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The 3rd Birthday
Leveling up also causes character texture glitches
Not an issue since going into the next room usually fixes it
But its annoying
If anyone knows how to fix please tell me
My specs
Redmi Note 10.
Check My Profile For Tested Games(Bio Section)
Testing multiplayer - MGS PW - God Eater - Dbz

Contact me on Twitter @BradEDias for help with ppsspp
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With the new Alpha Mask hack introduced in v0.9.7.2-246-g4df49a7 by Henrik, the blue fog issue should be "resolved".

Enable it, and use it with Buffered Rendering. Don't have to switch to Read Framebuffers to Memory anymore.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Does the texture glitch still happen? And crashes?
My specs
Redmi Note 10.
Check My Profile For Tested Games(Bio Section)
Testing multiplayer - MGS PW - God Eater - Dbz

Contact me on Twitter @BradEDias for help with ppsspp
Reply
how about the black screen when you enable multithreading?(the second problem from my first post on page 21)
any solution other then disable it? i got bad speed without it
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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Update with last build .313;

The flickering red color display appear in screen when the game start and appear again when level game up.

This bug is reproducible when the hardware transform is in off.

Example;

[Image: Screenshot_2014_03_19_03_06_20.jpg]

In additional, the another game Gurumin, have a bugs on the flickering texture HUD, (red frame color its plus marcable in this game when start in logo and in load game).

With the build .308, the games Works fine.

Note: the .313 improve the smootly gameplay with much stable frames per sec.

Android - APQ8064 - Adreno 320

P.S. For @xboxmandude

The texture glitches (Overdive special skill cause this bug) not appear when disable multithreading option.

The crash still here (when in front of port/elevator for next level and in certain point, not all).

Example:

[Image: Screenshot_2014_03_19_04_19_14.jpg]
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(03-19-2014, 01:31 AM)Stixan Wrote: Update with last build .313;

The flickering red color display appear in screen when the game start and appear again when level game up.

This bug is reproducible when the hardware transform is in off.

Example;

[img]http://s9.postimg.org/t3kk9fj97/Screenshot_2014_03_19_03_06_20.jpg[img]

Android - APQ8064 - Adreno 320

Stixan, can you provide us a savestate/save file close to that location so that testers and devs can reproduce the issue on their systems?

Thanks.

EDIT:- Do you get that picture with the Alpha Mask Hack enabled or disabled?
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Alpha Mask Hack enabled.

ps: This forum can enabled upload of 18MB? (i have the savestate)

sorry for crappy eng.
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(03-19-2014, 03:03 AM)Stixan Wrote: Alpha Mask Hack enabled.

ps: This forum can enabled upload of 18MB? (i have the savestate)

sorry for crappy eng.

You can use google docs or mediafire, I don't think the forum allows for such a massive upload.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
SaveState Attached :-)

http://www24.zippyshare.com/v/32070525/file.html
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Thanks for the savestate, Stixan.

Hmm... I'm not seeing the issue in your picture, even with Hardware Transform off.

Could it be an Android only issue? I'm using the laptop in my signature to test the game.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
(03-19-2014, 04:30 AM)solarmystic Wrote: Thanks for the savestate, Stixan.

Hmm... I'm not seeing the issue in your picture, even with Hardware Transform off.

Could it be an Android only issue? I'm using the laptop in my signature to test the game.

Most probably.

I reproduced the same similar bug in Gurumin a Monstrous Adventure, Example;

[Image: Screenshot_2014_03_19_06_34_39.jpg] [Image: Screenshot_2014_03_19_06_34_44.jpg]
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Apparently another user on the github reported that he's seeing the same rainbow coloration in another game (Tekken and KH) on his Android device when using Software Transform.

https://github.com/hrydgard/ppsspp/pull/...t-38018515
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
Yeah, but in my case, the bug is present with/without Hardware/Software Transform option (in hardware the bug is minimal but still present).

Thank You very much for reported this issue :-)

Update with last Build .314

The bug is gone! :-D

Big thx to @[Unknown]
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That's great news. Thanks for the feedback, Stixan.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
3rd birthday crashes upon overdive kill on latest build, 0.9.8... I tried different combinations of settings. Also, yellow prints of soldiers remain on the screen upon overdive during buffered rendering mode...
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