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Font issue with OS X build
#1
I got the latest version of the source to compile, but I'm having a weird font issue or something. Anyone know what's going on and/or how to fix it?

http://i.imgur.com/du4nLo5.png
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#2
Try copying the assets directory from android/assets directory to the same folder you built in (e.g. build-mac/assets/.)

-[Unknown]
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#3
Hm, we should probably print an error and exit instead of loading this fallback xor texture....
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#4
Hm, perhaps I'm building it wrong. I've got those assets in the main git folder. After running cmake, I'm just running make from there. Should I be doing this in another way? Thanks for your help.

I get a couple of errors from the console when running the build:
E: /Applications/Games/Emulators/ppsspp/native/file/zip_read.cpp:241: E: Missing filesystem for ui_atlas.zim
E: /Applications/Games/Emulators/ppsspp/android/jni/NativeApp.cpp:319: E: Failed to load texture
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#5
Right. They need to be copied from the main git folder to the build directory. For example, let's say you have:

/Applications/Games/Emulators/ppsspp/build-mac

The assets directory needs to be:

/Applications/Games/Emulators/ppsspp/build-mac/assets

It won't look for it here:

/Applications/Games/Emulators/ppsspp/assets

Basically, whatever place "PPSSPPSDL" is, there also needs to be the assets folder, right next to it.

-[Unknown]
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#6
They are in the build directory, is what I meant. Sorry, I'm a bit clueless when it comes to building code.
Example: http://i.imgur.com/FGFJnPU.png
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#7
Hmm, I guess it needs to be in the working directory when you run it.

-[Unknown]
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#8
Derp! Thanks, works great now.
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#9
Would it be possible for somebody to post a Mac build? I dont have access to xcode right now so I cant compile it myself.
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