(06-25-2014, 12:48 PM)AdamN Wrote: I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK
I seem to be having problems launching your file. At first (unlike all other PPSSPP exes) it tells me I am missing msvcp120.dll. When I copied it from my system folder, it told me the program was uneable to start.
06-25-2014, 01:29 PM (This post was last modified: 06-25-2014, 01:29 PM by AdamN.)
(06-25-2014, 12:57 PM)captainobvious Wrote:
(06-25-2014, 12:48 PM)AdamN Wrote: I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK
I seem to be having problems launching your file. At first (unlike all other PPSSPP exes) it tells me I am missing msvcp120.dll. When I copied it from my system folder, it told me the program was uneable to start.
it's part of vc2013 (the latest ppsspp seems to be using it), you'll need to install vc2013redist, you can't simply copying it
(06-25-2014, 12:48 PM)AdamN Wrote: I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK
I seem to be having problems launching your file. At first (unlike all other PPSSPP exes) it tells me I am missing msvcp120.dll. When I copied it from my system folder, it told me the program was uneable to start.
it's part of vc2013 (the latest ppsspp seems to be using it), you'll need to install vc2013redist, you can't simply copying it
06-25-2014, 01:51 PM (This post was last modified: 06-25-2014, 06:14 PM by AdamN.)
you'll also need to delete the one you copy earlier, it shouldn't be put at the same location with ppssppwindows.exe otherwise it won't be able to find the correct version (x86/x64)
Edit:
I've FFT0 now (english patched though) but having difficulties trying to make a save game to test the multiplayer (so i can't test the multiplayer at the moment until i can figured out how to make a save game) XD
PPSSPP even stuck with blackscreen when i tried to goes back to Title/main menu while in the middle of battle (tutorial mission i think) :/ seeing alot of sceIoRead error in the log and i'm not even testing multiplayer yet
i also feels annoyed with the button, it use O for OK and X for Cancel while most games use the opposite (making me accidentally going back to previous screen often ^_^)
Crash tag team racing = ules 0169
ppsspp 0.9.8 1255
can see host and connect but connection lost soon after (not detect anymore since new versions)
Dungeon siege ules 00569
ppsspp 0.9.8.1408
menu
Fired up uces 00015
ppsspp 0.9.8.1408
work
Medievil resurection uces 00006
ppsspp 0.9.8.1255
work
Metal slug XX ules 01429
ppsspp 0.9.8.1255 /0.9.8.1408
menu
undead knight ules 01390
ppsspp 0.9.8.1408
menu
Wipeout pure = uces 0001
ppsspp 0.9.8.1408
work
Worms battle island NPUH 10045
ppsspp 0.9.8.1255 / 0.9.8.1408
work /!\ sometimes cant see background since new versions so can't play anymore even if we can connect perfectly
@AdamN I think multiplayer starts from chapter 2 since first is just a tutorial;p, but you can use save from this post it's called bugged save, but actually it turned out that this person played with multiplayer ON without a server and the game didn't liked that, it's completely fine.
Also to start multiplayer in this game, host has to enter "mission list"(or be during a mission in normal game), select a mission and choose any of the 3 difficulty levels and start, once it's in game with multiplayer turned on(which is done by selecting "User" in communication settings, the save above has it by default), anyone else connected to server can enter "multiplayer" and after selecting character, gear and summon he can invade the host game which shows on the list that my screenshot was showing, doesn't need any special tricks or anything else on LAN, it's quick to connect and you don't even have to care about synchronization in-game.
I play soo many japanese games, that I often get annoyed by the opposite like PPSSPP using X to confirm in menus;].
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Is God Eater 2 (I got the JP version NPJH50832) really working for anyone?
Because I can't get either the 1.00 version or with latest 1.40 update version work.
It didn't work on build before the recent commit to adhoc as well.
I can create host, and host can be seen by other clients, but after join the room, can't see the host player and game will report a error then get out of that room automatically.
Acturally I can't get any of my games with adhoc function to work... most of them behaves just like God Eater 2 or can't even see the host. I'm wondering if I'm doing it wrong or what :/
(06-25-2014, 05:49 PM)Virtualchronos Wrote: Here's my work ^.^
Crash tag team racing = ules 0169
ppsspp 0.9.8 1255
can see host and connect but connection lost soon after (not detect anymore since new versions)
Dungeon siege ules 00569
ppsspp 0.9.8.1408
menu
Fired up uces 00015
ppsspp 0.9.8.1408
work
Medievil resurection uces 00006
ppsspp 0.9.8.1255
work
Metal slug XX ules 01429
ppsspp 0.9.8.1255 /0.9.8.1408
menu
undead knight ules 01390
ppsspp 0.9.8.1408
menu
Wipeout pure = uces 0001
ppsspp 0.9.8.1408
work
Worms battle island NPUH 10045
ppsspp 0.9.8.1255 / 0.9.8.1408
work /!\ sometimes cant see background since new versions so can't play anymore even if we can connect perfectly
Screenshots later if I can
I think you'll need to test it with 0.9.8.1412 later since 1408 still have the broken important function used by all adhoc games
(06-25-2014, 06:13 PM)LunaMoo Wrote: @AdamN I think multiplayer starts from chapter 2 since first is just a tutorial;p, but you can use save from this post it's called bugged save, but actually it turned out that this person played with multiplayer ON without a server and the game didn't liked that, it's completely fine.
Also to start multiplayer in this game, host has to enter "mission list"(or be during a mission in normal game), select a mission and choose any of the 3 difficulty levels and start, once it's in game with multiplayer turned on(which is done by selecting "User" in communication settings, the save above has it by default), anyone else connected to server can enter "multiplayer" and after selecting character, gear and summon he can invade the host game which shows on the list that my screenshot was showing, doesn't need any special tricks or anything else on LAN, it's quick to connect and you don't even have to care about synchronization in-game.
I play soo many japanese games, that I often get annoyed by the opposite like PPSSPP using X to confirm in menus;].
thanks for the guide well i managed to save the game so far,
so the one that have issue with duplicated host is the one that "invade" right? i'll play again later on a different computer to test the multiplayer (it's 2:26 AM now)
btw, i'm still getting a frozen black screen whenever i choose "Return to Title" is this also happened on the original japanese version? or is it only happened with english patched (and merged iso) ?
Yup, the invader get's duplicated host and it's also wrong, shows 0 members, 0 lvl's etc it's like the game would get random or partial data.
About blackscreen while leaving to menu seems you found another translation related issue, I tried now and japanese version can leave to menu without any problem.(I just ctrl+B usually anyway - which is reset emulation shortcut on windows)
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
(06-25-2014, 12:48 PM)AdamN Wrote: I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK
(06-25-2014, 05:49 PM)Virtualchronos Wrote: Here's my work ^.^
Crash tag team racing = ules 0169
ppsspp 0.9.8 1255
can see host and connect but connection lost soon after (not detect anymore since new versions)
Dungeon siege ules 00569
ppsspp 0.9.8.1408
menu
Fired up uces 00015
ppsspp 0.9.8.1408
work
Medievil resurection uces 00006
ppsspp 0.9.8.1255
work
Metal slug XX ules 01429
ppsspp 0.9.8.1255 /0.9.8.1408
menu
undead knight ules 01390
ppsspp 0.9.8.1408
menu
Wipeout pure = uces 0001
ppsspp 0.9.8.1408
work
Worms battle island NPUH 10045
ppsspp 0.9.8.1255 / 0.9.8.1408
work /!\ sometimes cant see background since new versions so can't play anymore even if we can connect perfectly
there's an error on the compatibility list :
I said wipeout PURE and not pulse. I didn't tried this one yet because pure is way more fun and complete with the extensions pack.
Untold legend brotherhood is also playable with ppsspp 0.9.8 1408 but is a bis laggy
crash tag team racing keep the same problem even with the V1413
Sonic rivals v1413 : menu
Mercury meltdown V1413 : menu
Archer mc leans Mercury V1413 : menu
Metal slug anthology V1413 : menu
(06-25-2014, 12:48 PM)AdamN Wrote: I've made a new commit to fix Wipeout Pulse (still waiting to be merged), this should also affect many other games since the function is used by all adhoc games AFAIK
(06-25-2014, 11:49 PM)Virtualchronos Wrote: there's an error on the compatibility list :
I said wipeout PURE and not pulse. I didn't tried this one yet because pure is way more fun and complete with the extensions pack.
Untold legend brotherhood is also playable with ppsspp 0.9.8 1408 but is a bis laggy
crash tag team racing keep the same problem even with the V1413
Sonic rivals v1413 : menu
Mercury meltdown V1413 : menu
Archer mc leans Mercury V1413 : menu
Metal slug anthology V1413 : menu
more compatibility test next time ^.^
I didn't see anything newer since 1408 at orphis, i don't think my last patch have been merged yet (buildbot seems to be down)
i'm using SourceTree for github and it's still showing that /hrydgard/ppsspp doesn't have my last commit
(06-25-2014, 09:04 PM)sum2012 Wrote: @AdamN
MX vs. ATV Unleashed: On The Edge Don't work on v0.9.8-1413-ge1f2317 (Cannot see server)
Please help to check.Thanks
Games that use MatchingXXX functions can't see each other yet because the functions they needed haven't been implemented (or partially implemented),
i'll try to implement it later after i fixed the issue with games that was working properly and became broken now (ie. FFT0)
Btw, how did you guys have 1413 ? i don't even have it in the source code i download from /hrydgard/ppsspp (the last version i have is 1412)
06-26-2014, 02:09 AM (This post was last modified: 06-26-2014, 02:13 AM by Mugetzu.)
@AdamN. hello here reporting, I try your version with the game Kingdom hearts BBS FM (ULJM05775), I can enter the room without problems but when the second player enters only see your name (flashing) in the group, and in the console log is repeated this error nonstop.