Final Fantasy Type-0
|
06-17-2014, 08:25 PM
Post: #271
|
|||
|
|||
RE: Final Fantasy Type-0
(06-17-2014 05:00 PM)Funchal99 Wrote: The latest build does fix the HEAVY stuttering I was experiencing during some sequences (like it was loading the game while it still played), but now I've ran into a different kind of problem: the image has green, blurry lines in front of Qtor in an early cutscene. (couldn't add the screenshot as an attachment here for the life of me, always gives an error message.) Those weird greens lines only occur in that scene (that I've found). Just switch from non-buffered rendering to buffered rendering to make them go away. |
|||
06-18-2014, 07:49 AM
(This post was last modified: 06-18-2014 07:57 AM by Kartoshka.)
Post: #272
|
|||
|
|||
RE: Final Fantasy Type-0
(06-16-2014 03:52 AM)wdphan94 Wrote: Hi Guys. I'm playing on PPSSPP version 0.9.8 in windows 7. My solution: I had the same problem. I realized that the crashes were completely random. What I did was every time I go into the next map area, I save stated so that whenever it crashed I wouldn't have re-do the entire mission. It seems it is ONLY that area that causes to crash so far. On an unrelated note, I have come across another problem that I haven't been able to find a make-shift solution for. *SPOILERS* This occurs right after the above mentioned mission (Chapter 6). Where you use the other 3 members of your class to fight Byakko on the [Big Bridge]. The problem is that after I cross the [Big Bridge] the game says "we are about to get flanked", then a party configuration screen pops up and after I press 'Okay' I can no longer use any of the psp controls. *END SPOILERS* The esc and turbo buttons work however none of the x, square, circle, triangle or d-pad buttons work. I have tried re-mapping the control to my keyboard and even changing to different settings on my 360 controller, but those attempts failed. I'm on PC, Windows 7 Professional 64 bit, Nvidia GTX 275, AMD Phenom II quad core Edit: Formatting Edit 2: PC Specs |
|||
06-18-2014, 11:06 AM
Post: #273
|
|||
|
|||
RE: Final Fantasy Type-0
(06-16-2014 03:52 AM)wdphan94 Wrote: Hi Guys. I'm playing on PPSSPP version 0.9.8 in windows 7. I seem to have fixed this by playing through the cave with multithreading ON and read framebuffers to memory(CPU) ON aswell, although this made it very hard to see in the last fight of the cave. |
|||
06-18-2014, 12:27 PM
Post: #274
|
|||
|
|||
RE: Final Fantasy Type-0
HI guys!
i was hoping to play this on android but the characters ingame dont appear and only their shadows can be seen!!(both enemies and player characters are invisible!) Rest all plays normally what should i do? im using one the recent builds (also tried the stable version). What changes should i do in my settings?? Also on Win 7 the is audio distorts quite a few times....plz suggest some measures for this!! |
|||
06-18-2014, 05:58 PM
Post: #275
|
|||
|
|||
RE: Final Fantasy Type-0
hi guys
i play this game on my android devices Xperia M, can anybody show me how to boost performance for this games thank's in andvance.... sorry about my english, isn't my native language |
|||
06-18-2014, 10:48 PM
Post: #276
|
|||
|
|||
RE: Final Fantasy Type-0
(06-18-2014 05:58 PM)chopsuey03 Wrote: hi guys Aside from some frame rate hiccups on drawing multiple phantasma at once and on using the Relic (where you save, equip, etc), Type 00 works great for my Galaxy S3, I cannot say with certainty if this will work with other devices but feel free to try my options (on the latest available build on Orphis). (Other options should be the default settings) Non-Buffered Rendering Vertex Cache (Turn OFF) Lazy Texture (On) Texture Cord speedhack (Turn ON) Fast Memory (Turn ON) Change emulated PSP;s CPU clock (to 79) PSP Model (PSP-2000/3000) ------------------------------------- If you're still desperate for speed then same options as above but: Fast Memory (Turn OFF) Multithreaded (Turn ON) Multithreaded makes the game player even more smoother but there's a catch, it displays the characters (usually when they re spawn/start a battle) as an unsightly transparent glow that ruins the immersion in playing. ------------------------------------- Or you can even try turning on the FRAMESKIPPING to 1 (personally I prefer not to resort to this because the game appears to lag but it GREATLY increases speed) |
|||
06-18-2014, 11:16 PM
Post: #277
|
|||
|
|||
RE: Final Fantasy Type-0
beware, auto frameskip causes flickering if normal(non-skipped) speed is less than 100%
|
|||
06-19-2014, 01:00 AM
(This post was last modified: 06-19-2014 01:01 AM by unknown.)
Post: #278
|
|||
|
|||
RE: Final Fantasy Type-0
what the best setting for this in android? anyone can share please?
what version do you use guys? |
|||
06-19-2014, 07:47 AM
Post: #279
|
|||
|
|||
RE: Final Fantasy Type-0
using build v0.9.8-1275-g413704f and currently updating it,
non-buffered rendering auto-frameskip -off timer hack -off (prevents cutscene dialogue from continuing ) multi-threading -off these provides the least bugs.the other options depends on the device,as the can either speedup gameplay or increase quality. |
|||
06-19-2014, 09:51 AM
Post: #280
|
|||
|
|||
RE: Final Fantasy Type-0
(06-13-2014 02:34 PM)Henrik Wrote:(06-13-2014 01:35 PM)denslife16 Wrote: in the current state of the emulator I think its impossible to get this space ship because when i try to go to the ship im transported above the ocean Hi Henrik, Is there a plan when this issue on Android will be fixed? I'm using the latest build 1282 and the issue when I try to go to another region on the world map there will be a random teleport sometimes even to middle of the ocean still exists. When it is fixed it would work perfect for me (even more than perfect because it is much better on my phone than on PSP ) |
|||
06-19-2014, 11:00 AM
(This post was last modified: 06-19-2014 11:14 AM by unknown.)
Post: #281
|
|||
|
|||
RE: Final Fantasy Type-0
What the function of simulate block transfer??
|
|||
06-19-2014, 11:57 AM
Post: #282
|
|||
|
|||
RE: Final Fantasy Type-0
(06-19-2014 11:00 AM)unknown Wrote: What the function of simulate block transfer?? See this post by [Unknown] for a detailed explanation. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
|||
06-19-2014, 01:06 PM
(This post was last modified: 06-19-2014 01:42 PM by lee13.)
Post: #283
|
|||
|
|||
RE: Final Fantasy Type-0
(06-19-2014 09:51 AM)bojan1986819 Wrote:Yeah, it would be awesome. I currently use 0.9.7.3 to go to another region when I meet this issue(06-13-2014 02:34 PM)Henrik Wrote:(06-13-2014 01:35 PM)denslife16 Wrote: in the current state of the emulator I think its impossible to get this space ship because when i try to go to the ship im transported above the ocean Edit: I use 1026 and it works fine when I go to another region. You could save a state and load with this version to go through.It's pretty complex though |
|||
06-19-2014, 03:00 PM
Post: #284
|
|||
|
|||
RE: Final Fantasy Type-0
lee13 please update to latest vesion
|
|||
06-19-2014, 03:26 PM
Post: #285
|
|||
|
|||
RE: Final Fantasy Type-0 | |||
« Next Oldest | Next Newest »
|