Juiced 2: Hot Import Nights
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03-21-2013, 11:09 AM
Post: #1
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Juiced 2: Hot Import Nights
Genre : Racing
Region : US Format : ISO Version : v0.7-182-g6073292 Game ID : ULUS10312 OS : Win Compatability : Nothing Notes : Crashing emulator on start LOG: Code: 06:45:970 EmuThread.cpp:74 I[BOOT]: Starting up hardware. |
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03-22-2013, 11:06 AM
Post: #2
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RE: Juiced 2: Hot Import Nights
i dont get crashing,but it just showing buggy fps.
my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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04-10-2013, 07:50 AM
Post: #3
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RE: Juiced 2: Hot Import Nights
update:git 0.7 584,no improvement,
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08c59800 size 00455800 taken=1 tag=ELF 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c59800 - 09e61800 size 01208000 taken=1 tag=UserSbrk 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e61800 - 09fdfc00 size 0017e400 taken=0 tag=(untitled) 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/user_main 37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 37:08:813 user_main E[HLE]: HLE\sceKernelMemory.cpp:550 UNIMPL sceKernelPrintf(09fff1c0, 7fffff0f, ffffffff, 09fff2b1) 37:08:813 user_main E[HLE]: HLE\sceKernelMemory.cpp:551 ************************ MEMORY ALLOCATION FAILED what this:? Allocator : <unknown> Requested : 3942644 MemoryUsed : -1 MemoryFree : -1 LargestFreeBlock : -1 NumAllocations : -1 PeakMemoryUsed : -1 and:memory allocation failed many times and it has different value and then this looping problem 37:09:382 user_main I[HLE]: HLE\sceIo.cpp:520 stdout: tgIoFillCache waiting... that my report,juiced eliminator seem get atleat in games,so why the juiced 2 not working my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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05-13-2013, 02:26 PM
Post: #4
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RE: Juiced 2: Hot Import Nights
new log
Code: http://www.mediafire.com/?a8s7e0ta59daavn |
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05-18-2013, 03:52 AM
(This post was last modified: 05-18-2013 03:59 AM by aki21.)
Post: #5
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RE: Juiced 2: Hot Import Nights
The log really change,but the games still doesn't show any sign of working couse there's kernel that still unimplent and make the memory allocation failed i think.it could be good if dev take a look at this.
my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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06-06-2013, 06:51 AM
Post: #6
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RE: Juiced 2: Hot Import Nights
still not working here new log:
my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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06-27-2013, 05:23 PM
Post: #7
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RE: Juiced 2: Hot Import Nights
Any update?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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06-29-2013, 11:48 AM
Post: #8
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RE: Juiced 2: Hot Import Nights
Same,nothing changed
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08-20-2013, 05:41 PM
(This post was last modified: 08-20-2013 05:41 PM by sfageas.)
Post: #9
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RE: Juiced 2: Hot Import Nights
Goes Ingame but has issues with intro and background movies so they make the game lag badly into main menu and there's buffered rendering problems
Image 1: With buffered rendering ON Image 2: With BR OFF Image 3: With BR ON Image 4: With BR OFF Log : Code: http://pastebin.com/cSVtaMyD Moved to Ingame |
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08-27-2013, 08:46 AM
Post: #10
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RE: Juiced 2: Hot Import Nights
@sfageas,look like it in the list like god of war,lag & really lag,internal fps only 4,how i suppose to go through menu like that,btw,look like the internal slowdown don't affect the gameplay though(still it struggle badly on my laptop),the fmv & menu that really worse.also the bug make the games really unplayable,the graphic really distorted in any renderer=_=
point is menu lag very bad bug is present in all renderer my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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08-27-2013, 03:40 PM
Post: #11
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RE: Juiced 2: Hot Import Nights
Yes the menu lags because the background and intro videos are lagging.I used fast forward and saved profile to go ingame
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10-18-2013, 10:34 PM
Post: #12
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RE: Juiced 2: Hot Import Nights
game is playable now except some graphic bug still present,but it was better now.
also the fps is slow on the menu,but the gameplay is fine.press the fast forward button to avoid the slowness in menu.as in the pic the road and car texture has a graphic problem,but other is fine,can be move to playable section. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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10-21-2013, 08:26 AM
Post: #13
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RE: Juiced 2: Hot Import Nights
Updated the compatibility list.
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
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11-02-2013, 03:42 AM
Post: #14
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RE: Juiced 2: Hot Import Nights
I've just tried on my S2, and I got a issue in meu, it's very, very, very slow, almost impossible load the profile. There's a issue with Buffer Rendering, when enabled, the game flashes, and there're many graphics glitchs, as aki21 posted.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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11-02-2013, 03:51 AM
Post: #15
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RE: Juiced 2: Hot Import Nights
(11-02-2013 03:42 AM)GuilhermeGS2 Wrote: I've just tried on my S2, and I got a issue in meu, it's very, very, very slow, almost impossible load the profile. There's a issue with Buffer Rendering, when enabled, the game flashes, and there're many graphics glitchs, as aki21 posted. yes,if enable buffered rendering it keep flashing,the lag at menu can be avoided by fast forwarding until race start,hey can you test cpu clock 60 or other frequency on your sgs2 for this games,does it improve speed for you somehow,just for testing purpose only. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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