Initial D: Street Stage
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09-14-2013, 04:23 PM
Post: #16
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RE: Initial D: Street Stage Japan
Hi, I'm a little late to this thread and I'm kind of a newbie to this, but when I run this game on PPSSPP on my desktop, my FPS is capped at 30.0 while I'm pretty sure it is capable of reaching 50-60 fps.
Does anyone know a fix? |
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09-15-2013, 03:03 AM
Post: #17
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RE: Initial D: Street Stage Japan
Hmm I switched my counter to fps and gameplay is indeed locked at 30fps while menus are 60fps.
Maybe post something here and Virgin KLM will see it and take a look into it. http://forums.ppsspp.org/showthread.php?tid=4799 Xperia Play 2.3.3 |
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11-16-2013, 06:19 PM
Post: #18
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RE: Initial D: Street Stage Japan
Cars are now a sort of dark grey as of 0.9.5. Voices are also a bit muddy sounding.
Also, I don't think anyone noticed this, but the cards you choose from after each race/time attack are rendered so that you can see what's on the back of them before they "flip" over. This is not supposed to happen of course because you're not supposed to know until you choose one. |
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11-17-2013, 05:41 AM
Post: #19
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RE: Initial D: Street Stage Japan
Quote: Also, I don't think anyone noticed this, but the cards you choose from after each race/time attack are thats nice, looks like some kind of a cheat without using CwCheat. haha Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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01-08-2014, 05:33 PM
(This post was last modified: 01-08-2014 05:33 PM by PpmeiS.)
Post: #20
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RE: Initial D: Street Stage Japan
Tried with latest build. Now cars color can be switchable:
There are still other known issues and minor glitches but playable 100%. |
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06-20-2014, 08:16 PM
Post: #21
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RE: Initial D: Street Stage Japan
(06-23-2013 08:29 PM)Focksie Wrote: I may have a preliminary problem. I can't create save data for this game is there a method to use to create one? I have the same problem, and I tried your fix with no avail. I then tried downloading save files off the internet and still nothing. Any ideas? |
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08-05-2014, 12:43 AM
(This post was last modified: 08-05-2014 08:03 AM by vnctdj.)
Post: #22
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I need some help regarding memory sticks.
Im trying to load up Initial D Street Stage on PPSSPP v0.9.6.2 with Windows 8 and every time I start it up it goes to a screen searching of mem sticks (a green box) then I get this i.imgur.com/34MgQT1.jpg
halp |
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08-05-2014, 08:05 AM
Post: #23
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RE: Initial D: Street Stage
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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08-10-2014, 06:16 AM
(This post was last modified: 08-10-2014 06:17 AM by FrozenDevilz.)
Post: #24
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RE: Initial D: Street Stage
Why the game is so flickering in my PPSSPP 0.9.9 ?
Also I noticed some bugs on the trees / environments such as this: (In the White Box) Anyone know how to fix this? Thanks before~ My Specs OS: Microsoft Windows XP Professional (5.1, Build 2600) System Manufacturer: TOSHIBA System Model: Satellite C640 BIOS: InsydeH20 Ver. 03.61.081.30 Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs) Memory: 1990MB RAM DirectX Ver: DirectX 9.0c Chip Type: Intel® HD Graphics Family Chip Memory: 256.0 MB Sound Output: Conexant HD Audio Output My Graphic Settings Rendering Mode Mode: Non-Buffered Rendering Block Transfer: Unticked Frame Rate Control Frameskipping: 2 Auto Frameskip: Ticked GOW Speed Up: Ticked Alternative Speed: 0 Features Postprocessing Shader: Off Fullscreen: Unticked Stretch Display: Ticked Small Display: Unticked Performance Rendering Resolution: 1x PSP VSync: Unticked Mipmapping: Unticked Hardware Transform: Ticked Software Skin: Ticked Vertex Cache: Ticked Lazy Texture Cache: Ticked Retain Changed Textures: Ticked Disable Slower Effects: Ticked Spline/Bezier Curves Quality: High Texture Scaling Upscale Level: Auto Upscale Type: xBRZ Deposterize: Unticked Texture Filtering Anisotropic Filter: 16x Texture Filtering: Auto Hack Settings Timer Hack: Unticked Disable Alpha Test: Ticked Disable Stencil Test: Unticked Force Depth Write: Unticked Texture Coord Speedhack: Ticked Overlay Information Show FPS Counter: None Show debug Statistics: Unticked Debugging Dump Next Frame to Log: Disabled (Don't Know Why) Software Rendering: Unticked My System Settings Fast Memory: Ticked Multithreaded: Ticked I/O on Thread: Unticked Force Real Clock Sync: Unticke Change Emulated PSP's CPU Clock: 0 Rewind Snapshot Frequency: 0 Atomic Audio Locks: Unticked Enable Windows Native Keyboard: Unticked PSP Model: PSP-2000/3000 Dynarec: Ticked Dump Decrypted EBOOT.BIN on Game Boot: Unticked Debug Logging: Unticked My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-18-2014, 06:14 PM
(This post was last modified: 08-18-2014 06:15 PM by Wombat97.)
Post: #25
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RE: Initial D: Street Stage
Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing glitch in the picture above.
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08-18-2014, 10:45 PM
(This post was last modified: 08-18-2014 10:47 PM by tintinmayo.)
Post: #26
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RE: Initial D: Street Stage
Among other things.
IMO, Disable Alpha Test shouldn't really be used on Windows (it's disabled by default, iirc) unless you have a game that specifically requires it to fix glitches. The amount of games that it breaks is not worth the tiny speedup on Windows. Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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08-19-2014, 11:56 AM
(This post was last modified: 08-19-2014 11:59 AM by FrozenDevilz.)
Post: #27
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RE: Initial D: Street Stage
(08-18-2014 06:14 PM)Wombat97 Wrote: Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing glitch in the picture above. already disabling it, but the glitch still appears (08-18-2014 10:45 PM)tintinmayo Wrote: Among other things. But, without the Disable Alpha Test being ticked, the game run really really slow & choppy on my pc And I've already tested it out, there seems to be no difference, only the game got slower & choppy Is there any other options? My Discord Server: discord.me/devilzgaming My Steam Group: http://steamcommunity.com/groups/DevilzGamingGroup |
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08-19-2014, 06:42 PM
(This post was last modified: 08-19-2014 06:47 PM by tintinmayo.)
Post: #28
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RE: Initial D: Street Stage
(08-19-2014 11:56 AM)FrozenDevilz Wrote:(08-18-2014 06:14 PM)Wombat97 Wrote: Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing glitch in the picture above. I'm out of ideas. If the game is still too slow on your PC even with 2 frameskips, it's possible that you're stuck between glitchy but fast and slow but accurate. Last thing that I can recommend: Use Buffered Rendering and 1x PSP resolution. The rendering resolution setting doesn't work on non-buffered rendering (it automatically scales to whatever resolution you are using) so even if you set it to 1x PSP, your videocard is still going to get hammered as it's rendering at whatever resolution your desktop is set to (probably 1360 x 768 like most laptops), especially since it only has 256 mb. IIRC, PPSSPP won't even let you change the rendering resolution if you're using non-buffered rendering. If you set your rendering mode to Buffered, you may actually get a significant speedboost from using 1x PSP rendering resolution (and might fix the glitches on Initial D: Street Stage when coupled with simulate block transfer.) BTW, don't forget to restart PPSSPP itself after changing stuff. Some of the graphics-related settings don't work right unless you restart the game or PPSSPP itself. (Alternatively, if you really need to use non-buffered rendering, you can rightclick PPSSPP's exe, go to the Compatibility Tab, then tick Run in 640 x 480 resolution - that way, everytime you run PPSSPP, the desktop resolution automatically switches to 640x480, which means that non-buffered rendering will also render at that lower resolution.) Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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08-31-2014, 02:22 AM
(This post was last modified: 08-31-2014 02:23 AM by ChavitoArg.)
Post: #29
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RE: Initial D: Street Stage
I love Initial D and i love this game. But i cant make it run balanced, if buffer rendering is ON the game runs smooth also the music, but the graphics looks like 8 bit. If i disable it the graphics are perfect, but the music sounds horrible :/ any of u have a special settings on Android in order to run it good?
My device is a Nexus 7 (2012) Sorry for my bad english, and thanks in advance |
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11-04-2014, 05:59 AM
(This post was last modified: 11-04-2014 06:27 AM by emo28john.)
Post: #30
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RE: Initial D: Street Stage
I got this error everytime. Can someone help me please
amd 4100|gtx550ti| 8gb ram (06-23-2013 08:29 PM)Focksie Wrote: I may have a preliminary problem. I can't create save data for this game is there a method to use to create one? Cant find the path memstick/PSP/SAVEDATA/ where is that? |
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