Dante's inferno settings
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07-23-2014, 06:39 AM
Post: #61
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RE: Dante's Inferno
(07-21-2014 09:00 PM)zzz666 Wrote:(07-20-2014 07:42 AM)Badzsa Wrote: Dante's Inferno - ULUS10469 - is playable , but game freezes in chapter 5 .. played by ppsspp-20140711-windows-x86 Flickering effect, yes. Rainbow Effect, no. I'm also having a freeze error in Dante's Inferno Chapter 5 after Pluton. I've gone over the zipline, gone into the next area with the huge circular door that does not open and defeated the enemies. I then try to go to the area with the pounding pillars and gears (where you have to do a R-trigger hold and swing from orb to get to the gears) and when the game is spinning around to show the pounding pillars? The game freezes. It has a "MemmapFunctions.cpp:93 ReadFromHardware: Invalid Address 00000000" bunch of errors and then a "MemmapFunctions.cpp:130 WriteToHardware: Invalid address 00000000" error. This is also present in the 0.9.9 version of PPSSPP and the Orphis branch 0.9.9-3-g9844c6e. It is strange because I specifically played through to that part not using the save and load state things (which I thought might have been causing the issue) from the God of Wealth save point and it still froze at the exact same place. |
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07-23-2014, 08:31 AM
Post: #62
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RE: Dante's Inferno
(07-23-2014 06:39 AM)Lerianis Wrote:(07-21-2014 09:00 PM)zzz666 Wrote:(07-20-2014 07:42 AM)Badzsa Wrote: Dante's Inferno - ULUS10469 - is playable , but game freezes in chapter 5 .. played by ppsspp-20140711-windows-x86 Tried both EU and USA versions on PPSSPP 0.9.9 and rainbow effect is still present. Can you tell me how did you managed to fix it? PC Specs: GPU: AMD Radeon R9 270X 2GB GDDR5 (Sapphire Vapor-X) CPU: AMD Ryzen 3 1200 3.9GHz (OC) RAM: 8GB DDR4 2400 MHz MB: ASRock AB350 Pro4 OS: Windows 10 PRO x64 |
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09-09-2014, 11:42 PM
Post: #63
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RE: Dante's Inferno
Hi people..
Test Dante's Inferno with Direct3D. Go ppsspp.ini and change GPUBackend 0 to 1 (Thanks Henrik: http://forums.ppsspp.org/showthread.php?...#pid93919) |
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09-10-2014, 12:03 PM
(This post was last modified: 09-10-2014 12:05 PM by n1dminhd.)
Post: #64
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RE: Dante's Inferno
(09-09-2014 11:42 PM)Combone Wrote: Hi people.. How did you config ? |
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09-10-2014, 05:50 PM
Post: #65
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RE: Dante's Inferno
Download latest PPSSPP >> http://www.ppsspp.org/downloads.html#devbuilds
Have option for change GPUBackend. |
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09-11-2014, 04:44 AM
Post: #66
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RE: Dante's Inferno
(09-10-2014 05:50 PM)Combone Wrote: Download latest PPSSPP >> http://www.ppsspp.org/downloads.html#devbuilds I have downloaded the latest ppsspp, has established D3D9 . But when in the game, get out Please Help ! |
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09-15-2014, 02:28 PM
Post: #67
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RE: Dante's Inferno
It's faster than fullspeed on iPhone 5s but there's a rainbow effect...
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11-11-2014, 05:38 PM
Post: #68
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Dante's Inferno
First of all, Hello! :3
So I don't know if you guys have talked about this game before, I swear I've searched about it and I did not found anything. So here I am... The thing is, I can play the game, the video parts run OK, but when it comes the gaming, it's pretty lagged, everything seems to be in slow motion you know.... Do you have any idea how can I solve it? P.S. Excuse me if I make a mistake putting this thread here. Thank for your answers! |
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11-11-2014, 06:30 PM
Post: #69
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RE: Dante's Inferno
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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11-13-2014, 09:34 AM
Post: #70
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RE: Dante's Inferno | |||
11-14-2014, 07:02 PM
Post: #71
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RE: Dante's Inferno
You're welcome
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-04-2014, 07:52 PM
Post: #72
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RE: Dante's Inferno
This is still slow on the Android or am I using the wrong settings? Xperia Z here.
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12-06-2014, 07:10 AM
Post: #73
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RE: Dante's Inferno
tested on both x64 and x86 versions of ppsspp 0.9.9.1-1061
Opengl has flickering bloom and rainbow colored fires D3D has no bloom with rainbow colored fires D3D is playable but opengl is not due to the fast flickering |
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12-06-2014, 11:07 AM
Post: #74
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RE: Dante's Inferno
(12-06-2014 07:10 AM)paulvin Wrote: tested on both x64 and x86 versions of ppsspp 0.9.9.1-1061 I am same problem in my Samsung Galaxy S 4 with opengl 3.0. But, the game force close before first video now. |
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01-05-2015, 08:04 AM
Post: #75
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RE: Dante's Inferno
I cannot play Dante's Inferno PSP on My Zultra PPSSPP 0.9.9.1 because it happens flickering and too much lighting whenever I play.
Let me know I can I fix that flickering and lighting affect on my ppsspp settting. |
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