[AdHoc] Compatibility List [STOPPED]
|
07-07-2014, 06:24 AM
Post: #241
|
|||
|
|||
RE: [AdHoc] Compatibility List | |||
07-07-2014, 07:00 AM
Post: #242
|
|||
|
|||
RE: [AdHoc] Compatibility List
Peace walker is not supported by pro online.
|
|||
07-07-2014, 08:19 AM
Post: #243
|
|||
|
|||
RE: [AdHoc] Compatibility List | |||
07-07-2014, 10:54 AM
Post: #244
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-07-2014 02:46 AM)AdamN Wrote: @sum2012: did Metal Slug XX still crashed ppsspp? i didn't play it long enough to see what happen after a long multiplayer game, according to GamerzHell9137 it still crashed O.o i wonder if he have Fast Memory enabled For me, no, it pretty much played perfectly from the beginning till the end. |
|||
07-07-2014, 10:56 AM
Post: #245
|
|||
|
|||
RE: [AdHoc] Compatibility List
Thanks @captainobvious help me to test.
My freinds are busy I want to be a crash fixer PM me if you want to me look a game |
|||
07-07-2014, 11:43 AM
(This post was last modified: 10-26-2019 04:08 AM by AdamN.)
Post: #246
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-07-2014 08:19 AM)Bober-kun Wrote:(07-07-2014 07:00 AM)Zinx777 Wrote: Peace walker is not supported by pro online.What about Portable Ops? U play adhoc+ or adhoc original mode? For now i'll be checking on games that can't see each other first, after that commit this patch, and then start fixing on games with joining issue. I guess i'll try to integrate adhoc server @captainobvious: thanks for the test My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-08-2014, 02:02 PM
Post: #247
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-06-2014 07:47 PM)AdamN Wrote:(07-06-2014 07:38 PM)vnctdj Wrote: As PPSSPP is under GPL, don't forget to share the source code with your builds, AdamN That's OK then, take your time Thank you very much for your work ! ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
07-08-2014, 05:35 PM
Post: #248
|
|||
|
|||
RE: [AdHoc] Compatibility List
Ahh i needed to disable Fast Memory!
Did and it works now but 5-7 FPS is the online. |
|||
07-08-2014, 05:38 PM
Post: #249
|
|||
|
|||
RE: [AdHoc] Compatibility List
If someone want to test more games please join my hamachi:
room:SF3MAX pass:123 u can also pm me. |
|||
07-09-2014, 04:29 AM
Post: #250
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-08-2014 05:35 PM)GamerzHell9137 Wrote: Ahh i needed to disable Fast Memory! Yes, Fast Memory is related to crashed on PPSSPP I'm getting a full FPS on LAN, not sure about internet, the latency might be causing the FPS drops PS: i've been testing dissidia 012 last night but couldn't figured out why it can't see the Host The packets being sent and received seems to be correct, the data given to the game also correct, and the game request the Nickname from the MAC address of the Host after it received the data from host (which is also correct), but for some reason it didn't want to shows these data on screen :/ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-09-2014, 06:05 AM
Post: #251
|
|||
|
|||
RE: [AdHoc] Compatibility List
The game works on jpcsp so at least we know it's not compatibility issues with proadhoc. Have you tried it with both the lobby and the group battle?
Once (and only once) pr revision of yours the guest actually saw the hosts game. Joined but couldnt start the game. Meanwhile we never saw each other in lobby. |
|||
07-09-2014, 06:36 AM
Post: #252
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-09-2014 06:05 AM)captainobvious Wrote: The game works on jpcsp so at least we know it's not compatibility issues with proadhoc. Have you tried it with both the lobby and the group battle? Yes, i have tried both method, both PPSSPP seems to be communicating properly on both method, but for some reason the data (friend card) being broadcasted didn't shows up on screen I don't have the old build anymore :/ My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-09-2014, 10:47 AM
Post: #253
|
|||
|
|||
RE: [AdHoc] Compatibility List
@AdamN you maybe pull request of your code first.
(To prevent lost old code) I want to be a crash fixer PM me if you want to me look a game |
|||
07-09-2014, 11:05 AM
(This post was last modified: 07-09-2014 11:06 AM by AdamN.)
Post: #254
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-09-2014 10:47 AM)sum2012 Wrote: @AdamN you maybe pull request of your code first. You're right, i should've made several commits instead of pack it into one big commit now it's difficult to track down which changes affecting soul calibur and dissida 012 Other games that use the same adhoc functions with dissida 012 are working just fine, the only difference is that most games only sent about 100+ bytes at a time while dissidia sent 2-4kB+ at a time My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
|||
07-09-2014, 12:42 PM
Post: #255
|
|||
|
|||
RE: [AdHoc] Compatibility List
(07-09-2014 10:47 AM)sum2012 Wrote: @AdamN you maybe pull request of your code first. I have also suggested him to create one or more pull requests ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
« Next Oldest | Next Newest »
|