Overbloom is still an issue.
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07-29-2014, 10:24 AM
Post: #1
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Overbloom is still an issue.
Hello there :3
In several games like Special Agent Clank, Peace Walker, GTA: Chinatown Wars bloom is too bright or bugged out in buffered rendering. Disabling buffered rendering is not a good fix at all as it, more often than not, disables not only bloom, but also all post-effects in games including shader distortion, color correction, filters, etc. Hell, some games don't even work properly with non-buffered rendering. It's been that way for thousands of builds now and significant progress towards fixing overbloom has been reached, but is there any particular complete fix that I may have missed? Thank you :3 My specs: Phenom X3 8450 ~2.3GHz PowerColor HD6850 1GB 4 gigs of DDR2-800 RAM ~400GB HDD Windows 8.0 x64 |
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07-29-2014, 10:43 AM
Post: #2
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RE: Overbloom is still an issue.
Bloom is done by the games themselves using a variety of techniques so it's not one single problem to fix.
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07-29-2014, 10:59 AM
Post: #3
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RE: Overbloom is still an issue.
(07-29-2014 10:43 AM)Henrik Wrote: Bloom is done by the games themselves using a variety of techniques so it's not one single problem to fix. I see. Well, that makes sense. Though, the overbloom in particular happens in different games and mostly in a same way. Could it be related to any particular similar element of different post-processing techniques? My specs: Phenom X3 8450 ~2.3GHz PowerColor HD6850 1GB 4 gigs of DDR2-800 RAM ~400GB HDD Windows 8.0 x64 |
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07-30-2014, 07:45 AM
Post: #4
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RE: Overbloom is still an issue.
Could be. Can you make a list of all games you know that definitely still have overbloom issues, with screenshots vs the real PSP? For example I thought we already fixed the bloom in Peace Walker.
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07-30-2014, 03:05 PM
Post: #5
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RE: Overbloom is still an issue.
(07-30-2014 07:45 AM)Henrik Wrote: Could be. Can you make a list of all games you know that definitely still have overbloom issues, with screenshots vs the real PSP? For example I thought we already fixed the bloom in Peace Walker. Well, I don't have a real PSP, but when bloom glitches happen, they're pretty obvious and there's no need for comparison. Though, I will try to find someone PSP gameplay video/screenshot of the game on the interwebz if it will be really necessary. After all, it would be my pleasure to test games for that issue. Guess, I'll send you a list through PM and will also send updates for it that way, if you don't mind :3 My specs: Phenom X3 8450 ~2.3GHz PowerColor HD6850 1GB 4 gigs of DDR2-800 RAM ~400GB HDD Windows 8.0 x64 |
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07-31-2014, 07:07 AM
Post: #6
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RE: Overbloom is still an issue.
It might be the same issue with Gods Eater Burst' overbloom.
Although it was fixed a long time ago, it still occurs only when "disable alpha test" was ticked, idk how alpha testing affects that kind of effects though. | Testing Rig: Windows10 PC | ->Proc: Intel Core i3 4130 ->GPU: Nvidia GTX660 GDDR5 1GB ->RAM: 8GB DDR3 |
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