[AdHoc] Compatibility List [STOPPED]
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06-26-2014, 03:28 PM
(This post was last modified: 06-26-2014 03:29 PM by LunaMoo.)
Post: #166
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RE: [AdHoc] Compatibility List
@AdamN ah ok, thanks for clearing that:3.
BTW you're fast. Apparently 0.9.9 will be even biger update than was planned few days ago.^^ Funny thing buildbot died again, just like in previous release attempt. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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06-26-2014, 03:52 PM
Post: #167
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RE: [AdHoc] Compatibility List
Hope ton of you adhoc function before 0.9.9 look forward to test ton of game
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-26-2014, 04:09 PM
Post: #168
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RE: [AdHoc] Compatibility List
@AdamN
Do not hesitate to contact me to test your release and games. I have testers and personal dedicated server to test all your work on PSP ad-hoc Games to add to list : Yu-gi-oh tag force 1 : menu ppsspp AdamN version 1422 Soulcalibur broken destiny : Menu ( + game sometime freeze) ppsspp AdamN version 1422 Steambot chronicles battle tournament : Menu ppsspp AdamN version 1422 Dungeon siege : Menu ppsspp AdamN version 1422 |
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06-27-2014, 04:12 AM
Post: #169
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RE: [AdHoc] Compatibility List
AdamN do you need any debug log or something?
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-27-2014, 09:57 AM
(This post was last modified: 06-27-2014 10:15 AM by AdamN.)
Post: #170
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RE: [AdHoc] Compatibility List
(06-26-2014 03:24 PM)GuenosNoLife Wrote:I don't know, for now i'm trying to maintain it's compatibility with a real PSP(06-26-2014 02:58 PM)AdamN Wrote: Adhoc functions can use UDP and TCP just like what posted there:I have a good question, It's possible inject cheatcode (or file modify) for modify IP server on Infra ? Exemple for Medal of Honor Heroes™ (1 or 2) with 32 players on one server Adhoc is limited 8 It's not funny. (06-27-2014 04:12 AM)Ritori Wrote: AdamN do you need any debug log or something?Only if you found a game that was working properly before but now broken, for games that uses AdhocMatching functions it's expected not to work at the moment because most of the functions aren't implemented yet. Btw, if you wanted to get the Debug log make sure you choose Debug Level and only enable sceNet channel (from Develop Tools menu) otherwise the log console will be flooded with non-related logs My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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06-27-2014, 10:57 AM
Post: #171
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RE: [AdHoc] Compatibility List
(06-26-2014 04:09 PM)Virtualchronos Wrote: @AdamNAdded and update, God Eater Burst is worked, I have look this thread : http://forums.ppsspp.org/showthread.php?...5#pid87375 Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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06-27-2014, 11:05 AM
Post: #172
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RE: [AdHoc] Compatibility List
Thank you Guenos i almost post those stuff here you beat me huh XD
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-27-2014, 11:13 AM
(This post was last modified: 06-27-2014 11:13 AM by GuenosNoLife.)
Post: #173
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RE: [AdHoc] Compatibility List
(06-27-2014 11:05 AM)Ritori Wrote: Thank you Guenos i almost post those stuff here you beat me huh XDHaha, If I register on forum of Emulator, 99% is for MultiPlayer But I have choice PPSSPP because It's more important for me. I love too Project64 Kaillera (or NetPlay official). Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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06-27-2014, 02:37 PM
Post: #174
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RE: [AdHoc] Compatibility List
Can anyone confirm that Itadaki Street Portable doesn't work? I've tried it through tunggle/evolve and on my own personal network and cannot get it to find eachothers games! Just wondering if anyone has done it so I can confirm its not the game.
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06-27-2014, 03:04 PM
Post: #175
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RE: [AdHoc] Compatibility List
then I gonna test more game today
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-27-2014, 03:21 PM
(This post was last modified: 06-27-2014 03:23 PM by AdamN.)
Post: #176
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RE: [AdHoc] Compatibility List
(06-27-2014 02:37 PM)bigntazt Wrote: Can anyone confirm that Itadaki Street Portable doesn't work? I've tried it through tunggle/evolve and on my own personal network and cannot get it to find eachothers games! Just wondering if anyone has done it so I can confirm its not the game.games that can't see each other have 3 possibilities, either it's using an unimplemented adhoc functions, or the port is already used by a different program, or the port is blocked by firewall (either it's firewall in the computer, router, or ISP) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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06-27-2014, 09:44 PM
Post: #177
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RE: [AdHoc] Compatibility List
I got some problem with android version it pop up different thing that pc.
mostly i testing pc+android only I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-28-2014, 03:19 AM
(This post was last modified: 06-28-2014 05:04 AM by AdamN.)
Post: #178
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RE: [AdHoc] Compatibility List
(06-27-2014 09:44 PM)Ritori Wrote: I got some problem with android version it pop up different thing that pc. what kind of pop up? can you provide the screenshot? and whats it suppose to show? PS: currently most of the AdhocMatching functions needed by most games are done, just need to send and receive data for host and join to communicate each other My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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06-28-2014, 05:10 AM
(This post was last modified: 06-28-2014 05:14 AM by Ritori.)
Post: #179
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RE: [AdHoc] Compatibility List
(06-28-2014 03:19 AM)AdamN Wrote:(06-27-2014 09:44 PM)Ritori Wrote: I got some problem with android version it pop up different thing that pc. it black screen on android but i already retest with pc+pc still same game don't work so unimplent stuff problem then. by the way, is *Final Fantast Type 0* version 1425 ppsspp can go multiplayer? I can't make it work XD stuck at Request List dunno what i should doing there. Edit: forgot put that ~.~ I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-28-2014, 11:48 AM
(This post was last modified: 06-28-2014 02:16 PM by captainobvious.)
Post: #180
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RE: [AdHoc] Compatibility List
(06-28-2014 03:19 AM)AdamN Wrote:(06-27-2014 09:44 PM)Ritori Wrote: I got some problem with android version it pop up different thing that pc. Noice, sounds promising (although host guest communications isn't the easiest part to implement) |
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