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[AdHoc] Compatibility List [STOPPED]
07-30-2014, 04:33 PM
Post: #511
RE: [AdHoc] Compatibility List
(07-30-2014 03:54 PM)heroleon Wrote:  i have a question what does #post mean on this list?

That's the number of post so you could easily find something Big Grin
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07-30-2014, 04:40 PM
Post: #512
RE: [AdHoc] Compatibility List
Well before it didn't work at all, but not we can play versus ops. When we try to play CO-OPS though, they can join my game, but we get a black screen and then it says disconnected from the network. Either that or the other person gets disconnected and my game loads without them.
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07-30-2014, 04:42 PM
Post: #513
RE: [AdHoc] Compatibility List
so i am back from my short vacation Smile are there any requests what games i should test? just let me know

Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me
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07-30-2014, 05:38 PM
Post: #514
RE: [AdHoc] Compatibility List
It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different thread (and vice versa) causing both threads waiting for the lock for infinity.

Here is a new build:
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: after testing Lord of Arcana several times, it seems the issue where it stuck when loading the quest/mission was due to lost packets, it seems not all the data being sent by a player were received by the other player and causing that player to stuck for 10seconds and then getting timeout.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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07-30-2014, 09:22 PM
Post: #515
RE: [AdHoc] Compatibility List
(07-30-2014 05:38 PM)AdamN Wrote:  It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different thread (and vice versa) causing both threads waiting for the lock for infinity.

Here is a new build:
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: after testing Lord of Arcana several times, it seems the issue where it stuck when loading the quest/mission was due to lost packets, it seems not all the data being sent by a player were received by the other player and causing that player to stuck for 10seconds and then getting timeout.
you mean kingdom hearts and Lord of arcana have the same issue or something? Huh
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07-30-2014, 09:32 PM
Post: #516
RE: [AdHoc] Compatibility List
(07-30-2014 05:38 PM)AdamN Wrote:  It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different thread (and vice versa) causing both threads waiting for the lock for infinity.

Here is a new build:
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: after testing Lord of Arcana several times, it seems the issue where it stuck when loading the quest/mission was due to lost packets, it seems not all the data being sent by a player were received by the other player and causing that player to stuck for 10seconds and then getting timeout.

In the future, please start including diffs or host your code somewhere like Github; PPSSPP is a GPL project, and as such, the source has to be available.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-30-2014, 10:15 PM (This post was last modified: 07-30-2014 10:16 PM by Heoxis.)
Post: #517
RE: [AdHoc] Compatibility List
AdamN bro do you have Phantasy Star 1 i can't join :O can see host can enter the server but can't enter the mission Tongue
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07-31-2014, 02:15 PM (This post was last modified: 07-31-2014 02:16 PM by vnctdj.)
Post: #518
RE: [AdHoc] Compatibility List
(07-28-2014 05:44 PM)AdamN Wrote:  Here is a new builds (not much difference in adhoc though) just saw a bug fix on JIT in official commits
* Implementing Built-in AdhocServer, server will run if WLAN is enabled (Server thread started on AdhocInit and Terminated on AdhocTerm)
Server will automatically detect localhost/127.0.0.1 and change it to the first LAN/WAN IP it found

Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: I wanna make the built-in server to only run if the port is not used (ie. not already have dedicated server running), but it didn't work, because dedicated server use a reusable port, so any other program could take control of the port instead of failed with "Port already used" socket error Sad

Your work is really interesting Smile
But I agree with TheDax, you should host your code on GitHub for example, it will be useful to respect the rules of GPL and you may get more "programming" help than here on the forum...
I have already told that to you in a previous post :
(07-06-2014 07:38 PM)vnctdj Wrote:  As PPSSPP is under GPL, don't forget to share the source code with your builds, AdamN Smile
Also, why not making a pull request on GitHub ?

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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07-31-2014, 06:15 PM (This post was last modified: 07-31-2014 06:18 PM by AdamN.)
Post: #519
RE: [AdHoc] Compatibility List
As promised the source code is available at https://github.com/ANR2ME/ppsspp
I won't be able to work on it anymore starting today (hopefully it can be compiled on non-windows platform, not sure though)
There are a lot of commented codes from try-and-error test codes which need to be cleaned up though ^_^

PS: It's a large commit because i'm not familiar with Git and everytime i want to edit a commit or undo it (don't know how to do it properly) i need to delete the whole branch and restore the sourcecode backup from a RAR file which is kinda troublesome and tiring Sad so i rarely made commits

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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08-01-2014, 06:49 AM
Post: #520
RE: [AdHoc] Compatibility List
Pixeljunk Monsters Deluxe :
v.9.9
Menu
Very curios... I think I may be able to get it to work, but thats a maybe. For now, the screen is a permanent black, but everything else works fine...
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08-01-2014, 08:11 AM (This post was last modified: 08-01-2014 08:13 AM by Kaitengiri.)
Post: #521
RE: [AdHoc] Compatibility List
Hello everyone! I just joined the forums today and i would like to submit a error report for Dissidia 012 multiplayer. Everything has worked fine in the multiplayer for us but we found this one peculiar problem... Whenever we try to use Gabranth and his EX burst (the quickening) the game will disconnect during his finisher move in that ex burst. Everything else works smoothly and without lag. Our ping between players is from 2ms to 20ms (One of the players living in same apartment building as me and one of the players livin in other city in same country.) I doubt this is a lag issue so we can rule that out. Anyway thanks to everyone who is working on this awesome netplay build, we have had such a blast with Dissidia and other games online ^^ (Sorry for my bad English, i`m Finnish you see.)

*EDIT* Forgot to mention that we are all using the newest AdamN build o/
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08-01-2014, 10:56 AM
Post: #522
RE: [AdHoc] Compatibility List
guys any yugioh tag forge games work co op with AdHoc?
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08-01-2014, 04:14 PM
Post: #523
RE: [AdHoc] Compatibility List
yes yu gi oh tag force 1...

But the tests were very short so I don't know how stable it is
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08-01-2014, 04:59 PM
Post: #524
RE: [AdHoc] Compatibility List
(08-01-2014 10:56 AM)berk0fet Wrote:  guys any yugioh tag forge games work co op with AdHoc?
I just played tag force 6 online on coldbird so it works pretty good.
u can add me on evolve:Nir777
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08-01-2014, 05:42 PM (This post was last modified: 08-01-2014 05:45 PM by berk0fet.)
Post: #525
RE: [AdHoc] Compatibility List
(08-01-2014 04:59 PM)Zinx777 Wrote:  
(08-01-2014 10:56 AM)berk0fet Wrote:  guys any yugioh tag forge games work co op with AdHoc?
I just played tag force 6 online on coldbird so it works pretty good.
u can add me on evolve:Nir777

ok but ı dont know coldbird
hamachi ıd: psponline1
password:bobebu

ı try tag forge 6 but ı cant do it ://

pls teach me how to do it Smile
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