Dynasty Warriors: Strikeforce
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07-14-2014, 01:38 PM
Post: #46
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Dynasty Warriors: Strikeforce ending
The game was just running smoothly... I finished it... but at the end after the cinematic it just turns to black and bgm plays... (when this happens, ppsspp goes unresponsive and doesn't let me go to settings... CAN ANYONE HELP ME???!! --- it freakin' took me 40hrs to play it I wish someone has the same situation and someone has the answer to my problem |
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07-14-2014, 01:46 PM
Post: #47
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RE: Dynasty Warriors: Strikeforce
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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07-14-2014, 02:01 PM
Post: #48
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RE: Dynasty Warriors: Strikeforce
The ending goes black... what should i do??? I finished the game but the ending after cinematics just go black screen. >__<
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08-23-2014, 11:28 AM
(This post was last modified: 08-23-2014 11:31 AM by FrozenDevilz.)
Post: #49
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RE: Dynasty Warriors: Strikeforce
Founded such a very disturbing bugs (look at those plants), any way to fix these? Thanks before My Specs OS: Microsoft Windows XP Professional (5.1, Build 2600) System Manufacturer: TOSHIBA System Model: Satellite C640 BIOS: InsydeH20 Ver. 03.61.081.30 Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs) Memory: 1990MB RAM DirectX Ver: DirectX 9.0c Chip Type: Intel® HD Graphics Family Chip Memory: 256.0 MB Sound Output: Conexant HD Audio Output My Graphic Settings Rendering Mode Mode: Buffered Rendering Block Transfer: Unticked Frame Rate Control Frameskipping: 2 Auto Frameskip: Ticked GOW Speed Up: Ticked Alternative Speed: 0 Features Postprocessing Shader: Off Fullscreen: Unticked Stretch Display: Unticked Small Display: Unticked Performance Rendering Resolution: 2x PSP VSync: Untcked Mipmapping: Unticked Hardware Transform: Ticked Software Skin: Ticked Vertex Cache: Ticked Lazy Texture Cache: Unticked Retain Changed Textures: Unticked Disable Slower Effects: Unticked Spline/Bezier Curves Quality: High Texture Scaling Upscale Level: Auto Upscale Type: xBRZ Deposterize: Unticked Texture Filtering Anisotropic Filter: 16x Texture Filtering: Auto Hack Settings Timer Hack: Unticked Disable Alpha Test: Ticked Disable Stencil Test: Unticked Force Depth Write: Unticked Texture Coord Speedhack: Unticked Overlay Information Show FPS Counter: None Show debug Statistics: Unticked Debugging Dump Next Frame to Log: Disabled (Don't Know Why) Software Rendering: Unticked My System Settings Fast Memory: Unticked Multithreaded: Unticked I/O on Thread: Unticked Force Real Clock Sync: Unticked Change Emulated PSP's CPU Clock: 0 Rewind Snapshot Frequency: 0 Atomic Audio Locks: Unticked Enable Windows Native Keyboard: Unticked PSP Model: PSP-1000 Dynarec: Ticked Dump Decrypted EBOOT.BIN on Game Boot: Unticked Debug Logging: Ticked My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-23-2014, 11:52 AM
Post: #50
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RE: Dynasty Warriors: Strikeforce
Hi there,
I just checked your settings & you need to Untick (Disable Alpha Test: Ticked) - that will solve your problem my friend. |
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08-24-2014, 03:10 AM
Post: #51
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RE: Dynasty Warriors: Strikeforce
(08-23-2014 11:52 AM)The Phoenix Wrote: Hi there, Very Helpful! Now all the same bugs on other game such as that one also gone! Thank you so much! My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-30-2014, 12:06 PM
Post: #52
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RE: Dynasty Warriors: Strikeforce
in newest verson, I cann't see button when starts game , and when i choose item the button hidden
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09-01-2014, 08:26 AM
Post: #53
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RE: Dynasty Warriors: Strikeforce
After updating to the latest ppsspp version, I found the most disturbing glitch in my experience using this emulator, can anyone help me how to solve this problem? Thanks before My Specs OS: Microsoft Windows XP Professional (5.1, Build 2600) System Manufacturer: TOSHIBA System Model: Satellite C640 BIOS: InsydeH20 Ver. 03.61.081.30 Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs) Memory: 1990MB RAM DirectX Ver: DirectX 9.0c Chip Type: Intel® HD Graphics Family Chip Memory: 256.0 MB Sound Output: Conexant HD Audio Output My Graphic Settings Rendering Mode Mode: Buffered Rendering Block Transfer: Unticked Frame Rate Control Frameskipping: 2 Auto Frameskip: Ticked GOW Speed Up: Ticked Alternative Speed: 0 Features Postprocessing Shader: Off Fullscreen: Unticked Stretch Display: Unticked Small Display: Unticked Performance Rendering Resolution: 3x PSP VSync: Untcked Mipmapping: Unticked Hardware Transform: Ticked Software Skin: Ticked Vertex Cache: Ticked Lazy Texture Cache: Unticked Retain Changed Textures: Unticked Disable Slower Effects: Ticked Spline/Bezier Curves Quality: High Texture Scaling Upscale Level: Auto Upscale Type: xBRZ Deposterize: Unticked Texture Filtering Anisotropic Filter: 16x Texture Filtering: Auto Hack Settings Timer Hack: Unticked Disable Alpha Test: Unticked Disable Stencil Test: Unticked Force Depth Write: Unticked Texture Coord Speedhack: Ticked Overlay Information Show FPS Counter: None Show debug Statistics: Unticked Debugging Dump Next Frame to Log: Disabled (Don't Know Why) Software Rendering: Unticked My System Settings Fast Memory: Unticked Multithreaded: Unticked I/O on Thread: Unticked Force Real Clock Sync: Unticked Change Emulated PSP's CPU Clock: 0 Rewind Snapshot Frequency: 0 Atomic Audio Locks: Unticked Enable Windows Native Keyboard: Unticked PSP Model: PSP-1000 Dynarec: Ticked Dump Decrypted EBOOT.BIN on Game Boot: Unticked Debug Logging: Ticked My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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09-02-2014, 02:07 AM
Post: #54
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RE: Dynasty Warriors: Strikeforce
Hi there,
I have noticed that you seem to be using the official release: 0.9.9.1. Have you tried the latest Beta build which at the moment is: v0.9.9.1-190-gbaf4655 Which can be downloaded from here: http://buildbot.orphis.net/ppsspp/index.php If that makes no difference, then it maybe that using the USA version of the game causes glitches, because I use the EUR version of the game & are not seeing any problems, its running perfectly, on that latest build for me. |
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11-03-2014, 08:10 PM
Post: #55
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Dynasty Warriors Strikeforce USA/EUR DLC packs for ppsspp.
Can you guys give me a list of DWS DLC packs for the ppsspp? I want to play the DLC on the psp emulator.
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11-03-2014, 08:46 PM
Post: #56
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RE: Dynasty Warriors: Strikeforce
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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02-19-2015, 07:07 AM
Post: #57
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RE: Dynasty Warriors: Strikeforce
Is anyone know how to play multiplayer on this game
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08-15-2016, 01:45 AM
(This post was last modified: 08-15-2016 06:42 AM by Mark98T.)
Post: #58
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RE: Dynasty Warriors: Strikeforce
+1 for multiplayer.
All hack unticked. Fast Mem, Multi-Thread, IO on thread is on. No frameskip and limit at 60fps. Non-buffer. Simulate block transfer is off. Performance all on except for mipmapping, software skinning, and retain changed texture. Ip address are same for the one that enable ad-hoc. Port offset is 8000 and different mac address. Situation: Network initialized -> enter city 1 -> meet each other and can see each other move around and both name displayed at bottom left -> one accept some quest and got flag in his name in his ppsspp, but on my ppsspp quest flag didn't appear -> can't accept/join his quest from start menu or from quest board/guard. Trade is not working too. |
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06-21-2020, 08:22 AM
Post: #59
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RE: Dynasty Warriors: Strikeforce
Is adhoc fixed for this game?
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