close, please help me, with this problem.

i have Win 7 home primeum, AMD Phenom™ II X4 B55, Processor 3.61 GHz, 8 GB Ram, Video card ASUS GTX 560

Thanks...
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06-29-2014, 02:35 AM
Post: #9
RE: God Eater 2
(06-28-2014 01:29 PM)Regis Dante Wrote:  hi, i have a problems with the Game, the game go good in mission, but at end mission, and go the next mission the emulator give me error, and close, please help me, with this problem.

i have Win 7 home primeum, AMD Phenom™ II X4 B55, Processor 3.61 GHz, 8 GB Ram, Video card ASUS GTX 560

Thanks...

restart the emulator, this bugs is not fixed yet, it happens on all updates GE2

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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07-01-2014, 04:40 PM
Post: #10
RE: God Eater 2
can you tell me the prosedure to connect PC/PSP, to make missions in coop (PC/PSP), Please?
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12-25-2014, 01:16 PM
Post: #11
RE: God Eater 2
Anyone tried to play multi(not infra mode) with the new build?

Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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12-25-2014, 09:33 PM (This post was last modified: 12-25-2014 09:34 PM by Wifall.)
Post: #12
RE: God Eater 2
(12-25-2014 01:16 PM)Accel Wrote:  Anyone tried to play multi(not infra mode) with the new build?

Yes, it works.
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09-05-2015, 03:00 AM
Post: #13
Question RE: God Eater 2
Hello there, I'm new to the forums, and well I have a problem trying to run God Eater 2 ad-hoc multiplayer, using a laptop and a tablet I managed to run mhp3rd HD on LAN successfully, took a quest and the devices had no problem communicating with each other. Then I tried with God Eater 2, since GE burst won't even recognize another player room. Using the same configuration I used for mhp3rd I ran GE2, I created a room with the laptop and the tablet could see it, I tried to join using the tablet but instantly I got an error message. Then I switched roles, the tablet hosted and I tried to join with the laptop and got the same results (can see the room but got the error) I don't know what I'm doing wrong since I saw a video of coldbird running GE2 MP, and from the posts here I though it would run flawlessly.

I attached the screenshot of the error message

   
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09-05-2015, 05:33 AM
Post: #14
RE: God Eater 2
(09-05-2015 03:00 AM)polopo100 Wrote:  Hello there, I'm new to the forums, and well I have a problem trying to run God Eater 2 ad-hoc multiplayer, using a laptop and a tablet I managed to run mhp3rd HD on LAN successfully, took a quest and the devices had no problem communicating with each other. Then I tried with God Eater 2, since GE burst won't even recognize another player room. Using the same configuration I used for mhp3rd I ran GE2, I created a room with the laptop and the tablet could see it, I tried to join using the tablet but instantly I got an error message. Then I switched roles, the tablet hosted and I tried to join with the laptop and got the same results (can see the room but got the error) I don't know what I'm doing wrong since I saw a video of coldbird running GE2 MP, and from the posts here I though it would run flawlessly.

I attached the screenshot of the error message

Please make sure that the both device using the same GE2 version (1.0 with 1.0, etc)

Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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09-05-2015, 04:54 PM
Post: #15
RE: God Eater 2
i'm able to play with my friend on evolve and coldbird.net easily no issues need help contact me I can get you set up
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