[AdHoc] Compatibility List [STOPPED]
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12-23-2014, 01:44 AM
Post: #691
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RE: [AdHoc] Compatibility List
(12-22-2014 10:34 AM)GuenosNoLife Wrote:(12-21-2014 11:48 PM)isamu Wrote: Anyone tried Ridge Racer 1 or Ridge Racer 2 for multiplayer yet? How well does it work?(PC version of PPSSPP)I'll try but PC with Android, my second PC have OpenGL 1.0 not more. Can you explain what this means? What do you mean "It's MENU but don't found lobby"? Why didn't you find a lobby? |
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12-23-2014, 01:32 PM
(This post was last modified: 12-23-2014 01:35 PM by GuenosNoLife.)
Post: #692
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RE: [AdHoc] Compatibility List
(12-22-2014 02:43 PM)zelfer430 Wrote: Also Tried Dissidia 012 ad-hoc..workingIt's work long time ago (12-23-2014 01:44 AM)isamu Wrote:When I host a lobby, It's work but in debugg log say "MatchingStart.." with color red = canno't found a lobby for the join.(12-22-2014 10:34 AM)GuenosNoLife Wrote:(12-21-2014 11:48 PM)isamu Wrote: Anyone tried Ridge Racer 1 or Ridge Racer 2 for multiplayer yet? How well does it work?(PC version of PPSSPP)I'll try but PC with Android, my second PC have OpenGL 1.0 not more. Exemple If in debugg show in red : scNetAdhocMatchingTerm() & scNetAdhocMatchingStart, It's doesn't work because the join cannot found lobby/server. Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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12-23-2014, 04:11 PM
(This post was last modified: 12-23-2014 05:57 PM by lumune.)
Post: #693
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RE: [AdHoc] Compatibility List
Really informative post, Guenos.
Ikkitousen XROSS IMPACT also doesn't work on PPSSPP: 21:22:979 user_main D[NET]: HLE\sceNet.cpp:155 sceWlanGetEtherAddr(0bfff570) 21:22:986 user_main D[NET]: HLE\sceNet.cpp:171 UNTESTED sceWlanGetSwitchState() 21:22:992 user_main E[NET]: HLE\sceNet.cpp:140 UNIMPL sceNetInit(poolsize=262144, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0) at 0888c814 21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:219 sceNetAdhocInit() at 0888c824 21:22:992 user_main I[NET]: HLE\sceNetAdhoc.cpp:236 sceNetAdhocctlInit(4096, 40, 08a1b2b0) at 0888c840 21:23:217 user_main I[NET]: HLE\proAdhoc.cpp:355 FriendFinder: Begin of Friend Finder Thread 21:23:217 user_main W[NET]: HLE\sceNetAdhoc.cpp:960 UNTESTED sceNetAdhocctlAddHandler(888c598, 0): added handler 0 21:23:217 user_main I[NET]: HLE\sceNetAdhoc.cpp:975 sceNetAdhocctlDisconnect() at 0888c65c 21:23:218 user_main W[NET]: HLE\sceNetAdhoc.cpp:1043 UNTESTED sceNetAdhocctlDelHandler(0): deleted handler 0 21:23:218 user_main I[NET]: HLE\sceNetAdhoc.cpp:1053 sceNetAdhocctlTerm() 21:23:317 user_main I[NET]: HLE\proAdhoc.cpp:601 FriendFinder: End of Friend Finder Thread 21:23:317 user_main I[NET]: HLE\sceNetAdhoc.cpp:1247 sceNetAdhocTerm() 21:23:317 user_main W[NET]: HLE\sceNet.cpp:130 UNTESTED sceNetTerm() |
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12-24-2014, 10:42 AM
(This post was last modified: 12-24-2014 10:44 AM by kazuyahiroshi.)
Post: #694
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RE: [AdHoc] Compatibility List
Title : Free Running [EUR]
Version : v9.9.1 (did it's correct ?) Compatability : WORK (bit lag for me ) (did the pictures shown ?) |
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12-24-2014, 11:20 AM
Post: #695
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RE: [AdHoc] Compatibility List
(12-23-2014 04:11 PM)lumune Wrote: Really informative post, Guenos.Add, thank Please what version you use? (12-24-2014 10:42 AM)kazuyahiroshi Wrote: Title : Free Running [EUR] On the top right you see a logo and below is a particular version. You sure it's v0.9.9.1 and not v0.9.9.1-XXXX? Thank you, I add Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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12-24-2014, 04:45 PM
Post: #696
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RE: [AdHoc] Compatibility List
(12-24-2014 11:20 AM)GuenosNoLife Wrote: Add, thank PPSSPP 0.9.9.1-1288-g2423fa5 Guenos, i've noticed that on the first post Burnout Legends [Menu] post #258 is as [Menu] but the game is working on all versions of PPSSPP past AdamN 45 build. Also, Merry Christmas everyone! |
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12-24-2014, 08:44 PM
Post: #697
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RE: [AdHoc] Compatibility List
(12-24-2014 11:20 AM)GuenosNoLife Wrote:(12-23-2014 04:11 PM)lumune Wrote: Really informative post, Guenos.Add, thank nope, it's just v0.9.9.1 |
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12-25-2014, 11:36 AM
Post: #698
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RE: [AdHoc] Compatibility List
(12-24-2014 04:45 PM)lumune Wrote:Added, and update.(12-24-2014 11:20 AM)GuenosNoLife Wrote: Add, thank I don't test all days for update all games, I update list from people who test with last build I test too but little. (12-24-2014 08:44 PM)kazuyahiroshi Wrote: nope, it's just v0.9.9.1 Okay Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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12-25-2014, 07:47 PM
(This post was last modified: 12-25-2014 08:03 PM by ctw88.)
Post: #699
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RE: [AdHoc] Compatibility List
(11-26-2014 01:21 PM)lumune Wrote: EDIT:Just tested Gundam Assault Survive with my friend and WORKS! I've tried to get Gundam Assault Survive to work with a friend of mine via Hamachi. How did you get it to work? As the host I've created a room in the Network option, though he has never been able to see mine. Any help is very much appreciated, Thanks =) Both are currently using PPSSPP v0.9.9.1-1288 x64. =) |
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12-26-2014, 01:18 PM
(This post was last modified: 12-27-2014 02:24 AM by lumune.)
Post: #700
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RE: [AdHoc] Compatibility List
(12-25-2014 07:47 PM)ctw88 Wrote: I've tried to get Gundam Assault Survive to work with a friend of mine via Hamachi. How did you get it to work? As the host I've created a room in the Network option, though he has never been able to see mine. Any help is very much appreciated, Thanks =) Welcome to the forums. First of all is there any reason in particular why you're using Hamachi? If not, then uninstall it and switch to Evolve, with Hamachi you'll need to open all these ports for the games to work properly: TCP 32976 TCP 27312 TCP 12975 TCP 443 UDP 17771 Evolve only requires your router to have UPnP enabled, and that's it. Also, if you have DMZ enabled on your router just input: coldbird.net as the PPSSPP ip. It's even easier this way since you don't need anything else, just DMZ to be enabled. I host Gundam Assault Survive, Another Century's Episode Portable, Gundam Memories, Macross Triangle Frontier and Gundam vs Gundam Next Plus (only works on JPCSP emulator) all on coldbird.net if you would like to play. You can check the status here: http://pro.coldbird.net When you're hosting a game, the name of your game (or region code) will show up on the list on that link. If it does, then you know it's working. Oh and one more thing, when playing Gundam Assault Survive and Macross Triangle Frontier, you must leave Sound Speed Hack in Audio on the emulator options always ON. If it's disabled the games will freeze after a couple of minutes. Online gameplay video from my stream, the game has some minor graphical glitches but that's about it: click here |
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12-28-2014, 11:45 AM
Post: #701
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RE: [AdHoc] Compatibility List
FIGHT NIGHT ROUND 3 = hang on adhoc multiplayer screen
UFC UNDISPUTED 2010 = no opponent found please admins and developers, we're dying to play these games on LAN PC. |
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12-29-2014, 12:14 AM
Post: #702
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RE: [AdHoc] Compatibility List
I've been out of the loop for a while and I wanted to know if their was a certain build I needed to download or if all adhoc functions and updates are now being added to the dev builds?
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01-02-2015, 01:56 PM
Post: #703
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RE: [AdHoc] Compatibility List
is lord of arcana eur working ? from android to android guys?
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01-02-2015, 10:49 PM
Post: #704
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RE: [AdHoc] Compatibility List
I want to play Fifa street 2 with my friend but id did not. He is creating room and I quickly X button to enter his room. But please wait screen
Please fix it with next update. |
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01-04-2015, 01:51 AM
Post: #705
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RE: [AdHoc] Compatibility List
This is last test before hrydgard merge the code.
Please test it thanks. windows 32 bit build: https://drive.google.com/file/d/0B3OaSde...sp=sharing windows 64 bit build: https://drive.google.com/file/d/0B3OaSde...sp=sharing I want to be a crash fixer PM me if you want to me look a game |
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