anybody has latest version with anti-aliasing? please upload
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04-27-2014, 08:44 AM
(This post was last modified: 04-27-2014 08:44 AM by model.)
Post: #1
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anybody has latest version with anti-aliasing? please upload
i don't know which latest version still has anti-aliasing option.
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04-27-2014, 08:50 AM
Post: #2
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RE: anybody has latest version with anti-aliasing? please upload
I have it,it's v0.9.1-646 but why do you need it.
Did you tried the "Rendering Resolution" and "Texture Scaling" options? Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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04-27-2014, 12:27 PM
(This post was last modified: 04-27-2014 12:28 PM by solarmystic.)
Post: #3
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RE: anybody has latest version with anti-aliasing? please upload
Fyi, the old Anti-Aliasing option is the equivalent of 2x the current selected rendering resolution (SSAA) on your screen.
If you want to have the same effect in the current builds, pick a rendering resolution that is twice of that which you're using now. E.g, for 1080p (4x Rendering Resolution roughly) screens, pick 8x Rendering Resolution for the same effect. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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04-28-2014, 05:58 AM
Post: #4
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RE: anybody has latest version with anti-aliasing? please upload
vsub can you put it on download site? i tried that but graphic isn't sharp like
it used to be. kinda blurry. thanks in advance. |
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04-28-2014, 06:19 AM
(This post was last modified: 04-28-2014 07:42 AM by vsub_.)
Post: #5
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RE: anybody has latest version with anti-aliasing? please upload
Here(downloaded from the buildbot page when the rev was there)
http://www45.zippyshare.com/v/38215077/file.html You probably don't see it as "sharp like it used to be" because Linear filtering is not working like before from long time ago. Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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04-28-2014, 10:52 PM
Post: #6
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RE: anybody has latest version with anti-aliasing? please upload
Anti-aliasing is now under "Post-processing Shaders" under Graphics settings. OFC you need to switch to buffered rendering.
| Testing Rig: Windows10 PC | ->Proc: Intel Core i3 4130 ->GPU: Nvidia GTX660 GDDR5 1GB ->RAM: 8GB DDR3 |
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05-03-2014, 08:55 AM
(This post was last modified: 05-03-2014 08:56 AM by model.)
Post: #7
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RE: anybody has latest version with anti-aliasing? please upload
(04-28-2014 10:52 PM)nc50lc Wrote: Anti-aliasing is now under "Post-processing Shaders" under Graphics settings. OFC you need to switch to buffered rendering. why does the buffered rendering cause so much blur? when turn off the screen is so crisp and clear. also did you notice the audio has some weird scratchy sound which shouldn't be there? now my onboard realtek produces scratchy sound on every application, music, vids, even clicking a folder, it makes another scratchy sound after the click sound. guess i have to buy another sound card. |
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05-03-2014, 01:26 PM
Post: #8
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RE: anybody has latest version with anti-aliasing? please upload
@model there are few things that you might be experiencing. First of all games commonly use blur and extra shaders and filters which can add some blur, it's mostly an improvement on low res devices for everyone, however on big screen experience varies depending on person, some of us like blur, others love huge sharp pixels and aliased edges. Non-buffered rendering is a hack and cannot really render those effects at all, that's why it appears cleaner to you, but it's not as it should look like. Not to mention that almost all extra shaders we use, especially AA ones add blur as well and they don't work on non-buffered rendering either, so if you used any AA shader it'll work only in buffered rendering and those we have implemented are very simple and add alot of blur.
Second thing ~ non-buffered rendering renders the image at the window resolution giving you always 1:1 ratio on any even weird res, buffered rendering allows rendering different res than window size/full screen res and using lower res is equal to looking at stretched, small image which will always appear blurry with texture filtering which in such situation tries to create something out of nothing, blending surrounding pixels with each other. Similar thing happens in the other side when you downsize a bigger texture to smaller res, however the image will be just slightly different and in theory actually less aliased thanks to super sampling effect(however for my eyes at least, the extra res while usefull for AA shaders, is not actually giving SSAA in ppsspp). In games affected only by this(no extra effects being removed by hacky rendering) you would have to get exactly same window res as rendering res to get same result in both rendering modes, this is not possible in fullscreen, however using bigger rendering res than display res should not loose much sharpness to cry about and loads of people actually want it. In the end, I would like to add that, if all you care is sharpness, your thread totally missed the point and was just confusing. Maybe you just don't understand what the term "aliasing" refers to, but AA will never decrease the blur and in fact by design, if anything will just add some extra. The difference between different methods are pretty much where and how much of it is applied to decrease or even remove aliasing and that's being done by blending pixels on aliased edges which pretty much results in decreased sharpness in affected places. That's exactly why simple post processing AA filters which are very inaccurate will blur pretty much whole screen, more advanced stuff like FXAA would blurr a bit less through still alot, SSAA which you potentially get by setting res above your display res will also blur a bit and any other technique like MSAA, TXAA or whatever would also add some blur at least in very subtle way, and would never ever decrease existing one. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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05-04-2014, 04:11 AM
(This post was last modified: 05-04-2014 04:14 AM by model.)
Post: #9
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RE: anybody has latest version with anti-aliasing? please upload
heh i thought we could have anti aliasing in non buffered rendering for sharpness and no jaggies.
anyway did you notice the scratchy noise ppsspp makes? it's so scratchy in windows mode but less scratchy in full screen. by the time i change to full screen, it was too late, my realtek onboard sound card now always makes scratchy sound in every application. will this happen if i use some creative labs sound card? the game is ff2 anniversary. |
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05-04-2014, 06:31 PM
Post: #10
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RE: anybody has latest version with anti-aliasing? please upload
Artifacts in the sound? Some games can have some sound artifacts in the ppsspp still, it's constantly improved and at times broken when you use latest git builds. Different sound processor shouldn't make much of a difference except of course it's subtle quality if you have a big/expensive speakers that are able to deliver it. Normal desktop speakers will not really give noticeable difference in sound between expensive and cheap built-in sound chip and if a game has still some emulation issues it wouldn't matter in the first place. However if this happens in every windows application maybe your sound chip is dying? Nowadays even many usb headphones have their own built-in sound chip, so if you have ones like that you could easily check if it's not by any chance the onboard realtek chip dying it's always a possibility especially if it starts getting more noticeable with time or during playing when your hardware starts generating heat.
Also make note that currently ppsspp does not have any sound stretching/async features which means that if you don't have a 100% speed in game, the sound will start breaking, stutter etc, so if you set PPSSPP graphics above to what your system can handle it can easily do that. PSP games are usually easy to emulate, but still ppsspp allows to upscale graphics up to 10x which has 100 times higher pixel density than default psp res, this is not anything that should be taken lightly. Well non-buffered mode is a hack, it just prints out the graphics directly to the screen without as the name says a buffer, so nothing really can be done about it. Since FF2 is a 2D game, and you want sharpness + no jaggies try using texture upscalling(buffered rendering ofc). It will get rid of most jaggies in 2D games(or 2D elements in 3D games) way better than AA could through not all people like the result hence we have a few different methods you can try. Also this can be pretty heavy and on weaker pc's can cause freezes when loads of textures being upscalled(ie. when screen changes), if you want it sharper you can additionally try changing texture filtering from auto to "nearest" with res at least same or above as your display/window res(you don't really have to go to any super high res with this through, x4 is enough for 1080p) this will give you all the sharpness and with enough texture upscalling shouldn't look too terrible either. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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