Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tom Clancy's Splinter Cell Essentials
03-21-2013, 11:54 AM
Post: #1
Tom Clancy's Splinter Cell Essentials
Genre : Action Adventure-stealth
Region : US
Format : CSO
Version : v0.7-182-g6073292
Game ID : ULUS10070
OS : Win
Compatability : Nothing
Notes : Cannot Decrypt

LOG:
Code:
51:13:292 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
51:13:292 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
51:13:292 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
51:13:292 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
51:13:352 Loaders.cpp:89 I[LOAD]: Identifying file...
51:13:356 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
51:13:357 PSPLoaders.cpp:80 I[LOAD]: ULUS10070 : SplinterCell
51:13:359 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
51:13:359 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
51:13:359 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
51:13:359 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
51:13:359 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
51:13:359 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
51:13:360 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
51:13:361 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
51:13:361 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
51:13:361 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
51:13:361 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
51:13:363 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 066E3E98
51:13:363 Util\BlockAllocator.cpp:310 I[HLE]: -----------
51:13:363 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
51:13:363 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 0880ff00 size 0000bf00 taken=1 tag=ELF
51:13:363 Util\BlockAllocator.cpp:314 I[HLE]: Block: 0880ff00 - 0a000000 size 017f0100 taken=0 tag=(untitled)
51:13:363 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
51:13:364 HLE\sceKernelModule.cpp:393 I[LOAD]: Module PSPLoader: 00000000 0880df08 0880df20
51:13:365 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named PSPLoader, 2 funcs, 3 vars, resident 0880e138
51:13:365 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880524c
51:13:365 root         I[BOOT]: EmuThread.cpp:99 Done.
51:13:397 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08805308, prio=20, stacksize=10240)
51:13:397 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
51:13:397 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
51:13:402 user_main    I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066E3E98
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 0880ff00 size 0000bf00 taken=1 tag=ELF
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0880ff00 - 0883cf00 size 0002d000 taken=1 tag=ELF
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0883cf00 - 095fd400 size 00dc0500 taken=0 tag=(untitled)
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 095fd400 - 09ffd400 size 00a00000 taken=1 tag=VPL
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd400 - 09fffc00 size 00002800 taken=1 tag=stack/user_main
51:13:402 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
51:13:402 user_main    N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
51:13:405 user_main    I[LOAD]: HLE\sceKernelModule.cpp:393 Module PSPMoviePlayer: 00000000 088249c4 088249dc
51:13:406 user_main    I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named PSPMoviePlayer, 2 funcs, 3 vars, resident 08824c5c
51:13:406 user_main    I[HLE]: HLE\sceKernelModule.cpp:813 279=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SYSTEM/PSPMOVIEPLAYER.PRX,flag=00000000,(...))
51:13:407 user_main    W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(279,asize=0000000a,aptr=09fff4b0,retptr=09fff524,00000000)
51:13:407 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="PSPMoviePlayer", entry=08810000, prio=20, stacksize=262144)
51:13:407 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=10, argPtr= 09fff4b0 )
51:13:407 PSPMoviePlay I[HLE]: HLE\sceKernelThread.cpp:1501 282 = sceKernelCreateThread(name="user_main", entry=088100bc, prio=20, stacksize=262144)
51:13:407 PSPMoviePlay I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=282, argSize=10, argPtr= 095fd200 )
51:13:407 PSPMoviePlay I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : PSPMoviePlayer
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
51:13:430 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/VIDEOCODEC.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000)
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=095bca30,00000000):​ faked (undecryptable module)
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
51:13:430 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/AUDIOCODEC.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000)
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=095bca30,00000000):​ faked (undecryptable module)
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
51:13:430 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/MPEGBASE.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000)
51:13:430 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=095bca30,00000000):​ faked (undecryptable module)
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
51:13:431 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/MPEG.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=095bca30,00000000):​ faked (undecryptable module)
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
51:13:431 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SYSTEM/PSP_MODULES/LIBFONT.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
51:13:431 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=095bca30,00000000):​ faked (undecryptable module)
51:13:431 user_main    W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit()
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 0880ff00 size 0000bf00 taken=1 tag=ELF
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0880ff00 - 0883cf00 size 0002d000 taken=1 tag=ELF
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0883cf00 - 08e19000 size 005dc100 taken=1 tag=UserSbrk
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e19000 - 0957d400 size 00764400 taken=0 tag=(untitled)
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0957d400 - 095bd400 size 00040000 taken=1 tag=stack/user_main
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 095bd400 - 095fd400 size 00040000 taken=1 tag=stack/PSPMoviePlayer
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 095fd400 - 09ffd400 size 00a00000 taken=1 tag=VPL
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd400 - 09fffc00 size 00002800 taken=1 tag=stack/user_main
51:13:432 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
51:13:432 user_main    I[HLE]: HLE\sceMpeg.cpp:487 08abf0c0=sceMpegCreate(095bca60, 08abf090, 65536, 095bca64, 512, 0, 0)
51:13:432 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:309 File ..\DATAPSP\MOVIES\LOGO.PMF not found
51:13:432 user_main    E[HLE]: HLE\sceIo.cpp:761 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:..\DATAPSP\MOVIES\LOGO.PMF, 00000001, 00002124) - file not found
51:13:432 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle -1 (ffffffff)
51:13:433 user_main    E[HLE]: HLE\sceIo.cpp:678 sceIoLseek(-1, 0, 0) - ERROR: invalid file
51:13:433 user_main    E[HLE]: HLE\sceMpeg.cpp:1143 sceMpegFinish(...)
51:13:433 user_main    E[HLE]: HLE\sceKernelModule.cpp:874 UNIMPL sceKernelStopModule(0000011f, 00000000, 00000000, 095bca30, 00000000)
51:13:433 user_main    I[HLE]: HLE\sceKernelModule.cpp:882 sceKernelUnloadModule(287)
51:13:433 user_main    E[HLE]: HLE\sceKernelModule.cpp:874 UNIMPL sceKernelStopModule(0000011e, 00000000, 00000000, 095bca30, 00000000)
51:13:433 user_main    I[HLE]: HLE\sceKernelModule.cpp:882 sceKernelUnloadModule(286)
51:13:433 user_main    E[HLE]: HLE\sceKernelModule.cpp:874 UNIMPL sceKernelStopModule(0000011d, 00000000, 00000000, 095bca30, 00000000)
51:13:433 user_main    I[HLE]: HLE\sceKernelModule.cpp:882 sceKernelUnloadModule(285)
51:13:433 user_main    E[HLE]: HLE\sceKernelModule.cpp:874 UNIMPL sceKernelStopModule(0000011c, 00000000, 00000000, 095bca30, 00000000)
51:13:433 user_main    I[HLE]: HLE\sceKernelModule.cpp:882 sceKernelUnloadModule(284)
51:13:433 user_main    E[HLE]: HLE\sceKernelModule.cpp:874 UNIMPL sceKernelStopModule(0000011b, 00000000, 00000000, 095bca30, 00000000)
51:13:433 user_main    I[HLE]: HLE\sceKernelModule.cpp:882 sceKernelUnloadModule(283)
51:13:434 user_main    I[HLE]: HLE\sceKernel.cpp:208 sceKernelExitGame
51:13:434 user_main    E[*]: MsgHandler.cpp:92 Warning: Game exited


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
03-21-2013, 12:26 PM
Post: #2
RE: Tom Clancy's Splinter Cell Essentials
i love this game..very much,but i have to wait until work in ppsspp

Intel Pentium Dual Core E6500k @3.0Ghz (OC).
Nvidia 8600GT DDR2 256MB 128Bit.
2Gb RAM.
ASUS P5SE PLUS mobo.
18inch LED GTC Monitor.
Dual OS:
Windows 7 Ultimate.
Windows XP SP 1 Pro.

Nokia 6600
Nokia 7610
Nokia 9300
Nokia E63
Find all posts by this user
Quote this message in a reply
04-08-2013, 03:17 AM (This post was last modified: 04-08-2013 04:31 AM by raaaaaaaandy.)
Post: #3
Splinter cell the essential
Does not start up.
Ios version v0.7-518-g381a778
Find all posts by this user
Quote this message in a reply
04-09-2013, 04:11 PM
Post: #4
RE: Tom Clancy's Splinter Cell Essentials
Another game, which using external loader. But replacing eboot.bin to it's main executable is not enough - it seems, that it mouts gamedata into host0.

Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
Find all posts by this user
Quote this message in a reply
04-14-2013, 03:06 PM
Post: #5
RE: Tom Clancy's Splinter Cell Essentials
Merged
Find all posts by this user
Quote this message in a reply
04-21-2013, 11:56 AM
Post: #6
RE: Tom Clancy's Splinter Cell Essentials
any new test or any news?

World can be so nice with kind

Lg Optimus 3D Max
Find all posts by this user
Quote this message in a reply
04-21-2013, 02:28 PM
Post: #7
RE: Tom Clancy's Splinter Cell Essentials
as blackdaemon said it uses external loader ill try to trace it
Find all posts by this user
Quote this message in a reply
04-22-2013, 06:39 AM
Post: #8
RE: Tom Clancy's Splinter Cell Essentials
(04-21-2013 02:28 PM)sfageas Wrote:  as blackdaemon said it uses external loader ill try to trace it

i will wait you,sfageas.
Coz i have this game and i love it

Intel Pentium Dual Core E6500 3.0Ghz (OC)
ASUS P5SE Plus
2Gb RAM V-Gen
160Gb HDD
nVidia geForce 8600GT 128bit
18inch LED
Find all posts by this user
Quote this message in a reply
04-22-2013, 11:29 AM (This post was last modified: 04-22-2013 11:30 AM by sfageas.)
Post: #9
RE: Tom Clancy's Splinter Cell Essentials
Trace log :

Code:
http://pastebin.com/YsFQZBnq

need some patching Smile
Find all posts by this user
Quote this message in a reply
05-10-2013, 11:14 PM
Post: #10
RE: Tom Clancy's Splinter Cell Essentials
(04-22-2013 11:29 AM)sfageas Wrote:  Trace log :

Code:
http://pastebin.com/YsFQZBnq

need some patching Smile

??

Intel Pentium Dual Core E6500 3.0Ghz (OC)
ASUS P5SE Plus
2Gb RAM V-Gen
160Gb HDD
nVidia geForce 8600GT 128bit
18inch LED
Find all posts by this user
Quote this message in a reply
05-12-2013, 02:14 PM
Post: #11
RE: Tom Clancy's Splinter Cell Essentials
any idea?
I bought this game but doesnt boot.

Intel Pentium Dual Core E6500 3.0Ghz (OC)
ASUS P5SE Plus
2Gb RAM V-Gen
160Gb HDD
nVidia geForce 8600GT 128bit
18inch LED
Find all posts by this user
Quote this message in a reply
05-12-2013, 02:37 PM
Post: #12
RE: Tom Clancy's Splinter Cell Essentials
As BlackDaemon said above it uses external loader but this is not enough to boot(some games which using external loaders like medievil and resistance working perfect).Check also the games thread i mentioned for more info
Find all posts by this user
Quote this message in a reply
05-13-2013, 12:57 PM
Post: #13
RE: Tom Clancy's Splinter Cell Essentials
Game goes a bit further but not much-crashes

Log:
Code:
http://pastebin.com/KQbzAfra
Find all posts by this user
Quote this message in a reply
05-19-2013, 08:38 AM
Post: #14
RE: Tom Clancy's Splinter Cell Essentials
ok.
have to wait again.
Sir,,please test it again if the game have a progress.
Thanks

Intel Pentium Dual Core E6500 3.0Ghz (OC)
ASUS P5SE Plus
2Gb RAM V-Gen
160Gb HDD
nVidia geForce 8600GT 128bit
18inch LED
Find all posts by this user
Quote this message in a reply
05-31-2013, 12:30 PM
Post: #15
RE: Tom Clancy's Splinter Cell Essentials
tested ppsspp 2013_5_23
only show ubisoft logo then game exited.

Intel Pentium Dual Core E6500 3.0Ghz (OC)
ASUS P5SE Plus
2Gb RAM V-Gen
160Gb HDD
nVidia geForce 8600GT 128bit
18inch LED
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: