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Final Fantasy Tactics: The War of the Lions
I also have the black screen problem. I'm running the latest ppsspp version using my nexus 5
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ULES00850 : FINAL FANTASY TACTICS: THE WAR OF THE LIONS
v0.9.7.2-76-gb7651b6 Windows 32

Notes: Strange music. I'm going back to v0.9.7.2-68-g9dacc2b.

edit: sounds are normal in v0.9.7.2-92-gafdaaf3
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Unfortunately this game still chokes so bad with any form of texture scaling to the extent that it can freeze up windows (I couldn't even get task manager open to end process because nothing will respond when the emulator starts eating 100% of both cores!). I think the emulator should never let that happen but what can you do.
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Game Completion, hello when i finish the game it tell me that it will go save but it restart and nothing happend, thz
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hello when i finish the game it tell me that it will go save but it restart and nothing happend HuhHuh it should save complete game to add new missions, thz
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Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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Save the clear data and if you have a save before entering Orbonne you will unlock some extra things in rendevouz.

The important point is: THIS SAVE CLEAR DATA WILL NOT TAKE YOU BACK TO WORLD MAP and is shared for any other save file.
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I'm running the latest version for Android...
Everytime I use some habilities for heal my characters, like cure or chant, the emulator crashs ano close alone... Any sugestions?

(03-08-2014, 02:56 PM)Laybson Wrote: I'm running the latest version for Android...
Everytime I use some habilities for heal my characters, like cure or chant, the emulator crashs ano close alone... Any sugestions?

Solved...

I just disable the mipmapping....
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(02-21-2014, 12:16 PM)aubreyk Wrote: I also have the black screen problem. I'm running the latest ppsspp version using my nexus 5

I fix the problem put rendering whit cpu on my xperia z1, i/o tread enabled, autoframe skip eneabled, frameskioing 2, mipmaping disabled, and the other setting are default, exempt thats gives speed up, thats are disabled.
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Could the slowdown patch be added if I already patched the game with insane diffuclty, or vice versa?
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Theonyxpheonix: "I can now see the map and things play, albeit slowly, on Android v0.9.6-436-g8239500 but the screen goes black when you try to access the menu (you can see the menu options and some of the text appears in white). Also the character menu music is staticky."

This. For some reason, quoting isn't working :/

Included pictures of before and after the effect. Ver. 9.7.2, Android 4.1.3, Samsung Galaxy Nexus. I'm using buffered rendering, so no, it's not that Tongue.

Anyone know or can suggest a fix? Couldnt figure out logging :/

EDIT: Have confirmed that the same problem exists when I run on Windows x64. Same version, 1.6 ghz first gen i7, Mobility Radeon 5800 series. I think we can rule out specs in this case. I also tried multiple .iso files. The emulator just seems to not be able to render it at all.


Attached Files Thumbnail(s)
       
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the game worked fine for me but the speed though(really slow)
tested on v9.7.2-313-g44e9484
if you guys want the setting i use, ill give it
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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Wait, did you not get the black screen? If you wouldn't mind givinf the settings for that, it would be really cool
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GRAPHICS

Rendering mode:-
Mode: buffered rendering

Frame rate control:-
Frameskipping: off
Auto Frameskip: off(duh Tongue)
Prevent FPS From Exceeding 60: on
Alternativ Speed: Unlimited

Features:-
Postprocessing Shader: off
Fullscreen: off
Stretch To Display: on
Small Display: off

Performance:-
Rendering Resolution: auto(1:1)
Vsync: on
Mipmapping: on
Hardware Transform: on
Software Skinning: on
Vertex Cache: on
Lazy Texture Caching: on
Retain Changed Texture: on
Low Quality Splines & Bezier Curves: on

Texture Scaling:-
Upscale Level: off
Upscale Type: XBRZ
Deposterize: on

Texture Filtering:-
Anisotropic Filtering: off
Texture Filtering: auto

Hack Setting:-
Timer Hack: off
Disable Alpha Test: on
Disable Stencil Test: on
Enable Alpha Mask: on
Force Depth Write: off(cause major graphic glitches for me)
Texture Coord Speedhack: on

Skip Overlay Infomation

Debugging:-
Software Rendering: off

AUDIO

Audio:-
Enable Sound: on
Low Latency Audio: off

SYSTEM

Emulation:-
Fast Memory: off(crash the game/emulator, do you want that? no)
Multithreaded: on(off when playing The 3rd Birthday)
I/O On Thread: on
Change Emulated PSP's CPU Clock: 222
Rewind Snapshot Frequency: I dont know what this setting does, so off(0)
Atomic Audio Lock: no

DEVELOPERS TOOLS

Generals:-
Dynarec: on(off you turn this off, you are STUPID)
Show Developer Menu: off
Dump decrypted Eboot.BIN On Game Boot: on
Enable debug Logging: off
Logging Channel: ALL ON

Skip languages
Old laptop: Lenovo G458
AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit

New laptop: Lenovo ideapad 100
Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit
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W7x64
Not the newest PC out there but can efficiently play Patapon w/o any issues(using no rendering buffer).
v0.9.8

[Buffer-less rendering] Breaks into black screen when the intro movie is supposed to end or if You skip it. Can hear the cursor moving but I think there are some logic issues too, not only just graphics.
[Any buffered rendering mode] Green texture borders, slowdown and crackling sound.

No green borders with v0.9.8-135. Sound and slowdown are still an issue.

Still much better than jPcSP.

Now this entry from PPSSPP automated builds feed makes me curious:
Quote:v0.9.7.2-31-gdc5d179-|-Unknown W. Brackets-|-2014-02-18 08:23:44-|-No build-|-Actually use the resample buffer.Fixes static in Final Fantasy Tactics music.

Why wasn't it merged or built?
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