Post Reply 
 
Thread Rating:
  • 5 Votes - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Star Ocean: Second Evolution
03-20-2013, 12:59 PM
Post: #1
Star Ocean: Second Evolution
Genre : RPG
Region : US
Format : CSO
Version : v0.7-174-g04d4022
Game ID : ULUS10375
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
57:10:538 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
57:10:538 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
57:10:538 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
57:10:538 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09CA0000 (mirror at 0 @ 11400000, uncached @ 11400000)
57:10:598 Loaders.cpp:89 I[LOAD]: Identifying file...
57:10:602 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
57:10:602 PSPLoaders.cpp:80 I[LOAD]: ULUS10375 : STAR OCEAN: Second Evolution
57:10:603 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
57:10:603 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
57:10:603 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
57:10:603 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
57:10:603 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
57:10:603 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
57:10:603 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
57:10:604 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
57:10:604 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
57:10:605 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
57:10:611 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
57:10:657 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F70A020
57:10:664 Util\BlockAllocator.cpp:310 I[HLE]: -----------
57:10:664 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
57:10:664 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09162800 size 0095e800 taken=1 tag=ELF
57:10:664 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09162800 - 0a000000 size 00e9d800 taken=0 tag=(untitled)
57:10:664 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
57:10:724 HLE\sceKernelModule.cpp:393 I[LOAD]: Module sopsp: 08a50a50 08a07dfc 08a07e14
57:10:724 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named sopsp, 2 funcs, 4 vars, resident 08a08154
57:10:725 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 089ed05c
57:10:725 root         I[BOOT]: EmuThread.cpp:99 Done.
57:11:273 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=089ed170, prio=20, stacksize=262144)
57:11:273 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
57:11:274 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09162800 size 0095e800 taken=1 tag=ELF
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09162800 - 0917c000 size 00019800 taken=1 tag=UserSbrk
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0917c000 - 09fbfc00 size 00e43c00 taken=0 tag=(untitled)
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
57:11:274 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
57:11:274 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(089ed05c)
57:11:277 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 282 = sceKernelCreateThread(name="xpLibSpu", entry=089aa0b0, prio=10, stacksize=16384)
57:11:277 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=282, argSize=4, argPtr= 09fff5fc )
57:11:303 xpLibSpu     I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08a4c040, 256, 32, 0, 44100)
57:11:353 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 285 = sceKernelCreateThread(name="Pad", entry=0885f024, prio=12, stacksize=4096)
57:11:353 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 286 = sceKernelCreateThread(name="VSync", entry=0885f24c, prio=6f, stacksize=4096)
57:11:353 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=285, argSize=4, argPtr= 08a4fa40 )
57:11:354 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=286, argSize=4, argPtr= 08a4fa40 )
57:11:354 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 287 = sceKernelCreateThread(name="pspThreadSelector::pspThreadSelector()", entry=0885f5d8, prio=25, stacksize=4096)
57:11:354 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 288 = sceKernelCreateThread(name="ps_main", entry=0885f2e4, prio=64, stacksize=262144)
57:11:355 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 290 = sceKernelCreateThread(name="pspGarbage::Thread", entry=089f212c, prio=26, stacksize=4096)
57:11:355 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=290, argSize=4, argPtr= 09fff5dc )
57:11:355 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="pspGarbage::Collector::Vsync", entry=089f2ad8, prio=65, stacksize=4096)
57:11:355 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 08a4fa48 )
57:11:355 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=287, argSize=4, argPtr= 08a4fa3c )
57:11:355 pspThreadSel I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=288, argSize=8, argPtr= 0917c594 )
57:11:356 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1501 296 = sceKernelCreateThread(name="pspFileManager::start(int)", entry=0885e3c4, prio=19, stacksize=16384)
57:11:356 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=296, argSize=4, argPtr= 09fb697c )
57:11:371 ps_main      E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
57:11:371 pspThreadSel I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=288, argSize=8, argPtr= 0917c594 )
57:11:372 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1501 299 = sceKernelCreateThread(name="StickCheck", entry=089fd57c, prio=67, stacksize=4096)
57:11:372 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=299, argSize=4, argPtr= 09fb699c )
57:11:373 StickCheck   I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09e53b5c)
57:11:373 StickCheck   I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
Find all posts by this user
Quote this message in a reply
04-01-2013, 08:38 AM
Post: #2
RE: Star Ocean: Second Evolution
Well i tested this and its working almost perfectly (of course theres no videos, but music and voice works!) and battle transation effect is bugged (and battle has graphics bug because of this.) And when theres talking, characters "portraits" sometimes takes time to change.

tested with: v0.7-404-g53cdfbe

log:https://gist.github.com/Nezarn/9bddbbd9d934e53a513b/raw/5cde5cd2e4778777747bf5392d8e5c592126bc88/ppsspp+star+ocean+second+evolution+log


Attached File(s) Thumbnail(s)
           

PC Specs:
Intel Pentium Dual-Core E6700 3.2 Ghz
4gb ddr3 ram
Geforce GTS 450 1 GB DDR3
Windows 7 x64
Find all posts by this user
Quote this message in a reply
04-01-2013, 09:08 AM
Post: #3
RE: Star Ocean: Second Evolution
yeah star ocean is fixed thanks to [unknown] Big Grin
Find all posts by this user
Quote this message in a reply
04-01-2013, 12:39 PM
Post: #4
RE: Star Ocean: Second Evolution
Are you sure world map works, since it doesn't in first departure
Find all posts by this user
Quote this message in a reply
04-01-2013, 01:50 PM
Post: #5
RE: Star Ocean: Second Evolution
(04-01-2013 12:39 PM)rpglord Wrote:  Are you sure world map works, since it doesn't in first departure

Oh, youre right world map doesnt work Sad (same light-blue screen)

PC Specs:
Intel Pentium Dual-Core E6700 3.2 Ghz
4gb ddr3 ram
Geforce GTS 450 1 GB DDR3
Windows 7 x64
Find all posts by this user
Quote this message in a reply
04-02-2013, 09:03 AM
Post: #6
RE: Star Ocean: Second Evolution
Shouldn't this be moved to ingame ???
Find all posts by this user
Quote this message in a reply
04-03-2013, 02:18 AM
Post: #7
RE: Star Ocean: Second Evolution
moved.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
Find all posts by this user
Quote this message in a reply
06-02-2013, 05:51 PM
Post: #8
RE: Star Ocean: Second Evolution
Just to make sure, is this really the thread for this game?

In the most recent revision (7.6-1049), I noticed some audio during the Intro FMV, although there was a black screen and it was distorted and choppy.

But interestingly enough, there was an actual working FMV when Rena first runs into Claude. No audio, but... that was significant enough, I haven't seen a single FMV thus far in PPSSPP.

Didn't seem like the battles visually worked at all (complete black screen; perfect audio, but tested only with the recent atrac3+ dll). Some buggy graphics out of battle.


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
06-14-2013, 09:31 AM
Post: #9
RE: Star Ocean: Second Evolution
I tried but it still blank screen on sacred forest. tried on laptop and it's still the same. should I install version 7.4 instead of 7.6?
Find all posts by this user
Quote this message in a reply
06-14-2013, 09:35 AM
Post: #10
RE: Star Ocean: Second Evolution
You can install latest beta versions from here http://buildbot.orphis.net/ppsspp/
Find all posts by this user
Quote this message in a reply
06-14-2013, 10:40 AM
Post: #11
RE: Star Ocean: Second Evolution
whoa, it worked!! thanks a lot. Claude's battle very lagging tho, but at least I can play! thanks!!
Find all posts by this user
Quote this message in a reply
06-16-2013, 04:55 AM
Post: #12
RE: Star Ocean: Second Evolution
Movies are visible with raw framebuffer
Log :
Code:
http://pastebin.com/2He2J7Ef
Find all posts by this user
Quote this message in a reply
06-21-2013, 05:35 PM
Post: #13
RE: Star Ocean: Second Evolution
hello, great new! now graphic in battle, altough bugged, is all visible:

[Image: 5c15qw.jpg]
Find all posts by this user
Quote this message in a reply
06-22-2013, 12:23 AM
Post: #14
RE: Star Ocean: Second Evolution
@migcar how? using newest version? I play on my phone. sorry if I'm asking too much, I'm a total newbie.
Find all posts by this user
Quote this message in a reply
06-23-2013, 06:22 PM
Post: #15
RE: Star Ocean: Second Evolution
same pressed graphic in the world map as in battles, anyway i think this game is fully playable now

[Image: 2zgvn68.jpg]


@kiarabernadette you can find latest builds here: http://buildbot.orphis.net/ppsspp/
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: