Crisis Core Final Fantasy VII
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07-14-2014, 07:19 AM
Post: #526
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RE: Crisis Core Final Fantasy VII
I just dled the latest Henrik version and now Crisis Core is back to crashing PPSSPP AND Kingdom Hearts BBS just displays a black screen. Dissidia and Dissidia 012 still work for the most part, as do my other games, but the only ones I'm worried about are CC and KHBBS. I tried and save state for KHBBS and it loaded up, but then wouldn't load up after going through a load zone. I'm gonna try a new CC ISO, but KH was working fine before so I doubt it's the iso. I need help with this man. I'm lost here. New to emulators that run iso roms. Anywhere I can learn more about the settings themselves and what they actually do? Not sure where to look on here. Any suggestions would be much appreciated.
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07-20-2014, 03:05 AM
Post: #527
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RE: Crisis Core Final Fantasy VII
How is it in android?is it buggy?i'm using 0.9.6 version the 0.9.8 usually get some bugs with my game,is it happening to you guys when using 0.9.8?
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07-21-2014, 07:55 AM
Post: #528
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RE: Crisis Core Final Fantasy VII
Sorry for double post,but crisis core work great in my galaxy note with ppsspp 0.9.6,by the way how can we post about how was the game performance to us so everyone knows is it buggy or not,i see some people posting that
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07-28-2014, 12:34 AM
(This post was last modified: 07-28-2014 12:38 AM by huntersylch.)
Post: #529
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RE: Crisis Core Final Fantasy VII
played the game on build 0.9.8 and 0.9.9 build, both builds worked on android, but when buffer rendering is on, I noticed slow down on the latest build. haven't tried playing it with speed raised to nth%
using Samsung P6200 Galaxy Tab 7.0 Plus OS v4.1 (Jelly Bean) (tried on both stock rom and custom rom) Chipset Exynos 4210 CPU Dual-core 1.2 GHz GPU Mali-400 Samsung P6200 Galaxy Tab 7.0 Plus OS v4.1.2 (Jelly Bean, Stock & Custom ROM) Mali-400 GPU , Exynos 4210 Chipset Dual-core 1.2 GHz CPU |
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07-30-2014, 02:08 PM
Post: #530
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RE: Crisis Core Final Fantasy VII
On Moto X the games runs SUPER FINE!
From time to time in the Ifrit´s limit the sound stutter a little ! |
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08-10-2014, 06:09 AM
(This post was last modified: 08-10-2014 06:17 AM by FrozenDevilz.)
Post: #531
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RE: Crisis Core Final Fantasy VII
Why after the intro movie the game always force closed?
The intro movie run very well though Anyone know how to fix this? Thanks before~ My Specs OS: Microsoft Windows XP Professional (5.1, Build 2600) System Manufacturer: TOSHIBA System Model: Satellite C640 BIOS: InsydeH20 Ver. 03.61.081.30 Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs) Memory: 1990MB RAM DirectX Ver: DirectX 9.0c Chip Type: Intel® HD Graphics Family Chip Memory: 256.0 MB Sound Output: Conexant HD Audio Output My Graphic Settings Rendering Mode Mode: Non-Buffered Rendering Block Transfer: Unticked Frame Rate Control Frameskipping: 2 Auto Frameskip: Ticked GOW Speed Up: Ticked Alternative Speed: 0 Features Postprocessing Shader: Off Fullscreen: Unticked Stretch Display: Ticked Small Display: Unticked Performance Rendering Resolution: 1x PSP VSync: Unticked Mipmapping: Unticked Hardware Transform: Ticked Software Skin: Ticked Vertex Cache: Ticked Lazy Texture Cache: Ticked Retain Changed Textures: Ticked Disable Slower Effects: Ticked Spline/Bezier Curves Quality: High Texture Scaling Upscale Level: Auto Upscale Type: xBRZ Deposterize: Unticked Texture Filtering Anisotropic Filter: 16x Texture Filtering: Auto Hack Settings Timer Hack: Unticked Disable Alpha Test: Ticked Disable Stencil Test: Unticked Force Depth Write: Unticked Texture Coord Speedhack: Ticked Overlay Information Show FPS Counter: None Show debug Statistics: Unticked Debugging Dump Next Frame to Log: Disabled (Don't Know Why) Software Rendering: Unticked My System Settings Fast Memory: Ticked Multithreaded: Ticked I/O on Thread: Unticked Force Real Clock Sync: Unticke Change Emulated PSP's CPU Clock: 0 Rewind Snapshot Frequency: 0 Atomic Audio Locks: Unticked Enable Windows Native Keyboard: Unticked PSP Model: PSP-2000/3000 Dynarec: Ticked Dump Decrypted EBOOT.BIN on Game Boot: Unticked Debug Logging: Unticked My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-10-2014, 01:10 PM
Post: #532
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RE: Crisis Core Final Fantasy VII
Hi there,
Why are you using "Non-Buffered Rendering" ??? - Only use that if its absolutely necessary, i know it slows things but you get all special effects as they should be, correct lighting Etc Etc Also change PSP Model to PSP-1000 as a few games don't like the other setting for some reason. (Killzone being one). |
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08-11-2014, 06:58 AM
Post: #533
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RE: Crisis Core Final Fantasy VII
Already change both, still got the Fatal Error after the intro movie
Wish I know how to record it so you can help me, but apparently I don't My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-11-2014, 11:15 AM
Post: #534
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RE: Crisis Core Final Fantasy VII
(08-11-2014 06:58 AM)FrozenDevilz Wrote: Already change both, still got the Fatal Error after the intro movie Try unticking Fast Memory and Multithreaded. Those two settings can cause crashes in certain games/situations. Your CPU (that's a mobile Sandy Bridge processor. It should be faster than mobile core 2 processors with the same clockspeed) should be enough to run this game without needing multithreading. Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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08-12-2014, 12:05 PM
(This post was last modified: 08-12-2014 12:34 PM by FrozenDevilz.)
Post: #535
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RE: Crisis Core Final Fantasy VII
(08-11-2014 11:15 AM)tintinmayo Wrote:(08-11-2014 06:58 AM)FrozenDevilz Wrote: Already change both, still got the Fatal Error after the intro movie Working so perfectly!! Thanks!! I saw other video on youtube said that Multithreading is needed for low specs pc so I just enabled it right after I download the emulator Thanks again, man!! Well, then again, it's not working that perfect, as I found such bugs at the game that really disturbing, anyway to solve this bugs? My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-12-2014, 01:45 PM
Post: #536
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RE: Crisis Core Final Fantasy VII
FrozenDevilz I never had any problems with this game and it also works fine by using the exact same version of ppsspp(I'm using the x86 version)and all of your settings from the previous page.
PS.I've never used Multithreading on any game Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-12-2014, 03:57 PM
(This post was last modified: 08-12-2014 04:04 PM by tintinmayo.)
Post: #537
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RE: Crisis Core Final Fantasy VII
(08-12-2014 12:05 PM)FrozenDevilz Wrote:(08-11-2014 11:15 AM)tintinmayo Wrote:(08-11-2014 06:58 AM)FrozenDevilz Wrote: Already change both, still got the Fatal Error after the intro movie Try this setup: Mode: Buffered Rendering Block Transfer: Ticked Frame Rate Control Frameskipping: 2 Auto Frameskip: Ticked GOW Speed Up: Ticked Alternative Speed: 0 Rendering Resolution: 1x PSP VSync: Unticked Mipmapping: Unticked Hardware Transform: Ticked Software Skin: Ticked Vertex Cache: Ticked Lazy Texture Cache: Ticked Retain Changed Textures: Ticked Disable Slower Effects: Unticked Spline/Bezier Curves Quality: High Timer Hack: Unticked Disable Alpha Test: Unticked Disable Stencil Test: Unticked Force Depth Write: Unticked Texture Coord Speedhack: Unticked If it gets too slow, untick Simulate Block Transfer, and if it's still too slow, change to non-buffered rendering. Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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09-27-2014, 08:14 PM
Post: #538
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RE: Crisis Core Final Fantasy VII
I'm using the latest SVN Build for PC, and the game seems to run normally, but after the intro and I go into the first battle, everytime I am about to attack or get hit, the emulator just crashes.
Should I use an older build, is there specific settings that I need to set for the game? |
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10-06-2014, 02:38 PM
Post: #539
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Crisis Core load game not working
Hi i just started playing crisis core on ppsspp for windows then i tried loading my saved game but it always go back at the start of the game. What could be the problem?
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10-06-2014, 05:10 PM
Post: #540
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RE: Crisis Core Final Fantasy VII
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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