Innocent Life - A Futuristic Harvest Moon
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10-20-2013, 04:53 PM
(This post was last modified: 01-17-2014 07:50 AM by Sim_Piko.)
Post: #16
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RE: Innocent Life - A Futuristic Harvest Moon
Title: Innocent Life - A Futuristic Harvest Moon
Genre: RPG/Simulation Format: ISO Version: v0.9.1-2045-ga3f2fcf Game ID: ULUS-10219 OS: Windows 7 Compatability: Playable Notes: Last time I tried (about 200-250 revisions ago) it still was crashing on part after exiting "a cave on south side of Heartflame Island." or by loading existing save. Somewhere between r1750-r2045 it was fixed. Still didn't tested how far in-game we can go The only thing left is flickering field when walking around or watering on main farm or on intro 3x3 field(it's not that annoying on this part). EDIT:To get through first intro video and not get black screen with very quiet menu music, CPU clock must be set at 80 or lower. |
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10-29-2013, 10:45 AM
Post: #17
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Harvest Moon Innocent Life doesnt work!
Hey guys,
i have the latest version of PPSSPP (0.9.1) and gold version. When i start the game harvest moon innocent life it shows the intro until the island and then black screen and emulator freezes... i need to play this game can anyone help me please... |
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11-03-2013, 07:39 AM
Post: #18
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RE: Innocent Life - A Futuristic Harvest Moon
so there is still no definite possibility that this game will run stable?
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11-03-2013, 04:39 PM
Post: #19
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RE: Innocent Life - A Futuristic Harvest Moon
It got some graphical issues last time I tested (that watering flickering I mentioned), but beside that it's possible to get to save point. How far it is possibe to go story-wise -- I have no idea, I don't have time now to test.
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11-19-2013, 03:41 AM
Post: #20
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RE: Innocent Life - A Futuristic Harvest Moon
I'm trying to get past the part of the Island in the beginning but it just stops after the Island :/ Idk what to do.
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11-25-2013, 06:02 AM
Post: #21
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RE: Innocent Life - A Futuristic Harvest Moon
Is this game still hitting weird issues with jit, or is it only black screening? I was looking at a different log and it seems like it's an sceAudio issue or related.
Can someone create a JpcspTrace trying to start a new game, with the following functions? sceAudioGetChannelRestLength 0xB011922F 1 d sceAudioOutputPannedBlocking 0x13F592BC 4 dxxx sceAtracDecodeData 0x6a8c3cd5 5 dxxxx Is the flickering helped by disabling the vertex cache? -[Unknown] |
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11-28-2013, 11:08 AM
(This post was last modified: 11-28-2013 11:08 AM by sum2012.)
Post: #22
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RE: Innocent Life - A Futuristic Harvest Moon
I give all work arround by disable media engine (improved by my very old commit)
Code: Core\HLE\sceMpeg.cpp https://drive.google.com/file/d/0B3OaSde...sp=sharing Windows 64 bit (not tested) https://drive.google.com/file/d/0B3OaSde...sp=sharing |
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12-22-2013, 04:37 AM
(This post was last modified: 12-22-2013 04:39 AM by lelukas.)
Post: #23
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RE: Innocent Life - A Futuristic Harvest Moon
using v0.9.6 on android and I got same. Stuck after the island D:
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01-29-2014, 06:25 PM
Post: #24
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RE: Innocent Life - A Futuristic Harvest Moon
I don't know how far it plays into haven't tested yet, but disabling vertex cache and setting CPU clock to 80 on android latest official build allows play past intro video and Gayak's farm tutorial.
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02-01-2014, 01:53 AM
Post: #25
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RE: Innocent Life - A Futuristic Harvest Moon
(01-29-2014 06:25 PM)Shikaru Wrote: I don't know how far it plays into haven't tested yet, but disabling vertex cache and setting CPU clock to 80 on android latest official build allows play past intro video and Gayak's farm tutorial. Doing this seems to work on Windows 0.9.6-500 build. Though haven't had time to get anywhere. It does indeed get past the Island with no difficulties. Also seems to fix the sound issue I was having with the Island as well. It's crystal clear. |
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02-01-2014, 10:06 AM
Post: #26
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RE: Innocent Life - A Futuristic Harvest Moon
i think need fix video first.
Attach v0.9.6-702 info log and scempeg\scepsmf debug log I want to be a crash fixer PM me if you want to me look a game |
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02-01-2014, 06:56 PM
Post: #27
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RE: Innocent Life - A Futuristic Harvest Moon
Well, if adjusting cycles helps, sounds like it's a timing problem. Something isn't delaying long enough or is delaying too long, or etc...
-[Unknown] |
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04-01-2014, 02:32 AM
Post: #28
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RE: Innocent Life - A Futuristic Harvest Moon
I found a load state trick to get past the map intro. (o.9.8 rev203)
1. on android create a save state, #2 or higher (mine is from older ver. that worked) 2.back up Win ver of save states and then replace with Android ver. 3.start Win ver, select state #, then turn off program 4.download latest Win ver, and MERGE it with old ver. 5.Start Win ver. in window mode, select "Innocent life", cross fingers. If crashes, stop Emulation, if not enjoy 6.Start Game again, wait for logos' 7.Go to the in game menu (your # should be high lighted), click load state. 8.An Error message* will appear, click OK 9.Wait for game to reboot. 10. Play, you should be good to go The effects should last until you turn of the program. I hope this will lead to a better way. *after "kernel modules", found 541412424 (0x20454C48) instead of save marker 66 (0x42) |
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05-28-2014, 08:30 PM
Post: #29
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Innocent life : a futuristic harvest moon
show loading screen then shows the island but no progress after totally black screen with music in the background :/
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05-28-2014, 09:59 PM
Post: #30
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RE: Innocent Life - A Futuristic Harvest Moon
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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