Jeanne d'Arc
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03-01-2014, 02:46 AM
Post: #181
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RE: Jeanne d'Arc
Hi all!
I'm newbie. I really interest with this topic, because I like this game much. Can anyone tell me now have any version of ppsspp can play this game on Iphone 5s (I know this base ARM 64 support GLES 3.0, but in system tools don't show it). Thanks to all. |
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03-01-2014, 04:46 PM
Post: #182
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RE: Jeanne d'Arc
Help me, please! I can't see nothing but garbage on this game, with Buffered Rendering or not. The first screen is with "Software Rendering" disabled, the second with "Software Rendering" enabled. I'm using PPSSPP 0.97 Gold Version.
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03-01-2014, 08:52 PM
Post: #183
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RE: Jeanne d'Arc
Hi guys, just thought I'd send a quick update, after much finagling (and uninstalling the driver and having to recognize a "new" video chip) I got the new drivers installed and it does in fact work now.
Just thought I'd say thanks All! |
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03-01-2014, 09:17 PM
(This post was last modified: 03-01-2014 09:18 PM by solarmystic.)
Post: #184
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RE: Jeanne d'Arc
(03-01-2014 04:46 PM)threenator Wrote: Help me, please! I can't see nothing but garbage on this game, with Buffered Rendering or not. The first screen is with "Software Rendering" disabled, the second with "Software Rendering" enabled. I'm using PPSSPP 0.97 Gold Version. Hello and welcome to the forums. Please post a screenshot of your System Information to aid us in the diagnosis of your problem. You can find it in Settings --> System ---> Developer Tools ---> System Information. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-01-2014, 11:20 PM
(This post was last modified: 03-01-2014 11:21 PM by threenator.)
Post: #185
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RE: Jeanne d'Arc
(03-01-2014 09:17 PM)solarmystic Wrote:(03-01-2014 04:46 PM)threenator Wrote: Help me, please! I can't see nothing but garbage on this game, with Buffered Rendering or not. The first screen is with "Software Rendering" disabled, the second with "Software Rendering" enabled. I'm using PPSSPP 0.97 Gold Version. Thanks! This is my System Information: |
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03-03-2014, 02:30 PM
(This post was last modified: 03-03-2014 02:31 PM by solarmystic.)
Post: #186
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RE: Jeanne d'Arc
(03-01-2014 11:20 PM)threenator Wrote: Thanks! Hmm, your specs are more than adequate for this game/emulator. Try resetting your settings back to the defaults and running the game again. (Settings --> System --> Restore PPSSPP's settings to default) Which version of the game are you running? (it shouldn't matter but it helps to cover all bases). As a last ditch scenario, try getting another fresh rip of the game from your UMD if possible, it could be a bad rip. Thanks for your time. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-03-2014, 02:36 PM
Post: #187
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RE: Jeanne d'Arc
Threenator, do you have "Texture coord speedhack (speed up)" turned on? Try turning it off, if you do. It causes major graphical issues in JD'A.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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03-03-2014, 03:12 PM
Post: #188
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RE: Jeanne d'Arc
(03-03-2014 02:36 PM)TheDax Wrote: Threenator, do you have "Texture coord speedhack (speed up)" turned on? Try turning it off, if you do. It causes major graphical issues in JD'A. Spot on mate. I forgot how that option produces the exact result as the user's screenshot. Nice catch. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-03-2014, 06:28 PM
(This post was last modified: 03-03-2014 06:36 PM by solarmystic.)
Post: #189
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RE: Jeanne d'Arc
On another note, I'd also like to confirm that the game is 100% playable on my rig, from start to finish, plus with the latest fixes [Unknown] commited in past few days/week or so relating to the fonts, there are no more hang ups anywhere. Every cutscene can be enjoyed fully.
I used revision v0.9.7.2-132-gaee5f0d for the entire playthrough. Emulator settings here (ppsspp.ini):- https://gist.github.com/solarmystic/9332908 This could be moved to Playable if it were not for the fact that devices that do not support OpenGL 3.x/OpenGL ES 3.0 still have the missing characters issue. Major Spoilers in the screenshots, so they are linked instead of shared:- The final attainable anime cutscene. The complete list of cutscenes in the Anime Theater. The final Free Stage. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-05-2014, 10:41 PM
Post: #190
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RE: Jeanne d'Arc
(03-03-2014 03:12 PM)solarmystic Wrote:(03-03-2014 02:36 PM)TheDax Wrote: Threenator, do you have "Texture coord speedhack (speed up)" turned on? Try turning it off, if you do. It causes major graphical issues in JD'A. Bingo! I've disabled it and everything's ok now. Thank you very much, pals! |
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03-08-2014, 10:49 PM
Post: #191
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RE: Jeanne d'Arc
Took a long break from ppsspp to give it more time to develop. This is one of the games I really wanted working. I use this on my galaxy note 2 with openGL es 2.0. From reading this thread are we out of luck on this game then without a newer version of openGL? Or is there still a possibility of getting this game to where we can see the characters?
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03-09-2014, 04:06 PM
Post: #192
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RE: Jeanne d'Arc
This could be playable as it plays perfectly on my PC. If there were only a workaround for Android without openGL 3.0.
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03-12-2014, 01:51 PM
Post: #193
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RE: Jeanne d'Arc
i have opengl 3.0 but can not play it, character is still invisible
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03-17-2014, 09:51 AM
(This post was last modified: 03-17-2014 09:52 AM by solarmystic.)
Post: #194
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RE: Jeanne d'Arc
The game is graphically broken for Windows in v0.9.7.2-289-gdd140b7 and above, even for graphics cards that support the blitting function used in the game.
Use v0.9.7.2-288-g743854a and below until it's fixed. Further details and issue report here:- https://github.com/hrydgard/ppsspp/issues/5673 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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03-17-2014, 08:35 PM
Post: #195
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RE: Jeanne d'Arc
Game's broken graphics is fixed again from v0.9.7.2-308-g800e216 onwards thanks to [Unknown].
PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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