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Try copying the assets directory from android/assets directory to the same folder you built in (e.g. build-mac/assets/.)
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Hm, we should probably print an error and exit instead of loading this fallback xor texture....
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Hm, perhaps I'm building it wrong. I've got those assets in the main git folder. After running cmake, I'm just running make from there. Should I be doing this in another way? Thanks for your help.
I get a couple of errors from the console when running the build:
E: /Applications/Games/Emulators/ppsspp/native/file/zip_read.cpp:241: E: Missing filesystem for ui_atlas.zim
E: /Applications/Games/Emulators/ppsspp/android/jni/NativeApp.cpp:319: E: Failed to load texture
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Right. They need to be copied from the main git folder to the build directory. For example, let's say you have:
/Applications/Games/Emulators/ppsspp/build-mac
The assets directory needs to be:
/Applications/Games/Emulators/ppsspp/build-mac/assets
It won't look for it here:
/Applications/Games/Emulators/ppsspp/assets
Basically, whatever place "PPSSPPSDL" is, there also needs to be the assets folder, right next to it.
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Hmm, I guess it needs to be in the working directory when you run it.
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Derp! Thanks, works great now.
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Would it be possible for somebody to post a Mac build? I dont have access to xcode right now so I cant compile it myself.