Grand Theft Auto: Liberty City Stories
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04-10-2014, 08:50 PM
Post: #106
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RE: Grand Theft Auto: Liberty City Stories
Slow to emulate GTA tested on 2003 year pc and haved 80% of speed and compleated ,now on my secend pc lhardware form 2008r and have full speed about faster then on old pc.On android is slow ,but sometime will by maybe playable not only on high smartphones
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04-18-2014, 01:39 PM
Post: #107
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gta lcs graphics glitch | |||
04-18-2014, 03:25 PM
Post: #108
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RE: Grand Theft Auto: Liberty City Stories
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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04-19-2014, 03:09 AM
Post: #109
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RE: Grand Theft Auto: Liberty City Stories
Radio stations in game have an issue with BGM playback since v0.9.8-448-gd2c9a07.
Use v0.9.8-445-g86fdf88 and below from the buildbot until the issue is fixed for proper BGM playback. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-01-2014, 01:55 PM
(This post was last modified: 05-05-2014 07:54 PM by disnotdis.)
Post: #110
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RE: Grand Theft Auto: Liberty City Stories
Hi guys.
In the sicilian gambit mission, i've this bug: //scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t1.0-9/10329192_599398516846373_3392799130396325833_n.jpg //scontent-b-lhr.xx.fbcdn.net/hphotos-prn2/t1.0-9/10255361_599398566846368_504096956284362946_n.jpg //scontent-b-lhr.xx.fbcdn.net/hphotos-prn1/t1.0-9/10176197_599398600179698_1447958550019039646_n.jpg Salvatorfe don't move! help! EDIT now works |
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05-07-2014, 09:37 AM
Post: #111
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RE: Grand Theft Auto: Liberty City Stories
how do I Do the settings.
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05-25-2014, 10:32 AM
Post: #112
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RE: Grand Theft Auto: Liberty City Stories
(04-22-2014 01:08 AM)41hc1 Wrote: I get a weird fps stutter, and lag with changing the radio station. My specs: Well, We have the same CPU and I'm experiencing that problem too and it's quite annoying. I hope there will be a fix for this. |
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06-23-2014, 07:13 PM
Post: #113
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RE: Grand Theft Auto: Liberty City Stories
Game runs for me at 50% the normal speed. That's half the speed the game is meant to run. It is completely unplayable in my opinion. Is this an emulation issue or a hardware issue? My specs are: Intel Core i3 Quad Core 2.2GHz, Intel HD Graphics 3000, 4GB RAM. It is a laptop running Windows 8 (64-bit). Any help would be appreciated
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06-23-2014, 10:35 PM
(This post was last modified: 06-23-2014 10:38 PM by The Phoenix.)
Post: #114
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RE: Grand Theft Auto: Liberty City Stories
(06-23-2014 07:13 PM)HexicDeath Wrote: Game runs for me at 50% the normal speed. That's half the speed the game is meant to run. It is completely unplayable in my opinion. Is this an emulation issue or a hardware issue? My specs are: Intel Core i3 Quad Core 2.2GHz, Intel HD Graphics 3000, 4GB RAM. It is a laptop running Windows 8 (64-bit). Any help would be appreciatedHi there, Could you upload your setting screens for graphics & system, by way pressing F12 on your keyboard, attach the screenshots to this thread for us to view your settings used. Edit: Game ran 100% speed - say about 95% of the time, apart from the changing of the radio in the cars / vans etc etc. Here are mine that i used on GTA LCS: |
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06-24-2014, 12:42 PM
(This post was last modified: 06-24-2014 12:42 PM by HexicDeath.)
Post: #115
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RE: Grand Theft Auto: Liberty City Stories
(06-23-2014 10:35 PM)The Phoenix Wrote:(06-23-2014 07:13 PM)HexicDeath Wrote: Game runs for me at 50% the normal speed. That's half the speed the game is meant to run. It is completely unplayable in my opinion. Is this an emulation issue or a hardware issue? My specs are: Intel Core i3 Quad Core 2.2GHz, Intel HD Graphics 3000, 4GB RAM. It is a laptop running Windows 8 (64-bit). Any help would be appreciatedHi there, Tried your settings and it helped a lot however the game is still unplayable only running at 75% the normal game speed with frequent drops to 55%. I think my computer isn't powerful enough to handle it. Might be my graphics card, it's an integrated laptop graphics card (Intel HD Graphics 3000). Thanks anyway, dude |
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08-04-2014, 02:51 PM
(This post was last modified: 08-09-2014 03:18 AM by FrozenDevilz.)
Post: #116
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RE: Grand Theft Auto: Liberty City Stories
Does anyone can help to figure out how to make it stop slow-mo & lagging?
I have these configurations, maybe some of them wrong And I do know we do not have the same PC I just need some suggestions / recommendations on the configurations So it can run it better on my emulator Thanks before~ My Specs OS: Microsoft Windows XP Professional (5.1, Build 2600) System Manufacturer: TOSHIBA System Model: Satellite C640 BIOS: InsydeH20 Ver. 03.61.081.30 Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs) Memory: 1990MB RAM DirectX Ver: DirectX 9.0c Chip Type: Intel® HD Graphics Family Chip Memory: 256.0 MB Sound Output: Conexant HD Audio Output My Graphic Settings Rendering Mode Mode: Buffering Rendering Block Transfer: Unticked Frame Rate Control Frameskipping: 2 Auto Frameskip: Ticked GOW Speed Up: Ticked Alternative Speed: 0 Features Postprocessing Shader: Off Fullscreen: Unticked Stretch Display: Ticked Small Display: Unticked Performance Rendering Resolution: 1x PSP VSync: Unticked Mipmapping: Ticked Hardware Transform: Ticked Software Skin: Ticked Vertex Cache: Ticked Lazy Texture Cache: Ticked Retain Changed Textures: Ticked Disable Slower Effects: Ticked Spline/Bezier Curves Quality: High Texture Scaling Upscale Level: Off Upscale Type: xBRZ Deposterize: Unticked Texture Filtering Anisotropic Filter: 16x Texture Filtering: Auto Hack Settings Timer Hack: Unticked Disable Alpha Test: Ticked Disable Stencil Test: Unticked Force Depth Write: Unticked Texture Coord Speedhack: Ticked Overlay Information Show FPS Counter: None Show debug Statistics: Unticked Debugging Dump Next Frame to Log: Disabled (Don't Know Why) Software Rendering: Unticked My System Settings Fast Memory: Ticked Multithreaded: Ticked I/O on Thread: Unticked Force Real Clock Sync: Unticke Change Emulated PSP's CPU Clock: 0 Rewind Snapshot Frequency: 0 Atomic Audio Locks: Unticked Enable Windows Native Keyboard: Unticked PSP Model: PSP-2000/3000 Dynarec: Ticked Dump Decrypted EBOOT.BIN on Game Boot: Unticked Debug Logging: Unticked My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-07-2014, 03:36 AM
Post: #117
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RE: Grand Theft Auto: Liberty City Stories
It runs at full speed on iPhone 5s no slowdowns or glitches other than I can't play in non-buffered mode
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08-09-2014, 03:25 AM
Post: #118
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RE: Grand Theft Auto: Liberty City Stories
It seems running very well without lagging & slow-mo at the Non-Buffered Rendering mode (I can hear the sound very well), but the game suddenly went total blackscreen all the time, anyone knows why? I played another game (Tekken 6) with Non-Buffered Rendering mode, and it run quite perfectly without any blackscreen. My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-09-2014, 04:49 PM
Post: #119
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RE: Grand Theft Auto: Liberty City Stories
GTA does all its main rendering to a buffer, so with non-buffered rendering it simply won't render anything at all, which saves a large amount of CPU work.
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10-20-2014, 01:57 PM
(This post was last modified: 10-20-2014 01:57 PM by FlexiPack.)
Post: #120
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RE: Grand Theft Auto: Liberty City Stories
Previous posters have reported GTA-LC running well on Android but for the life of me I can't get it beyond 8 fps in game. I'm using a Samsung Galaxy S5 and v0.9.91b from the Playstore.
The odd thing is I get 8fps no matter what settings I choose (aside from a black screen with non-buffered etc). Turning on Anisotropic filter to 16x, rendering resolution to auto 1:1, no frameskip, bezier curves (high) and no speed hacks selected gives the same performance (albeit looking much better) than if I turn on speed hacks and lower the respective quality settings, turn on frameskipping etc. How can that be? Am I missing something? |
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