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Breath Of Fire III
09-23-2013, 11:49 PM (This post was last modified: 09-24-2013 12:46 AM by TheDax.)
Post: #31
RE: Breath Of Fire III
What happens if you rename your ppsspp.ini to something like ppsspp-old.ini(you can delete the new one and put your old one back once you're done testing), then make sure to enable FB -> CPU/GPU mode again? Does it still flicker? Also, you never mentioned what version you're using..

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09-24-2013, 12:38 PM
Post: #32
RE: Breath Of Fire III
(09-22-2013 01:31 PM)daxtsu Wrote:  Game can possibly be moved to playable now.

If you use Read Framebuffers to Memory(CPU) or (GPU) with v0.9.1-1144-gf8eebdb or newer, the glitch rectangle should be gone, and it shouldn't be flickering or choppy now(unless you have a really slow device I guess). Thanks, Raven02!

Worked for me
Read Framebuffers to Memory(CPU)
Frameskipping = 1
Hardware transform = off

No black screen after Capcom logo, no flickering during cutscreens/gameplay. Hoping the rest of the game goes this smoothly.
Couldn't have done it without you guys, thanks.
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09-24-2013, 06:23 PM
Post: #33
RE: Breath Of Fire III
(09-23-2013 11:49 PM)daxtsu Wrote:  What happens if you rename your ppsspp.ini to something like ppsspp-old.ini(you can delete the new one and put your old one back once you're done testing), then make sure to enable FB -> CPU/GPU mode again? Does it still flicker? Also, you never mentioned what version you're using..

Don't got any .ini file, also am using the newest 64 bit version.
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09-24-2013, 06:24 PM (This post was last modified: 09-24-2013 06:25 PM by TheDax.)
Post: #34
RE: Breath Of Fire III
Define "newest". Are you referring to 0.9.1 official? Or v0.9.1-1208-g4cba4ef, which is the newest revision at the time of this writing?

http://buildbot.orphis.net/ppsspp/ if you are still on 0.9.1 official.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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09-25-2013, 01:36 AM
Post: #35
RE: Breath Of Fire III
(09-24-2013 06:24 PM)daxtsu Wrote:  Define "newest". Are you referring to 0.9.1 official? Or v0.9.1-1208-g4cba4ef, which is the newest revision at the time of this writing?

http://buildbot.orphis.net/ppsspp/ if you are still on 0.9.1 official.

Still on official, can I transfer a save from official to this?
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09-25-2013, 01:49 AM
Post: #36
RE: Breath Of Fire III
Save states? No.

In-game saves? Yes(though some people claim they can't with certain games, so YMMV. Keep a backup of your in-game save to be safe).

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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11-15-2013, 05:47 AM (This post was last modified: 11-24-2013 05:59 AM by Izayoi756.)
Post: #37
RE: Breath Of Fire III
Region : EU
Format : ISO
Version 0.9.5
Game ID : ULES00193
OS : Android
Compatability : Playable
Notes: just beat the game got the gookingsword in 9 kills ~.~ lol (47 hours of gameplay doing all side stuff) without a single hiccup, I am playing on a google nexus 7 (2013) with some small slow downs (nothing real noticeable except for music slowing down)
Settings needed: Default except for frameskip needs to be set to none when game starts after the capcom logo change frameskip to 1 and everything will work fine.
Save States - Work perfectly
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11-15-2013, 03:33 PM
Post: #38
RE: Breath Of Fire III
so i guess this should be moved to Playable? Smile

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11-15-2013, 08:15 PM
Post: #39
RE: Breath Of Fire III
Moved Smile

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11-22-2013, 04:05 PM
Post: #40
RE: Breath Of Fire III
updated the compatibility list

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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12-13-2013, 06:01 PM
Post: #41
RE: Breath Of Fire III
Game still flickers/has headache-inducing strobe effects in 0.9.6.2 official.

CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
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12-13-2013, 06:20 PM (This post was last modified: 12-13-2013 06:21 PM by TheDax.)
Post: #42
RE: Breath Of Fire III
Are you using Read Framebuffers to Memory (CPU or GPU)? If not, that's why.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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12-13-2013, 10:32 PM
Post: #43
RE: Breath Of Fire III
(12-13-2013 06:20 PM)TheDax Wrote:  Are you using Read Framebuffers to Memory (CPU or GPU)? If not, that's why.

Well, tried the game with it on and most of the graphics being rendered is fine now, but I still get about 1/6 of the screen (the top) flickering with it on, but speed wise, it runs at full speed) Tongue Maybe I'm doing something wrong....?

Should I post a video?

CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
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OS - Windows 7 Pro 64-bit
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12-13-2013, 11:18 PM
Post: #44
RE: Breath Of Fire III
That 1/6th flickering only seems to happen for me on my NVidia if I use FB to GPU. Have you tried FB to CPU too?

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-14-2013, 03:07 AM
Post: #45
RE: Breath Of Fire III
(12-13-2013 11:18 PM)TheDax Wrote:  That 1/6th flickering only seems to happen for me on my NVidia if I use FB to GPU. Have you tried FB to CPU too?

OH! That did it! Wow, talk about PEBKAC on my end Big Grin Thanks, works like a charm! Now, this game doesn't like save states, right? This emulator is awesome, keep up the good work Cool

CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
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