Monster Hunter Freedom Unite [EU]
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09-07-2014, 07:32 AM
Post: #46
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RE: Monster Hunter Freedom Unite [EU]
@barbanium I can only make that for EU version, so here it is:
Code: _C0 Smooth Size Modifier(Hold Select+LT/RT) I made it in asm which is way faster, but had to add some checks, because the function I used would pretty much apply to all models in range.>.> Also had to add some safety measures which made it even longer. Still quite compact for an asm script and should be safe. Not 100% sure if it works on real psp, since I used 1 kernel reserved register as ppsspp doesn't have any problems with that and it made the code slightly shorter. I can always change it later, if it doesn't. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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09-07-2014, 03:30 PM
Post: #47
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RE: Monster Hunter Freedom Unite [EU]
Oh no! There's a misunderstanding.
I want a MONSTER resizer so I get the gold crown king/mini sizes of each monster. I didn't know the codes I posted were for HUNTER resizer. Anyway the codes you gave me crack me up, lol! Just look at these: WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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09-08-2014, 06:22 AM
Post: #48
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RE: Monster Hunter Freedom Unite [EU]
Well my script is pretty universal since I hooked it to function that scales all character/monster models, so I can just easily change it. However I don't think you can scale monsters in this game same as in MHp3rd/HD, at least I couldn't find it anywhere as the same value as size. So it might be just visual size, didn't really played through to see the results through, so you can try anyway.
Avoid using this one in the village(I guess it's like saying "lol check what it does there":]), also if you used hunter size modifier earlier, you'll have to disable it first, since it's same code just with more universal check. Code: _C0 Smooth Size Monster Modifier(Hold Select+LT/RT) Or you could just force monster size to specific value by those simple pointer codes: Code: //for custom size change all 0x40000000 to any other float value(in hex) for example 1.5 size = 0x3FC00000, 0.5 = 0x3F000000 Would be easier to just edit stats;p, it's not like monster size in this game affects difficulty or anything. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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09-08-2014, 10:10 AM
Post: #49
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RE: Monster Hunter Freedom Unite [EU]
The codes are just for visual size... No worries, the tiny/huge monsters are too hilarious, I'll accept your codes. I might use them for a video or something, so thank you! Anyway, if the codes can't change the "in-record" size of monsters, how about changing the records themselves: I don't want them to look too ridiculous. If you can, I wanna get the lowest and highest value of size that a player can NORMALLY get for each monster. OR you can give me codes which I can edit the size values and I'll just do trial and error to see which values can give me gold crown king/mini sizes. The main point of all of this is to get those two awards: GOOD LUCK! WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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09-09-2014, 06:13 AM
Post: #50
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RE: Monster Hunter Freedom Unite [EU]
For now I can make a quick cheat for awards, so if you just want only to complete first row use this:
Code: _C0 All awards in first row Code: _C0 All awards http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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09-09-2014, 09:16 PM
Post: #51
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RE: Monster Hunter Freedom Unite [EU]
Nah, I don't wanna see my guild card having those awards without the records themselves. It won't feel "real-like."
Anyway, I'll wait for those codes! WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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09-21-2014, 10:48 AM
Post: #52
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RE: Monster Hunter Freedom Unite [EU]
Is it possible to increase damage but only for one kind of weapon? I mainly had bows in mind since it takes forever to kill anything with them but if I remember correctly, hunting horns, LBGs and maybe others were also kinda underwhelming.
Hell, if this is doable I'd love to see some kind of balancing cheat. |
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09-23-2014, 04:16 PM
Post: #53
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RE: Monster Hunter Freedom Unite [EU]
@LunaMoo
Any news with the codes I requested? WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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09-25-2014, 10:46 AM
Post: #54
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RE: Monster Hunter Freedom Unite [EU]
Is there a way to remove specific awards? I was playing around with cheats like more blood/giant hunter, stuff like that and strangely enough, I got the Blood Onyx and King's Crown awards.
It's not that big of a deal but my last back up save was from some time ago and I definitely didn't earn these. |
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09-26-2014, 06:50 AM
Post: #55
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RE: Monster Hunter Freedom Unite [EU]
Are the cheatcodes of EU version also works for US version?
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09-26-2014, 09:42 AM
Post: #56
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RE: Monster Hunter Freedom Unite [EU] | |||
09-27-2014, 10:34 PM
Post: #57
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RE: Monster Hunter Freedom Unite [EU]
(09-26-2014 09:42 AM)Eila Ilmatar Juutilainen Wrote:(09-26-2014 06:50 AM)ichan09 Wrote: Are the cheatcodes of EU version also works for US version? What are they? the working codes? and I'm wondering why when we enable the Hp display nothings happening. How can I make the Hp appear? thanks. |
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11-26-2014, 08:28 AM
Post: #58
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RE: Monster Hunter Freedom Unite [EU]
A bit late since I'm lately more often busy than not and also this game is packed up like a train filled with football fans ~ one big mess. Missing training stats, but since most other stuff is on it's place here's my statistics cheat table ~ for anyone that want to mod stats and/or character/felyne variables which cannot be changed in game(like gender, face etc.) a bit without totally cheating everything.
MHFU Statistics.7z (Size: 4.9 KB / Downloads: 811) Requires Cheat Engine and so will work only on windows. @barbanium if you still need it, it does have monster size stats for those crowns ~ it's in % and easy to figure out, sorry so late, but well life happens. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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11-26-2014, 11:50 PM
Post: #59
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RE: Monster Hunter Freedom Unite [EU]
Luna Moo:
a question By changing the numbers of "Value" sometimes does not change ? For example : When I'm changing the " Value" of Chief's Quest to " x " number and then want to change the Nekoht 's Quests does not change, only left with the same number and does not change . Why is that? The only thing left to do is close the EC and close the PPSSPP and re- open , but just let me change 1 " Value" and then have to re-close and do the same "Sorry for my English" Thanks |
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11-27-2014, 01:12 AM
Post: #60
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RE: Monster Hunter Freedom Unite [EU]
If you freeze any of the values - don't. External programs(CE for sure) can't properly freeze values in PSP memory inside PPSSPP and depending on freeze frequency in few moments it leads to some kind of corruption and ends up showing values as "??" which you cannot modify, I belive that fits your description.
If that's your problem, just remember to only "activate"(by putting a cross in the square) scripts and labels that hide other entries, script is only one and all labels which hide anything beyond are colored green, so just avoid activating any other entries and it should be ok. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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