The 3rd Birthday
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03-13-2014, 03:12 PM
Post: #316
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RE: The 3rd Birthday
Leveling up also causes character texture glitches
Not an issue since going into the next room usually fixes it But its annoying If anyone knows how to fix please tell me My specs Redmi Note 10. Check My Profile For Tested Games(Bio Section) Testing multiplayer - MGS PW - God Eater - Dbz Contact me on Twitter @BradEDias for help with ppsspp |
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03-13-2014, 09:44 PM
Post: #317
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RE: The 3rd Birthday
With the new Alpha Mask hack introduced in v0.9.7.2-246-g4df49a7 by Henrik, the blue fog issue should be "resolved".
Enable it, and use it with Buffered Rendering. Don't have to switch to Read Framebuffers to Memory anymore. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-14-2014, 07:28 AM
Post: #318
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RE: The 3rd Birthday
Does the texture glitch still happen? And crashes?
My specs Redmi Note 10. Check My Profile For Tested Games(Bio Section) Testing multiplayer - MGS PW - God Eater - Dbz Contact me on Twitter @BradEDias for help with ppsspp |
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03-15-2014, 03:25 PM
Post: #319
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RE: The 3rd Birthday
how about the black screen when you enable multithreading?(the second problem from my first post on page 21)
any solution other then disable it? i got bad speed without it Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
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03-19-2014, 01:31 AM
(This post was last modified: 03-19-2014 02:52 AM by Stixan.)
Post: #320
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RE: The 3rd Birthday
Update with last build .313;
The flickering red color display appear in screen when the game start and appear again when level game up. This bug is reproducible when the hardware transform is in off. Example; In additional, the another game Gurumin, have a bugs on the flickering texture HUD, (red frame color its plus marcable in this game when start in logo and in load game). With the build .308, the games Works fine. Note: the .313 improve the smootly gameplay with much stable frames per sec. Android - APQ8064 - Adreno 320 P.S. For @xboxmandude The texture glitches (Overdive special skill cause this bug) not appear when disable multithreading option. The crash still here (when in front of port/elevator for next level and in certain point, not all). Example: |
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03-19-2014, 02:51 AM
(This post was last modified: 03-19-2014 02:55 AM by solarmystic.)
Post: #321
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RE: The 3rd Birthday
(03-19-2014 01:31 AM)Stixan Wrote: Update with last build .313; Stixan, can you provide us a savestate/save file close to that location so that testers and devs can reproduce the issue on their systems? Thanks. EDIT:- Do you get that picture with the Alpha Mask Hack enabled or disabled? PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-19-2014, 03:03 AM
Post: #322
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RE: The 3rd Birthday
Alpha Mask Hack enabled.
ps: This forum can enabled upload of 18MB? (i have the savestate) sorry for crappy eng. |
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03-19-2014, 03:50 AM
Post: #323
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RE: The 3rd Birthday
(03-19-2014 03:03 AM)Stixan Wrote: Alpha Mask Hack enabled. You can use google docs or mediafire, I don't think the forum allows for such a massive upload. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-19-2014, 04:18 AM
Post: #324
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RE: The 3rd Birthday | |||
03-19-2014, 04:30 AM
(This post was last modified: 03-19-2014 04:49 AM by solarmystic.)
Post: #325
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RE: The 3rd Birthday
Thanks for the savestate, Stixan.
Hmm... I'm not seeing the issue in your picture, even with Hardware Transform off. Could it be an Android only issue? I'm using the laptop in my signature to test the game. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-19-2014, 04:41 AM
(This post was last modified: 03-19-2014 04:42 AM by Stixan.)
Post: #326
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RE: The 3rd Birthday
(03-19-2014 04:30 AM)solarmystic Wrote: Thanks for the savestate, Stixan. Most probably. I reproduced the same similar bug in Gurumin a Monstrous Adventure, Example; |
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03-19-2014, 04:48 AM
Post: #327
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RE: The 3rd Birthday
Apparently another user on the github reported that he's seeing the same rainbow coloration in another game (Tekken and KH) on his Android device when using Software Transform.
https://github.com/hrydgard/ppsspp/pull/...t-38018515 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-19-2014, 04:53 AM
(This post was last modified: 03-19-2014 05:53 AM by Stixan.)
Post: #328
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RE: The 3rd Birthday
Yeah, but in my case, the bug is present with/without Hardware/Software Transform option (in hardware the bug is minimal but still present).
Thank You very much for reported this issue :-) Update with last Build .314 The bug is gone! :-D Big thx to @[Unknown] |
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03-19-2014, 06:00 AM
Post: #329
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RE: The 3rd Birthday
That's great news. Thanks for the feedback, Stixan.
PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-24-2014, 06:21 AM
Post: #330
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RE: The 3rd Birthday
3rd birthday crashes upon overdive kill on latest build, 0.9.8... I tried different combinations of settings. Also, yellow prints of soldiers remain on the screen upon overdive during buffered rendering mode...
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