[AdHoc] Compatibility List [STOPPED]
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07-25-2014, 10:25 PM
Post: #466
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RE: [AdHoc] Compatibility List
Please make Bleach Heat the Soul 7 works T_T, now I can see my opponent in the room but after I click on him it gets back to menu xD.
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07-26-2014, 09:07 AM
Post: #467
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RE: [AdHoc] Compatibility List
Phantasy Star 1 can see host and join but after you start a game it freeze and host leave the party
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07-26-2014, 09:51 AM
(This post was last modified: 07-26-2014 09:56 AM by GuenosNoLife.)
Post: #468
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RE: [AdHoc] Compatibility List
(07-23-2014 07:43 PM)Heoxis Wrote: Miami Vice-The Game works multiplayer on new build but second player lags abnormally (07-24-2014 08:05 PM)StarfyS Wrote: Title : Sunday Vs Magazine Shuuketsu! Choujou Daikessen (JPN) (07-25-2014 09:36 PM)Virtualchronos Wrote: White knight chronicles origins : WORK !!! v9.9.22 Adamn version Added, thanks you! (07-24-2014 11:30 PM)Virtualchronos Wrote: By the way Yu-Gi-oh GX tag force seemed to finaly work three releases agoYu-Gi-Oh GX Tag Force 1 or all ? (07-26-2014 09:07 AM)Heoxis Wrote: Phantasy Star 1 can see host and join but after you start a game it freeze and host leave the partyWhat build / post AdamN (here thread) you using ? Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-26-2014, 10:03 AM
(This post was last modified: 07-26-2014 10:10 AM by Heoxis.)
Post: #469
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RE: [AdHoc] Compatibility List
(07-26-2014 09:07 AM)Heoxis Wrote: Phantasy Star 1 can see host and join but after you start a game it freeze and host leave the party What build / post AdamN (here thread) you using ? [/quote] Post #450 btw Dragoneer's Aria works on this build too Killzone Liberation works but too slow since you need v1000 to use And Untold Legends The Warrior's Code |
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07-26-2014, 11:08 AM
(This post was last modified: 07-26-2014 11:34 AM by AdamN.)
Post: #470
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RE: [AdHoc] Compatibility List
Here is a new build:
* Reducing the lags after joining a host in Lord of Arcana (usually happened on player that's running too slow/low speed), this will also affect other games with lag/disconnection issue * Fixed some of the possible crashing replace functions * Tried to make this build to be compatible with old savestate (not sure whether this works or not though) Note: If you ever create a savestate using my previous build, that savestate could be broken, you should use/load savestate created from official build It might be best not to create a savestate using my recent builds. Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: i've tried to trackdown the crash on Lord of Arcana, but so far i can only see Replace_strcmp, while there are other kind of crashes also but it only shows the location at the JIT Loop, so i don't really know from which instruction those crashes are. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-26-2014, 11:45 AM
(This post was last modified: 07-26-2014 11:47 AM by Zinx777.)
Post: #471
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RE: [AdHoc] Compatibility List
(07-22-2014 04:49 PM)AdamN Wrote:Then u wanna see this: http://ngemu.com/threads/the-wifi-missio...n.164105/.(07-22-2014 03:46 PM)xCrashdayx Wrote: Well here we go againYep, it will get invalid address and causing freezing/black screen if you stay in lobby too long, |
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07-26-2014, 11:47 AM
Post: #472
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RE: [AdHoc] Compatibility List
(07-26-2014 11:08 AM)AdamN Wrote: Here is a new build: Check if Miami Vice The Game lag is adhoc problem or a graphic problem :O second player always lags :O |
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07-26-2014, 11:57 AM
(This post was last modified: 07-26-2014 12:03 PM by AdamN.)
Post: #473
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RE: [AdHoc] Compatibility List
(07-26-2014 11:47 AM)Heoxis Wrote:Initially the lag issue on Client/Join was due to hardware performance (lower than 100%) while the host is running 100% and causing the socket buffer to be full on the slow player.(07-26-2014 11:08 AM)AdamN Wrote: Here is a new build: One player is sending many data too fast but the other player can't read/process it fast enough and piling up in the buffer. @ Zinx777: I may not be able to do anymore "hobby" programming soon, since i might have a day job starting next month My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-26-2014, 12:04 PM
Post: #474
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RE: [AdHoc] Compatibility List
@ Adamn: I hope u succeed u work very good.
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07-26-2014, 02:15 PM
Post: #475
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RE: [AdHoc] Compatibility List
Will you commit your adhoc code even not finish (before next month
) ? (07-26-2014 11:57 AM)AdamN Wrote: @ Zinx777: I may not be able to do anymore "hobby" programming soon, since i might have a day job starting next month I want to be a crash fixer PM me if you want to me look a game |
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07-26-2014, 02:25 PM
Post: #476
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RE: [AdHoc] Compatibility List
(07-26-2014 02:15 PM)sum2012 Wrote: Will you commit your adhoc code even not finish (before next month Of course, i'll commit it later Ah i forgot i haven't upload the VBA-M Linking sourcecode also XD (kinda feels lazy to clean up all the commented testing codes) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-26-2014, 03:18 PM
Post: #477
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RE: [AdHoc] Compatibility List
Thanks @AdamN
I want to be a crash fixer PM me if you want to me look a game |
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07-26-2014, 04:13 PM
Post: #478
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RE: [AdHoc] Compatibility List
Thanx for Adhoc but for people phantasy star portable 1 can enter the host room but can't start mission
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07-26-2014, 06:19 PM
(This post was last modified: 09-06-2018 04:46 PM by AdamN.)
Post: #479
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RE: [AdHoc] Compatibility List
I was able to play Lord of Arcana and it was stable when i was testing to "borrow" idle1 thread for matching callback, but i can only do it once XD
the next time i tried again it always stuck when both player entering the mission/quest door and the game started loading the mission/quest Edit: Looks like i was able to make it work the 2nd time O.o It seems the Host need to be on the computer that runs Slower than the Client (i'm using VirtualBox as the Host and Join from my real computer) Here is the new builds: Win32 : https://www.dropbox.com/s/iowb4kr00nzbs7...s.zip?dl=0 Win64 : https://www.dropbox.com/s/dujdrcnec3nryr...4.zip?dl=0 My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-26-2014, 06:58 PM
(This post was last modified: 07-26-2014 11:05 PM by Heoxis.)
Post: #480
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RE: [AdHoc] Compatibility List
(07-26-2014 06:19 PM)AdamN Wrote: I was able to play Lord of Arcana and it was stable when i was testing to "borrow" idle1 thread for matching callback, but i can only do it once XD I do that the same thing Host VirtualBox and Join real one nice work on LoA :O and phantasy star 1 still cant enter missions together |
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