[AdHoc] Compatibility List [STOPPED]
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07-27-2014, 10:24 AM
(This post was last modified: 07-27-2014 10:25 AM by Heoxis.)
Post: #481
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RE: [AdHoc] Compatibility List
Monster Kingdom Jewel Summoner works on network mode
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07-27-2014, 11:54 AM
Post: #482
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RE: [AdHoc] Compatibility List
@AdanM
Added with your screenshot (07-27-2014 10:24 AM)Heoxis Wrote: Monster Kingdom Jewel Summoner works on network modeVersion ? I don't add If you don't say what version you using. Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-27-2014, 12:36 PM
(This post was last modified: 07-27-2014 02:03 PM by Heoxis.)
Post: #483
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RE: [AdHoc] Compatibility List
(07-27-2014 11:54 AM)GuenosNoLife Wrote: @AdanM Version #479 Swat Target Liberty when you make host a game you disconnect :O |
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07-27-2014, 01:52 PM
Post: #484
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RE: [AdHoc] Compatibility List
Can someone post the log console at Bleach Heat the Soul 7? I don't know how to. I can see my opponent but we can't get to character select. Hope this will be fixed.
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07-28-2014, 08:30 AM
Post: #485
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RE: [AdHoc] Compatibility List | |||
07-28-2014, 10:59 AM
Post: #486
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RE: [AdHoc] Compatibility List
(07-28-2014 08:30 AM)Heoxis Wrote:Thanks xD.(07-27-2014 01:52 PM)AkiyoSSJ Wrote: Can someone post the log console at Bleach Heat the Soul 7? I don't know how to. I can see my opponent but we can't get to character select. Hope this will be fixed. |
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07-28-2014, 05:44 PM
(This post was last modified: 07-28-2014 05:45 PM by AdamN.)
Post: #487
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RE: [AdHoc] Compatibility List
Here is a new builds (not much difference in adhoc though) just saw a bug fix on JIT in official commits
* Implementing Built-in AdhocServer, server will run if WLAN is enabled (Server thread started on AdhocInit and Terminated on AdhocTerm) Server will automatically detect localhost/127.0.0.1 and change it to the first LAN/WAN IP it found Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: I wanna make the built-in server to only run if the port is not used (ie. not already have dedicated server running), but it didn't work, because dedicated server use a reusable port, so any other program could take control of the port instead of failed with "Port already used" socket error My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-28-2014, 07:48 PM
(This post was last modified: 07-31-2014 01:51 PM by vnctdj.)
Post: #488
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RE: [AdHoc] Compatibility List
(07-28-2014 07:48 PM)Heoxis Wrote: [quote='AdamN' pid='90125' dateline='1406573056'] So we don't need adhoc server running because it's automatic? Nice work wait detect localhost do we need to change ip still? I can now see the host on the same pc but can't connect at least on dbz tag team it says to connect later (07-28-2014 07:48 PM)Heoxis Wrote: [quote='AdamN' pid='90125' dateline='1406573056'] When i am on 1 pc i use localhost for HOST and i can see host room but on VirtualBox i need to put ip adress instead of localhost but if PPSSPP gonna work on 1 Pc shouldn't that lower lag :O |
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07-28-2014, 11:58 PM
(This post was last modified: 07-29-2014 12:32 AM by AdamN.)
Post: #489
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RE: [AdHoc] Compatibility List
PPSSPP can't connect to each other on the same computer, but now you can use localhost for the computer used as AdhocServer, other players can't use localhost otherwise they will talk to them self instead of other player
Oh another thing, there suppose to be a crosslink list in the database but i'm too lazy to copy the whole list (about 115 entries) into ppsspp, and this crosslink list seems to be needed in order to play multiplayer with different region My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-29-2014, 12:34 AM
Post: #490
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RE: [AdHoc] Compatibility List
(07-27-2014 12:36 PM)Heoxis Wrote:Added, thank you.(07-27-2014 11:54 AM)GuenosNoLife Wrote: @AdanM (07-28-2014 05:44 PM)AdamN Wrote: Here is a new builds (not much difference in adhoc though) just saw a bug fix on JIT in official commitsIt's better than separate server / ppsspp ? But the join don't need open server, how ppsspp can know If player don't host and want joinning a room ? I know, the people who join with server adhoc open is not problem, It's worked but your last build will not break the list compatiblity worked ? Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-29-2014, 08:33 AM
Post: #491
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RE: [AdHoc] Compatibility List
The US version of Lord of Arcana doesn't work once you reach Chapter 2, but the EU version does. Also, ensure that you always load the in-game save and not the save state to avoid freezing when attempting to enter a mission.
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07-29-2014, 12:48 PM
Post: #492
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RE: [AdHoc] Compatibility List
(07-28-2014 11:58 PM)AdamN Wrote: PPSSPP can't connect to each other on the same computer, but now you can use localhost for the computer used as AdhocServer, other players can't use localhost otherwise they will talk to them self instead of other player But you can see host on same pc if you put localhost on first PPSSPP can't connect i thought you gonna make that work when you put this new adhoc server build :O |
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07-29-2014, 01:13 PM
Post: #493
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RE: [AdHoc] Compatibility List
(07-29-2014 12:34 AM)GuenosNoLife Wrote:There shouldn't be any difference with dedicated server but the built-in server doesn't use sqlite for database (the database is also integrated), i'm using the AdhocServer OSX/Linux as the base code.(07-27-2014 12:36 PM)Heoxis Wrote:Added, thank you.(07-27-2014 11:54 AM)GuenosNoLife Wrote: @AdanM Player who join will also have the server running because they also initiate Adhoc function, but the server is not used as long nobody connected to it. (07-29-2014 12:48 PM)Heoxis Wrote:I won't make 2x ppsspp to work on the same computer w/o virtual machine(07-28-2014 11:58 PM)AdamN Wrote: PPSSPP can't connect to each other on the same computer, but now you can use localhost for the computer used as AdhocServer, other players can't use localhost otherwise they will talk to them self instead of other player My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-29-2014, 02:15 PM
(This post was last modified: 07-31-2014 01:55 PM by vnctdj.)
Post: #494
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RE: [AdHoc] Compatibility List
It's because on VirtualBox if you put localhost on ppsspp you cant see it in room on any game you can only see localhost on same pc that's why i asked :O
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07-29-2014, 03:01 PM
Post: #495
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RE: [AdHoc] Compatibility List
Hey guys I keep d/cing from Dissidia 012 while early-mid match. Any ideas on how to fix it?
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