slow down when using scaling
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08-15-2014, 06:54 AM
Post: #1
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slow down when using scaling
please see the video
my computer i5 4440 Hd 7990 scale x2 or x6 doesnt matter they just slow down like that when i use scaling ppsspp 0.9.8 my config Code: [General] |
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08-15-2014, 04:20 PM
Post: #2
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RE: slow down when using scaling
Try different scalling, listing them:
- xBRZ is the lightest one while looking exactly same as hybrid(which is xBRZ+reverse AA ~ not really usefull imo and it is much heavier), - bicubic is just slightly better than no upscalling at all possibly not worth doing it, - and hybrid+bicubic mixes those two making it the heaviest one with half of the effect of previous ones, so it's usually better to use lower xBRZ scalling than hybrid+bicubic for similar result. Or upgrade, as I just noticed you're using outdated 0.9.8. Latest ppsspp limits how much is upscalled per frame to avoid such slowdowns. Textures might get upscalled later resulting in an effect similar to one from unreal engine which in some games is not noticeable at all(since the texture which is set to upscale later might not even show later if it's just part of menu transition animation), but it's certainly better than lags;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-16-2014, 06:28 AM
(This post was last modified: 08-16-2014 06:29 AM by XenoMonado.)
Post: #3
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RE: slow down when using scaling
i tried the latest build but it is still slowdown like that.... i was using xBRZ all the time, AF off, postprocessing shader off, still laggy
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08-16-2014, 07:52 PM
Post: #4
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RE: slow down when using scaling
Then maybe the effect which this game uses is simply weirdly heavy and with upscalling your hardware cannot handle it. Yeah I saw what you have, it's not exactly a weak hardware and in fact it's normally way more than enough for ppsspp, but that doesn't really matter in emulation. The thing is that some games do certain effects in a very weird ways that pc hardware was never optimized for, and this will not be the first game with such problem.
If you really must upscale textures I would recommend to check "disable slower effects"(in graphics settings of the new 0.9.9+) and see how the game works with it as some games do alot of work with no noticeable result and you can turn some of it off fairy safely. If it doesn't help, or disabling those heavier effects actually glitches the game, try using auto frameskip set to skip 1 or 2 frames at max. The game will still be smooth normally, and drops few frames only when it needs to, hopefully keeping the full speed with a nice sound. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-17-2014, 12:42 AM
Post: #5
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RE: slow down when using scaling
This is Yggdra Union, right?
I tried the same area. Setting >= 3x scaling on my hardware (underclocked 9800 GT + i7 3770), I can't even get full speed without opening the menu. It's clearly changing textures every so often. Setting 2x, I get the effect you described - if I open the menu maybe 5 times, it stops happening. Unfortunately, this means it's texturing in a way that is hard to scale. We may be able to find a way to make this more efficient, but it will be tricky to do that without bugs other places... hmm. Auto frameskip is definitely a good option as LunaMoo said. -[Unknown] |
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